Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Also, the client needs to have cl_download_filter set to sounds or all. On 12/2/06, TwoEyedHuman [EMAIL PROTECTED] wrote: What's the value of sv_downloadurl on your server. If sv_downloadurl is set, then is your webserver structured just

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ook
Is that a CS var? I get unknown command when I try to set that. cl_download_filter Unknown command: cl_download_filte - Original Message - From: LDuke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006 7:29 AM Subject: Re: [hlds] Missing map mapname,

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ðåñ Offord
-- [ Picked text/plain from multipart/alternative ] Im guessing this is CS:S? as far as I know maps do NOT download from the server, only via an sv_downloadurl in any source game. Dan On 03/12/06, Ook [EMAIL PROTECTED] wrote: Is that a CS var? I get unknown command when I try to set that.

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ook
I cleared sv_downloadurl for testing purposes, to make sure it's not causing the problem. cl_download_filter doesn't seem to exist, and doesn't stop map download on other servers. It doesn't seem to matter what map. I can connect to my server and get Missing map..., I can connect to other servers

[hlds] cvar

2006-12-03 Thread Ryan Brady
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hello, i know this isn't on topic, but maybe someone can remember. there is a cvar (i know it is in cs, possibly other mods) that when set to 1 would report the current fps about once per second to

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ook
HL1DM. Are you serious? Maps don't download from server anymore? And making this change (without asking any of us if this was what we wanted) was a good idea - how? - Original Message - From: Ðåñ Offord [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ðåñ Offord
-- [ Picked text/plain from multipart/alternative ] no, i said Counter Strike Source. (CS:S) On 03/12/06, Ook [EMAIL PROTECTED] wrote: HL1DM. Are you serious? Maps don't download from server anymore? And making this change (without asking any of us if this was what we wanted) was a good

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ook
I'm not running Counter-Strike Source (CS:S) I'm running Half-Life Death Match Source (HL1DM). I finally got it to work. I had to put the file on my sv_downloadurl host. So I bzipped the BSP file into a BZ2 file (map.bsp.bz2), put that on my web host, and now the client will download the BZ2 file

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Ook
Correction: HL1MP, not HL1DM. Dedicated server. I also notice that clients no longer disconnect from the server when downloading from the download host. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006 11:51 AM Subject: Re:

Re: [hlds] cvar

2006-12-03 Thread Kevin Ottalini
Ryan: For HL1 and HL2 games, there is a command: cl_showfps 1 for a minimal impact fps display, 0 is off and for HL2 game there is mode 2 available with a min/max. You can also use: net_graph 3 which has a high demand more complex display, 0 is off, 1 is basic display with ping, 2

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread Kevin Ottalini
Ooks, The HL1 client fast download always disconnected to get the files (and we're darn lucky to get that on a 8 year old game!) The HL2 client fast download always stayed connected while getting files. A bad .bz2 will cause the server/client to ignore the file on the webhost, I found that

Re: [hlds] cvar

2006-12-03 Thread Ryan Brady
r_speeds 1 is it! thanks quicksilver! - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006 3:19 PM Subject: Re: [hlds] cvar Ryan: For HL1 and HL2 games, there is a command: cl_showfps 1 for a minimal