les is not being
interpolated due to ShouldInterpolate() returning false.
Date: Sun, 31 May 2015 02:37:01 +0100
From: st...@swires.me
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Solution to laggy first-person spectating
Your fix is a hack, not a fix, let's get that right for
; requiring interpolation and that keeps m_angEyeAngles going.
>
> --
> Date: Sun, 31 May 2015 02:25:52 +0100
> From: st...@swires.me
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Solution to laggy first-person spectating
>
>
> It's not a bug w
Apologies for the double post, encountered an error in Outlook.
From: pmckeown2...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 31 May 2015 02:27:42 +0100
Subject: [hlcoders] Solution to laggy first-person spectating
Greetings everyone,
There is an intermittent bug with the c
: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Solution to laggy first-person spectating
It's not a bug with the code base and that isn't the proper way to fix it. This
is how Valve's games handle it:
https://github.com/ValveSoftware/source-sdk-2013/search?utf8=%E2%9C%93&q=m_iv_angEy
It's not a bug with the code base and that isn't the proper way to fix it.
This is how Valve's games handle it:
https://github.com/ValveSoftware/source-sdk-2013/search?utf8=%E2%9C%93&q=m_iv_angEyeAngles
On Sun, May 31, 2015 at 2:21 AM, Peter McKeown
wrote:
> Greetings everyone,
>
> There is a bu
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