RE: [hlcoders] increasing the vertex buffer size

2005-08-01 Thread Robin Walker
mit you hit as something which must be raised. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spektre Sent: Monday, August 01, 2005 12:44 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] increasing the vertex buffer size Realistical

Re: [hlcoders] increasing the vertex buffer size

2005-08-01 Thread Adam \"amckern\" Mckern
I'll do you a favor, and up the verts in cst and do a 1.0.2 relase - of course, i will have to test it, and that can take upto a week - www.zhlt.tk will have the updated version Adam --- Spektre <[EMAIL PROTECTED]> wrote: > Realistically, you should never need more than that > many verts in a ma

Re: [hlcoders] increasing the vertex buffer size

2005-08-01 Thread Spektre
Realistically, you should never need more than that many verts in a map. If you have that many vertices in a map, it's time to consider changing some of your brush geometry into model geometry. That's a good place to start optimizing. Ben Davison wrote: -- [ Picked text/plain from multipart/alt

Re: [hlcoders] increasing the vertex buffer size

2005-07-31 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Optmize your map. On 8/1/05, Kiran Sudhakara <[EMAIL PROTECTED]> wrote: > > i was testing a rather large map and i came upon a > crash. i got the error msg: "Too many verts for a > dynamic vertex buffer (33114>32768) Tell a programmer > to up VER