Re: [hlcoders] Newbie...

2006-03-13 Thread listas
12, 2006 5:23 PM Subject: Re: [hlcoders] Newbie... -- [ Picked text/plain from multipart/alternative ] Si preferrías ayuda en español, te puedo ayudar fuera de este listo, aunque tienes que saber un poco de inglés para que entiendas los interfaces de Valve, y program

Re: [hlcoders] Newbie...

2006-02-12 Thread Harry Bock
-- [ Picked text/plain from multipart/alternative ] Si preferrías ayuda en español, te puedo ayudar fuera de este listo, aunque tienes que saber un poco de inglés para que entiendas los interfaces de Valve, y programación en general. -- ___ To unsubscrib

Re: [hlcoders] Newbie...

2006-02-12 Thread listas
--- Translated with google --- The problem is that my English is very elementary, and if the examples are very great, I finish perdiedome. But thank you very much ___ To unsubscribe, edit your list preferences, or view the list archives, please visi

Re: [hlcoders] Newbie...

2006-02-11 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Yes, and remember to start small. Get the sample plugin from the SDK to print text, take commands. Just play around with it untill you get the hang of it. This list and the forums Botman linked are filled with lots of helpful and experienced peopl

Re: [hlcoders] Newbie...

2006-02-11 Thread Jeffrey \"botman\" Broome
[EMAIL PROTECTED] wrote: I am not a coder but your going to get a Bad reponse I would Say USE THE SDK Also, read through the Valve Developer Community wiki... http://developer.valvesoftware.com/wiki/Main_Page Spend some time on the VERC website and forums... http://collective.valve-erc.com

Re: [hlcoders] Newbie...

2006-02-11 Thread munra
I am not a coder but your going to get a Bad reponse I would Say USE THE SDK - Original Message - From: "listas" <[EMAIL PROTECTED]> To: Sent: Saturday, February 11, 2006 9:47 AM Subject: [hlcoders] Newbie... This is a multi-part message in MIME format. -- [ Picked text/plain from mu

Re: [hlcoders] newbie problem, assert without call stack

2006-02-03 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] > Dont suppose there's a way to license Source PDBs or an engine debug build, from Valve? Sure, woln't be cheap though. http://www.valvesoftware.com/sourcelicense/ Search the code for the spot where this message is sent "The Item to spawn is wea

RE: [hlcoders] newbie questions

2005-11-30 Thread Matt
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd Sent: Wednesday, November 30, 2005 8:21 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] newbie questions Refresh SDK Content, refreshes the cache files for steam that stores the SDK. When you "Create a mod" through

RE: [hlcoders] newbie questions

2005-11-30 Thread Scott Loyd
ou started with to know what to change in your mod code. Easy, right? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Sent: Tuesday, November 29, 2005 1:45 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] newbie questions Well that

Re: [hlcoders] newbie questions

2005-11-29 Thread Benjamin Davison
> > Thanks much, > > Matt > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Lord Booga > Sent: Tuesday, November 29, 2005 4:27 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] newbie questions > > Your se

RE: [hlcoders] newbie questions

2005-11-29 Thread Matt
4:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] newbie questions Your second question answers your first ;) Matt wrote: >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >Just had some questions as I was working on a mod

Re: [hlcoders] newbie questions

2005-11-29 Thread Lord Booga
Your second question answers your first ;) Matt wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just had some questions as I was working on a mod of my own… When Valve releases and SDK update, how do you get updates in your existing mod

Re: [hlcoders] Newbie question

2005-05-24 Thread Andrew (British_Bomber)
just a forward declaration of it in all of your cpp files? class CBaseAwesomeClass; I don't know if that will work but it's the only other thing I can think of ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ht

Re: [hlcoders] Newbie question

2005-05-24 Thread r00t 3:16
hmm yea good point, and I thought about that. I was just wondering if there was another way to do it... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 24, 2005 6:11 AM Subjec

Re: [hlcoders] Newbie question

2005-05-24 Thread Andrew (British_Bomber)
Transfer the declaration into a header file and then include that i the main cpp? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Newbie question

2004-09-25 Thread Juan Fernando Mora Muñoz
Quick answers guys!, you even answer a question i dont even had ask yet hehehe, the steam menu, i hope i could get something modding now, Thanks a lot Fernando Mora ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: h

Re: [hlcoders] Newbie question

2004-09-25 Thread Jeffrey \"botman\" Broome
Juan Fernando Mora Muñoz wrote: In the HL Multiplayer, where the mp.dll goes? cause when i run it from steam, and i search for it after i can find any mp.dll, just in the DMC and ricochet... but i want to mod the HL multiplayer... See these... http://articles.thewavelength.net/517/ http://articles.

Re: [hlcoders] Newbie question

2004-09-25 Thread Benjamin de Bos
You should use the HL SDK kit, Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: "Juan Fernando Mora Muñoz" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: