Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] We were able to turn 4 of our most popular servers into 4 dead servers with the beta On 11/2/06, Biscuits [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It brings variety to the game, i give it the thumbs up :D

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
shame the optional features aren't that optional. as far as my supportt team can tell the mp_dynamicpricing switch does not disable the new weapon pricing stuff. We've tried it on fresh installs 6 times and it doesn't do anything. oh yeah and it seems to have broken mani but i have a feeling a

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] What doesn't break mani? :) On 11/2/06, David Williams [EMAIL PROTECTED] wrote: shame the optional features aren't that optional. as far as my supportt team can tell the mp_dynamicpricing switch does not disable the new weapon pricing stuff.

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
good magic trick. this is gonna happen all over the place. NOBODY WANTS THIS. The larger part of the community just want the lil bugs to be fixed. The annoying things that have been there from day one. Like the fact source get's stuck in sound loops which in turn makes the games skip/lag. Why not

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
that's true. turns out it was the gameinfo file being updated so sourcemm wasn't loading. that's ok i can deal with that but the dynamic pricing switch doesn't seem to want to work. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] What doesn't break mani? :) On 11/2/06,

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
Because success is almost always an accidental confluence of demand, timing, and luck. Those that succeed are often foolish enough think it had something to do with them so they try it again and again but never achieve anything close to their prior success. -Original Message- From:

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
If the Beta can do that, imagine what the finished product can do. :)~ -Original Message- From: Whisper [mailto:[EMAIL PROTECTED] Sent: Thursday, November 02, 2006 6:11 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] All those shadow bugs still exist! Is being able to join spectator then rejoin a team a bug or a feature? sv_norealconsistencywhatsoever No Pure Server option That cl_interp bug where the stationary player doesn't see the moving player till

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I had jelly on my toast this morning instead of butter, and Mani kept working fine. :) -Original Message- From: Whisper [mailto:[EMAIL PROTECTED] Sent: Thursday, November 02, 2006 7:11 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
How about you leave well alone and fix the broken stuff first? Because they haven't learned yet that they are not the reason for the success. They produced a fine product and they do good work... so do a million other people... but few acheive sucess. -Original Message- From: David

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Biscuits
-- [ Picked text/plain from multipart/alternative ] Chrissy present was mani did not break :) or matties or event scripts :D On 11/2/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] All those shadow bugs still exist! Is being able to join spectator

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I stand corrected and exonerated at the same time... lol! -Original Message- From: Chad [mailto:[EMAIL PROTECTED] Sent: Thursday, November 02, 2006 9:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released One mistake, they bought the first one

[hlds] -tickrate 125 disabled

2006-11-02 Thread Crow
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian --

Re: [hlds] -tickrate 125 disabled

2006-11-02 Thread Biscuits
-- [ Picked text/plain from multipart/alternative ] how were you getting tick above 100 in the 1st place? On 11/3/06, Crow [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate

[hlds] Tickrate

2006-11-02 Thread Crow
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian --

RE: [hlds] Tickrate

2006-11-02 Thread {MDA} Spotta
how were you getting tick above 100 in the 1st place? Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Crow Sent: 02 November 2006 19:13 To: hlds@list.valvesoftware.com Subject: [hlds] Tickrate This is a multi-part message in MIME format. -- [

Re: [hlds] Tickrate

2006-11-02 Thread David Williams
the maximum tickrate for a source server is 100. As you can see we are amazed you managed to get it higher. Vlave dos openly admit that there are simulation problems with running servers @ 100tick. I suggest you try running your servers at 75 tick as you get the performance benefits of 100 tick