RE: [hlcoders] multiple passes with shaders

2005-06-01 Thread Mike Dussault
It depends on what you want to do in your extra passes. If you need to do something simple (alpha blending, multiplies, adds), then you can do something like this in passes after the first one. pShaderShadow->EnableBlending( true ); pShaderShadow->BlendFunc( ... ); If you want to do anything m

Re: [hlcoders] multiple passes with shaders

2005-06-01 Thread Ignacio Martín
-- [ Picked text/plain from multipart/alternative ] Well, I understand.. so if I want to add some noise and blurring (another shader) to the final image (after doing all the night vision overb righting stuff), instead of a second pass inside the same shader I would need to use another FB, is that c