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Also, the client needs to have cl_download_filter set to sounds or all.
On 12/2/06, TwoEyedHuman [EMAIL PROTECTED] wrote:
What's the value of sv_downloadurl on your server. If sv_downloadurl is
set, then is your webserver structured just
Is that a CS var? I get unknown command when I try to set that.
cl_download_filter
Unknown command: cl_download_filte
- Original Message -
From: LDuke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 03, 2006 7:29 AM
Subject: Re: [hlds] Missing map mapname,
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Im guessing this is CS:S?
as far as I know maps do NOT download from the server, only via an
sv_downloadurl in any source game.
Dan
On 03/12/06, Ook [EMAIL PROTECTED] wrote:
Is that a CS var? I get unknown command when I try to set that.
I cleared sv_downloadurl for testing purposes, to make sure it's not causing
the problem. cl_download_filter doesn't seem to exist, and doesn't stop map
download on other servers. It doesn't seem to matter what map. I can connect
to my server and get Missing map..., I can connect to other servers
This is a multi-part message in MIME format.
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hello, i know this isn't on topic, but maybe someone can remember. there is a
cvar (i know it is in cs, possibly other mods) that when set to 1 would report
the current fps about once per second to
HL1DM. Are you serious? Maps don't download from server anymore? And making
this change (without asking any of us if this was what we wanted) was a good
idea - how?
- Original Message -
From: Ðåñ Offord [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 03, 2006
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no, i said Counter Strike Source. (CS:S)
On 03/12/06, Ook [EMAIL PROTECTED] wrote:
HL1DM. Are you serious? Maps don't download from server anymore? And
making
this change (without asking any of us if this was what we wanted) was a
good
I'm not running Counter-Strike Source (CS:S) I'm running Half-Life Death
Match Source (HL1DM). I finally got it to work. I had to put the file on my
sv_downloadurl host. So I bzipped the BSP file into a BZ2 file
(map.bsp.bz2), put that on my web host, and now the client will download the
BZ2 file
Correction: HL1MP, not HL1DM. Dedicated server. I also notice that clients
no longer disconnect from the server when downloading from the download
host.
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 03, 2006 11:51 AM
Subject: Re:
Ryan:
For HL1 and HL2 games, there is a command:
cl_showfps 1
for a minimal impact fps display, 0 is off and for HL2 game there is mode 2
available with a min/max.
You can also use:
net_graph 3
which has a high demand more complex display, 0 is off, 1 is basic display
with ping, 2
Ooks,
The HL1 client fast download always disconnected to get the files (and
we're darn lucky to get that on a 8 year old game!)
The HL2 client fast download always stayed connected while getting files.
A bad .bz2 will cause the server/client to ignore the file on the webhost, I
found that
r_speeds 1 is it! thanks quicksilver!
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 03, 2006 3:19 PM
Subject: Re: [hlds] cvar
Ryan:
For HL1 and HL2 games, there is a command:
cl_showfps 1
for a minimal
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