It depends on what you want to do in your extra passes. If you need to do
something simple (alpha blending, multiplies, adds), then you can do something
like this in passes after the first one.
pShaderShadow->EnableBlending( true );
pShaderShadow->BlendFunc( ... );
If you want to do anything m
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Well, I understand.. so if I want to add some noise and blurring (another
shader) to the final image (after doing all the night vision overb righting
stuff), instead of a second pass inside the same shader I would need to use
another FB, is that c
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