Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
les is not being interpolated due to ShouldInterpolate() returning false. Date: Sun, 31 May 2015 02:37:01 +0100 From: st...@swires.me To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Solution to laggy first-person spectating Your fix is a hack, not a fix, let's get that right for

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Stephen Swires
; requiring interpolation and that keeps m_angEyeAngles going. > > -- > Date: Sun, 31 May 2015 02:25:52 +0100 > From: st...@swires.me > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Solution to laggy first-person spectating > > > It's not a bug w

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
Apologies for the double post, encountered an error in Outlook. From: pmckeown2...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 31 May 2015 02:27:42 +0100 Subject: [hlcoders] Solution to laggy first-person spectating Greetings everyone, There is an intermittent bug with the c

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Solution to laggy first-person spectating It's not a bug with the code base and that isn't the proper way to fix it. This is how Valve's games handle it: https://github.com/ValveSoftware/source-sdk-2013/search?utf8=%E2%9C%93&q=m_iv_angEy

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Stephen Swires
It's not a bug with the code base and that isn't the proper way to fix it. This is how Valve's games handle it: https://github.com/ValveSoftware/source-sdk-2013/search?utf8=%E2%9C%93&q=m_iv_angEyeAngles On Sun, May 31, 2015 at 2:21 AM, Peter McKeown wrote: > Greetings everyone, > > There is a bu