No, you misunderstand what I'm saying. Put modem in bridge mode. Run cat5
from modem to WRT54G (or equivalent). Setup WRT54G for PPPOE/A, or whatever
your ISP requires, including your userid/password. The Zoom modem in bridge
mode for all practical purposes becomes invisible. The WRT54G wan IP is
haha, oh man, if that's the case that's quite hilarious
On 8/9/05, artiecs <[EMAIL PROTECTED]> wrote:
> and just a curiosity on my part.what exactly differentiates a tournament
> from a bunch of friends gettin togather and playing on a LAN? if 'x' number
> of peeps get togather in one physical
I can't exactly use bridge mode, even if the modem supported it. Theres
4 computers, a wireless access point, and a printer that all need to be
conencted to the network. Bridge mode would turn control of the
conenction to some other device on the network, which wouldn't be a good
thing. I'm goi
and just a curiosity on my part.what exactly differentiates a tournament
from a bunch of friends gettin togather and playing on a LAN? if 'x' number
of peeps get togather in one physical location to play togather they need to
get a special license to do so?
- Original Message -
From:
As stated below, you need to see if your isp supports bridge mode. I would
do this before selecting bridge. I had the fun experience of trying it
while unsupported. It took some doing to reclaim my modem.
CJ7
From: "Ook" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To:
Subjec
I give up. You're contradicting yourself, stating one thing and a
little while later something else, disagreeing with me one minute, and
agreeing the next while thinking you're still disagreeing, and even
throwing in some condescension for good measure. (OK, that part I
liked, heh) Have a good on
If your modem will go into bridge mode, and most do, and if your ISP
supports it, you can set the Zoom to bridge, and put something like a WRT54G
behind it. I've done this sucessfully, but it's not for the meek at heart :)
Then see if your server appears on the list.
Oh, BTW, please post your IP
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BTW, when any of you are fooling around with these settings, you need to do
a map change before you will see your new settings take effect. It can be
changed to the same map, the server simply must go through that map change
sequence or you will n
Could be a problem with the router itself, although I would think that I
wouldn't be able to have people connect at all if this was the case.
It's not exactly something I can change though, the modem and router are
combined, a Zoom ADSL X5.. Other then this I haven't had a single
problem with it,
On 8/9/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> pre-script (probably not an actual term, heh. Probably should be
> 'foreword.'): I've rewritten this about 5 times now, trying to come at
> it from different angles each time, heh. I still am not sure if it
> comes across very well...
:)
>
I keep getting.
"Could not establish connection to Steam servers.
VAC secure mode disabled."
I have no firewall and nothing blocking any ports; I have another server
that has no problems. I have updated multiple times. Any ideas on what I can
try?
-Original Message-
From: [EMAIL PROTE
Kilobytes
So for a "true" 128 meg heapsize you would specify 131072 (1024*128)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Tuesday, August 09, 2005 2:10 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] heapsize?
This is a multi-part me
WHAT IS YOUR MAJOR MALFUNCTION DIRT BAG?
sprout wrote:
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update? I just got a update on my client is this required server or no?
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how is heapsize figured percentages megs kB or how? just curious thanks
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update? I just got a update on my client is this required server or no?
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Hmmm that "sv_uploadmax" doesn't work with the Source engine yet then?
- Original Message -
From: "Oum" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 09, 2005 12:18 PM
Subject: Re: [hlds] sv_uploadmax
read steam news ?
http://steampowered.com/index.php?area=news&id=431
quote : Added "
Have you tried it with a different modem/router? A few years ago I had some
adventures in cheap low-end router hell, and one thing I found was that some
routers had some serious issues, such as Belkin for example. Cisco tested
the best, Linksys was second. Most others had various issues, such as
N
Its not a 64bit problem. I had the same results running a server on a
32bit computer. I just set up explicit rules in my router to allow all
traffic to the two master server IP's, and not to preform stateful
packet inspection on that traffic. It doesn't seem to be making a
difference at all.
I
ok thx
- Original Message -
From: "Oum" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 09, 2005 6:18 PM
Subject: Re: [hlds] sv_uploadmax
> read steam news ?
> http://steampowered.com/index.php?area=news&id=431
> quote : Added "sv_uploadmax" cvar to limit the max size (in MB) a client
>
read steam news ?
http://steampowered.com/index.php?area=news&id=431
quote : Added "sv_uploadmax" cvar to limit the max size (in MB) a client
can use for a custom resource (i.e spray decals)
- Original Message -
From: "Stomper" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 09, 2005 5:27
I'm beginning to think its x64. Is anyone running a windows server with
x64? I know there are seperate linux binaries for it. I'm going to try
setting it up on one of my other computers, to hopefully eliminate
computer-specific stuff.
Brian wrote:
Connection to Steam servers successful.
VA
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what does this cvar do ?
sv_uploadmax 0.5
its new since last hlds update
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excelent, thanks
- Original Message -
From: "James Grimstead" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, August 09, 2005 1:03 PM
Subject: RE: [hlds] hl1 vac2
This is correct, Vac2 is no longer downloaded onto the server then
transmitted to clients.
Its all done through steam/steam servers
pre-script (probably not an actual term, heh. Probably should be
'foreword.'): I've rewritten this about 5 times now, trying to come at
it from different angles each time, heh. I still am not sure if it
comes across very well...
well, I don't know if I'm grossly misunderstanding something or if y
This is correct, Vac2 is no longer downloaded onto the server then
transmitted to clients.
Its all done through steam/steam servers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Saint K.
Sent: 09 August 2005 11:21
To: hlds@list.valvesoftware.com
Subject: [
My console doesnt display its downloading VAC and its starting as fast like
it would be insecure.
Still it shows VAC is active, is this normal?
Saint K.
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On 8/8/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> I'm sure I miss some stuff quite often, we're all human. And, well,
> from the description Alfred just gave for server fps and from reading
> the Source netcode description page and associating the two,
> generating packets to send to clients
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