Re: [hlds] Bunny hop and silent run in CS 1.6

2006-04-30 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] We allow strafe jumping for reaching spots that could not be reached other wise by a single player. The outside ledge on nuke, the boxes at bombsite B on cbble, but specifically ban it from use for players using it to gain a speed advantage to mov

Re: [hlds] Bunny hop and silent run in CS 1.6

2006-04-30 Thread [GS]-BeNt-
- Original Message - From: "Roman Hatsiev" <[EMAIL PROTECTED]> Sorry if this was discussed before but I wonder what is official (i.e. expressed by Valve) or at least common (i.e. expressed by community) opinion about bunny hop and silent run widely used by many professional players let

[hlds] OP4CTF questions

2006-04-30 Thread Ook
In OP4CTF, I notice some messages don't work - for example, I might see: #CTFTimeRemain #CTFPickUpFlag #CTFMenu_OK Etc. What is the trick to get prompts and captions to display correctly? ___ To unsubscribe, edit your list preferences, or view the lis

Re: [hlds] Re: www.Resource-Forge.co.uk

2006-04-30 Thread Darrel
Most of my maps I find by server surfing, there are very few reliable sources for maps anymore unfortunately... I will check it out when you go live, sounds like an awesome service, thanks... -- [ Picked text/plain from multipart/alternative ] ATM, i use the maps made avilable on www.FPSBan

Re: [hlds] Re: Bunny hop and silent run in CS 1.6

2006-04-30 Thread L.o.D.
-- -- [ Picked text/plain from multipart/alternative ] Interesting. Thanks. ---Original Message--- From: Roman Hatsiev Date: 04/30/06 16:08:03 To: hlds@list.valvesoftware.com Subject: [hlds] Re: Bunny hop and silent run in CS 1.6 Silent run is a technique which involve using multiple cro

[hlds] Re: Bunny hop and silent run in CS 1.6

2006-04-30 Thread Roman Hatsiev
Silent run is a technique which involve using multiple crouches in a way that makes you slide forward with no or little noise. Not sure whether this also gives a speed boost but absence of footsteps is most obvious and annoying benefit. On 4/30/06, L.o.D. <[EMAIL PROTECTED]> wrote: -- -- [ Picke

Re: [hlds] Bunny hop and silent run in CS 1.6

2006-04-30 Thread L.o.D.
-- -- [ Picked text/plain from multipart/alternative ] What is silent run? As for BH, Valve capped the speed at 120% so, I would say that's as far as they go with that. As for community, it changes from server to server. Some people allow it, some don't. Some allow it but only to a certain degree.

[hlds] Bunny hop and silent run in CS 1.6

2006-04-30 Thread Roman Hatsiev
Sorry if this was discussed before but I wonder what is official (i.e. expressed by Valve) or at least common (i.e. expressed by community) opinion about bunny hop and silent run widely used by many professional players let alone lots of regular players? On our recent event I saw both in action an

Re: [hlds] Re: www.Resource-Forge.co.uk

2006-04-30 Thread Daniel Morris
-- [ Picked text/plain from multipart/alternative ] ATM, i use the maps made avilable on www.FPSBanana.com ALL of the hl2mp maps are now in the database, so as soon as i make it live, and have all bugs ironed out. give it a few days, say till wednesday, thursday, will make live. Any maps not in