RE: [hlds] OZ: ED_Alloc: No free edicts error

2004-10-06 Thread Brandon Dumont - MWEB
I had this same error with our CS Death match server and managed to trace its route right back to the quake 2 engine. Dropping my player count to sixteen fixed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Wednesday, October

[hlds] Keygens and how hackers make self a keys

2004-10-06 Thread kruszyna
Hello all admins C-S arena is sick causa of hack keys - how they do this? Answere is In text below ( In polish u can translate into english) CS4FREE Oficjalne POLSKIE FAQ v 1.2 by XP Nieocenzurowane:) [Bardziej ogranite i nieco skrcone] ...Konta CS i CZ oraz inne np. DOD TFC DMC OPF HL CSS

RE: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Bruce \Bahamut\ Andrews
Thanks for taking the time to send this, though I've already done so several weeks ago in English. Unfortunately, VALVe seems to have taken no action thus far. There's really not much more we can do other then post on the steampowered.com forums which would most likely end up with either a) a

Re: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Aaron
thats true about releasing it with flaws, but think about how many people would bitch about having the game delayed AGAIN. i think i rather deal with the bugs lol - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 06, 2004

RE: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Bruce \Bahamut\ Andrews
Ar well, as long as steam updates to play online remain compulsory they should be able to fix the flaws. Assuming they are working on it :/ - Bruce Bahamut Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Sent: Wednesday, 6 October 2004

Re: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Whisper
Bruce The Fake STEAM_ID's are not limited to STEAM_0:1:44 They are at the very least from STEAM_0:0:4xx through to STEAM_0:1:45 But may not be limited to just this range I thought you would have worked that out by now all things considered?!?! On Wed, 6 Oct 2004 21:35:08 +1000,

RE: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Bruce \Bahamut\ Andrews
Yeah, but the majority that I've seen have been 0:1:44X. =) - Bruce Bahamut Andrews -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, 6 October 2004 11:53 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Keygens and how hackers

[hlds] Bots for CZ Server

2004-10-06 Thread Edson Sossai
Does anyone have a list of bot_ commands and what they do? I would like to create a config file with all commands for bots Thanks Edson Sossai Phone: (305) 530-2412 Work (305) 481-7773 Cell ___ To unsubscribe, edit your list preferences, or view

RE: [hlds] 100 DOLLAR PRIZE

2004-10-06 Thread Mike Munoz
Rambo, I have your maps already on my new server, It's a 32 player (2 reserved for certain Admins) You are already an Admin (amx mod 0.99). It normally is a 24/7 Starwars2 server (yes a 32 player version, new spawns and other entities) Feel free to post in my forums a time (a link to the maps so

RE: [hlds] 100 DOLLAR PRIZE

2004-10-06 Thread K. Mike Bradley
Bless you Mike for running my maps but the most I have ever seen is 8 players (4 on each team). I was hoping for a Clan server with 30 members. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: Wednesday, October 06, 2004 10:54 AM To:

Re: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Whisper
BTW did anybody bother to translate all that Polish stuff into English? Or is it just a recipe for Chocolate Chip Cookies or something? :) On Thu, 7 Oct 2004 01:10:21 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Yeah, but the majority that I've seen have been 0:1:44X. =) -

Re: [hlds] Bots for CZ Server

2004-10-06 Thread Richard Welsh
-- [ Picked text/plain from multipart/alternative ] Here is the list of CZ bot commands that I have found and run on my server. Rich //Bots bot_allow_grenades 1 bot_allow_machine_guns 1 bot_allow_pistols 1 bot_allow_rifles 1 bot_allow_rogues 1 bot_allow_shield 1 bot_allow_shotguns 1

RE: [hlds] 100 DOLLAR PRIZE

2004-10-06 Thread Mike Munoz
Mike, This is NOT the same server you played on previously.. This one has quite a few people on it in the evening and the weekends. The one you played on is called {MC}Paradises Extra Server, It is NOT up 24/7. It still has your maps in rotation though. I have at least 3 clans that consider my

Re: [hlds] Bots for CZ Server

2004-10-06 Thread Richard Welsh
-- -- [ Picked text/plain from multipart/alternative ] Now if someone can come up with good navs for custom maps. Like: cs_industrywest cs_assault_upc de_predator and so forth ---Original Message--- From: [EMAIL PROTECTED] Date: 10/06/04 10:25:26 To: [EMAIL PROTECTED] Subject: [hlds]

RE: [hlds] Keygens and how hackers make self a keys

2004-10-06 Thread Bruce \Bahamut\ Andrews
The Polish lot was just the Polish version of the English version of the cd-key steam exploit, as opposed to the non-steam steam exploit. They're both documented on that forum I linked in a random email ages ago (actually that may have been the linux list...) Arr, I think it's somewhere on the

RE: [hlds] Bots for CZ Server

2004-10-06 Thread munra
CS:CZ will make its Own Nav files Just load an empty server With a Custom map and add a Bot. The First Bot will run around the map making its own nav file. If you are in the when you add a bot the Game will freeze Saying learning map or something then when it is done the map will restart Munra

RE: [hlds] Bots for CZ Server

2004-10-06 Thread Richard Welsh
-- [ Picked text/plain from multipart/alternative ] Yes, but that is junk. That only works well on some maps, ones that are usually straight forward and don't have large open areas. Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 10/06/04 15:08:38 To: [EMAIL PROTECTED]

Re: [hlds] HLDS_proc

2004-10-06 Thread Edson Sossai
Guys sorry for the silly question but what is hlds_proc? And what is this for? [Original Message] From: Roc [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: 10/1/2004 11:19:07 PM Subject: Re: [hlds] HLDS_proc Thanks much Voogru - Original Message - From: voogru [EMAIL PROTECTED]

Re: [hlds] HLDS_proc

2004-10-06 Thread List Keeper
It manages HLDS processes. It can also allow customers and staff to start/stop servers on their own through a web-based interface. It can also run HLDS as a Windows service instead of regular application so they start up automatically when Windows starts up. If it was developed on a regular

Re: [hlds] HLDS_proc

2004-10-06 Thread Edson Sossai
which version is better for ruse now? [Original Message] From: List Keeper [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: 10/6/2004 9:17:01 PM Subject: Re: [hlds] HLDS_proc It manages HLDS processes. It can also allow customers and staff to start/stop servers on their own through a