I had this same error with our CS Death match server and managed to
trace its route right back to the quake 2 engine.
Dropping my player count to sixteen fixed it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, October
Hello all admins
C-S arena is sick causa of hack keys - how they do this? Answere is In text
below ( In polish u can translate into english)
CS4FREE Oficjalne POLSKIE FAQ v 1.2 by XP Nieocenzurowane:) [Bardziej
ogranite i nieco skrcone]
...Konta CS i CZ oraz inne np. DOD TFC DMC OPF HL CSS
Thanks for taking the time to send this, though I've already done so several
weeks ago in English. Unfortunately, VALVe seems to have taken no action
thus far.
There's really not much more we can do other then post on the
steampowered.com forums which would most likely end up with either
a) a
thats true about releasing it with flaws, but think about how many people
would bitch about having the game delayed AGAIN. i think i rather deal with
the bugs lol
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 06, 2004
Ar well, as long as steam updates to play online remain compulsory they
should be able to fix the flaws. Assuming they are working on it :/
- Bruce Bahamut Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron
Sent: Wednesday, 6 October 2004
Bruce
The Fake STEAM_ID's are not limited to STEAM_0:1:44
They are at the very least from STEAM_0:0:4xx through to STEAM_0:1:45
But may not be limited to just this range
I thought you would have worked that out by now all things considered?!?!
On Wed, 6 Oct 2004 21:35:08 +1000,
Yeah, but the majority that I've seen have been 0:1:44X. =)
- Bruce Bahamut Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 6 October 2004 11:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Keygens and how hackers
Does anyone have a list of bot_ commands and what they do?
I would like to create a config file with all commands for bots
Thanks
Edson Sossai
Phone: (305) 530-2412 Work
(305) 481-7773 Cell
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Rambo, I have your maps already on my new server, It's a 32 player (2
reserved for certain Admins) You are already an Admin (amx mod 0.99). It
normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and
other entities) Feel free to post in my forums a time (a link to the maps so
Bless you Mike for running my maps but the most I have ever seen is 8
players (4 on each team).
I was hoping for a Clan server with 30 members.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Wednesday, October 06, 2004 10:54 AM
To:
BTW did anybody bother to translate all that Polish stuff into English?
Or is it just a recipe for Chocolate Chip Cookies or something? :)
On Thu, 7 Oct 2004 01:10:21 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
Yeah, but the majority that I've seen have been 0:1:44X. =)
-
--
[ Picked text/plain from multipart/alternative ]
Here is the list of CZ bot commands that I have found and run on my server.
Rich
//Bots
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_rogues 1
bot_allow_shield 1
bot_allow_shotguns 1
Mike, This is NOT the same server you played on previously.. This one has
quite a few people on it in the evening and the weekends. The one you played
on is called {MC}Paradises Extra Server, It is NOT up 24/7. It still has
your maps in rotation though. I have at least 3 clans that consider my
--
--
[ Picked text/plain from multipart/alternative ]
Now if someone can come up with good navs for custom maps. Like:
cs_industrywest
cs_assault_upc
de_predator
and so forth
---Original Message---
From: [EMAIL PROTECTED]
Date: 10/06/04 10:25:26
To: [EMAIL PROTECTED]
Subject: [hlds]
The Polish lot was just the Polish version of the English version of the
cd-key steam exploit, as opposed to the non-steam steam exploit. They're
both documented on that forum I linked in a random email ages ago (actually
that may have been the linux list...)
Arr, I think it's somewhere on the
CS:CZ will make its Own Nav files
Just load an empty server With a Custom map and add a Bot. The First Bot
will run around the map making its own nav file. If you are in the when you
add a bot the Game will freeze Saying learning map or something then when it
is done the map will restart
Munra
--
[ Picked text/plain from multipart/alternative ]
Yes, but that is junk. That only works well on some maps, ones that are
usually straight forward and don't have large open areas.
Rich
---Original Message---
From: [EMAIL PROTECTED]
Date: 10/06/04 15:08:38
To: [EMAIL PROTECTED]
Guys sorry for the silly question but what is hlds_proc? And what is this
for?
[Original Message]
From: Roc [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: 10/1/2004 11:19:07 PM
Subject: Re: [hlds] HLDS_proc
Thanks much Voogru
- Original Message -
From: voogru [EMAIL PROTECTED]
It manages HLDS processes. It can also allow customers and staff to start/stop servers
on their own through a web-based interface. It can also run HLDS as a Windows service
instead of regular application so they start up automatically when Windows starts up.
If it was developed on a regular
which version is better for ruse now?
[Original Message]
From: List Keeper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: 10/6/2004 9:17:01 PM
Subject: Re: [hlds] HLDS_proc
It manages HLDS processes. It can also allow customers and staff to
start/stop servers on their own through a
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