[hlcoders] Conversions and wchar_t

2011-10-19 Thread Face book
I'm relatively new to Source SDK (only been playing around with it for a couple of months) but have been using C++ for 2 years (mainly DirectX) through Windows of course (though temporary problem with the Boot/BCD folder being deleted, I'm running from a Linux disk on my laptop) Why is there

Re: [hlcoders] Conversions and wchar_t

2011-10-19 Thread Adam amckern McKern
@list.valvesoftware.com Sent: Wednesday, 19 October 2011 8:42 PM Subject: [hlcoders] Conversions and wchar_t I'm relatively new to Source SDK (only been playing around with it for a couple of months) but have been using C++ for 2 years (mainly DirectX) through Windows of course (though temporary problem

Re: [hlcoders] Conversions and wchar_t

2011-10-19 Thread Saul Rennison
It would be possible to create your own model loading code by simply making a new entity (i.e. prop_custom) and then in your client Render code, fill a mesh with the vertices, and Draw. As for custom rendering, try your own shader. Kind regards, *Saul Rennison* On 19 October 2011 10:42, Face

Re: [hlcoders] Conversions and wchar_t

2011-10-19 Thread Jacob Salas
Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Conversions and wchar_t Message-ID: 1319027080.9190.yahoomail...@web160709.mail.bf1.yahoo.com Content-Type: text/plain; charset=iso-8859-1 Tricky Dicky :) Better to go to jay car, or Turks - they have what your

Re: [hlcoders] Conversions and wchar_t

2011-10-19 Thread Acrethaen Audias
: [hlcoders] Conversions and wchar_t Message-ID: bay147-w603ded3931de5ea4499055b5...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 I'm relatively new to Source SDK (only been playing around with it for a couple of months) but have been using C++ for 2 years (mainly DirectX) through