[hlds] How to create a server?

2006-09-24 Thread Sir Fragsalot
Not all servers are created equally. And not all tutorials are accurate. The two "how to's" on Steam's forum for Half Life DM Source are faulty. I also challenge you to go to Google and find a "how to" for this game. The one created by 1nsane, which i did happen to find in Google, is wrong. Also

[hlds] the internet is a wasteland-have a heart

2006-09-24 Thread Pit Gee
google sucks @$$ if you want to find a quick, concise answer and not spend 3 hours clicking links to finds something pertinent. For instance I've been trying to grab up all the dod (regular) maps I can. Many of the links are outdated, replaced and even shut down yet google still proudly displays

[hlds] dod bazooka ground spawns-thanks

2006-09-24 Thread Pit Gee
thanks kyle From: "kyle" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: Re: [hlds] How to create a server? dod bazooka ground spawns Date: Fri, 22 Sep 2006 06:35:24 -0700 (Pacific Daylight Time) -- [ Picked text/plain from multipart/alternative ] If you want zooks to

Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage

2006-09-24 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] What were the servers rate settings? On 9/25/06, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > > Since I've never seen a factual report of actual server bandwidth usage, I > thought this might be interesting to everyone. > > I have three servers

Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage

2006-09-24 Thread [xXx] con
- Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Sunday, September 24, 2006 3:57 PM Subject: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage > > Since I've never seen a factual report of actual server bandwidth usage, I

RE: [hlds] dedicated server problems Half Life Deathmatch Source

2006-09-24 Thread Sir Fragsalot
Just to follow up, I have a screenshot of the error in #2 of my original post: http://i9.tinypic.com/33cqi4x.jpg Also, I have no problems at all running a Half Life 2 DM dedicated server. It is just this Half Life DM Source that won't run. From: "Sir Fragsalot" <[EMAIL PROTECTED]> Reply-To: h

[hlds] Public server migration

2006-09-24 Thread Roman Hatsiev
Dear colleagues, I would like to talk about one problem everyone who ever moved their public servers to another ISP surely experienced. It is well known that most players join servers via Favorites in Steam client. Also it is well known that Steam client keeps only server IP address even if serve

[hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage

2006-09-24 Thread Kevin Ottalini
Since I've never seen a factual report of actual server bandwidth usage, I thought this might be interesting to everyone. I have three servers running on an Intel platform under Win Server2003, Hyperthreading is enabled. When I ran "stats" on the servers when they were very busy, I saw two serv

[hlds] hl1mp not showing in Steam ded client server, why?

2006-09-24 Thread Sir Fragsalot
I should be able to start a dedicated server using Steam's client/console server. That is, I open Steam and then click on Dedicated Server and run the game that way. I have copied HL1mp to the Steam user account folder, the same place my other games go so that I can run them through steam's client

[hlds] dedicated server problems Half Life Deathmatch Source

2006-09-24 Thread Sir Fragsalot
1) C:\server\hlds.exe -console -game hl1mp +exec server.cfg +map stalkyard For Half Life Deathmatch Source, when I run the above dedicated server command line my game does not show up in the game list. The console says Vac secure and steam connection. When i run "status" it shows the game as Hal

RE: [hlds] VAC OffLine?

2006-09-24 Thread Edward Luna
Joey... Please don't be upset... you did the right thing by posting the warning and I'm sure the vast majority of admin's appreciated your intentions. You must understand that when we communicate in an open arena like this we are talking with people we probably don't know personally and it is poss