RE: [hlcoders] newbie questions

2005-11-30 Thread Scott Loyd
to the code you started with to know what to change in your mod code. Easy, right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Sent: Tuesday, November 29, 2005 1:45 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] newbie questions Well

RE: [hlcoders] newbie questions

2005-11-30 Thread Matt
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd Sent: Wednesday, November 30, 2005 8:21 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] newbie questions Refresh SDK Content, refreshes the cache files for steam that stores the SDK. When you Create a mod through steam

Re: [hlcoders] newbie questions

2005-11-29 Thread Lord Booga
Your second question answers your first ;) Matt wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just had some questions as I was working on a mod of my own… When Valve releases and SDK update, how do you get updates in your existing

RE: [hlcoders] newbie questions

2005-11-29 Thread Matt
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] newbie questions Your second question answers your first ;) Matt wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just had some questions as I was working on a mod of my own… When Valve

Re: [hlcoders] newbie questions

2005-11-29 Thread Benjamin Davison
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lord Booga Sent: Tuesday, November 29, 2005 4:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] newbie questions Your second question answers your first ;) Matt wrote: This is a multi-part message