I'm relatively new to Source SDK (only been playing around with it for a couple
of months) but have been using C++ for 2 years (mainly DirectX) through Windows
of course (though temporary problem with the Boot/BCD folder being deleted, I'm
running from a Linux disk on my laptop)
Why is there
@list.valvesoftware.com
Sent: Wednesday, 19 October 2011 8:42 PM
Subject: [hlcoders] Conversions and wchar_t
I'm relatively new to Source SDK (only been playing around with it for a
couple of months) but have been using C++ for 2 years (mainly DirectX) through
Windows of course (though temporary problem
It would be possible to create your own model loading code by simply making
a new entity (i.e. prop_custom) and then in your client Render code, fill a
mesh with the vertices, and Draw.
As for custom rendering, try your own shader.
Kind regards,
*Saul Rennison*
On 19 October 2011 10:42, Face
Programming
hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Conversions and wchar_t
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1319027080.9190.yahoomail...@web160709.mail.bf1.yahoo.com
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Tricky Dicky :) Better to go to jay car, or Turks - they have what your
: [hlcoders] Conversions and wchar_t
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I'm relatively new to Source SDK (only been playing around with it for a
couple of months) but have been using C++ for 2 years (mainly DirectX)
through
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