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We allow strafe jumping for reaching spots that could not be reached other
wise by a single player. The outside ledge on nuke, the boxes at bombsite B
on cbble, but specifically ban it from use for players using it to gain a
speed advantage to mov
- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
Sorry if this was discussed before but I wonder what is official (i.e.
expressed by Valve) or at least common (i.e. expressed by community)
opinion about bunny hop and silent run widely used by many
professional players let
In OP4CTF, I notice some messages don't work - for example, I might see:
#CTFTimeRemain
#CTFPickUpFlag
#CTFMenu_OK
Etc. What is the trick to get prompts and captions to display correctly?
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Most of my maps I find by server surfing, there are very few reliable
sources for maps anymore unfortunately... I will check it out when you go
live, sounds like an awesome service, thanks...
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ATM, i use the maps made avilable on www.FPSBan
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Interesting.
Thanks.
---Original Message---
From: Roman Hatsiev
Date: 04/30/06 16:08:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: Bunny hop and silent run in CS 1.6
Silent run is a technique which involve using multiple cro
Silent run is a technique which involve using multiple crouches in a
way that makes you slide forward with no or little noise. Not sure
whether this also gives a speed boost but absence of footsteps is most
obvious and annoying benefit.
On 4/30/06, L.o.D. <[EMAIL PROTECTED]> wrote:
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What is silent run?
As for BH, Valve capped the speed at 120% so, I would say that's as far as
they go with that.
As for community, it changes from server to server.
Some people allow it, some don't.
Some allow it but only to a certain degree.
Sorry if this was discussed before but I wonder what is official (i.e.
expressed by Valve) or at least common (i.e. expressed by community)
opinion about bunny hop and silent run widely used by many
professional players let alone lots of regular players? On our recent
event I saw both in action an
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ATM, i use the maps made avilable on www.FPSBanana.com
ALL of the hl2mp maps are now in the database, so as soon as i make it live,
and have all bugs ironed out.
give it a few days, say till wednesday, thursday, will make live.
Any maps not in
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