Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev
Yes, I see your point. And thank you for the great job by the way. On 10/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] An easier way would be to just type alias in console. Either way, we may later list a number of cvars that we block, however

Re: [hlds] hl1mp server dead after last update

2007-01-09 Thread Kevin Ottalini
very good ooks! I don't use hlsw so I dont know ... I did notice that the updated steam serverbrowser now has HLDM:Source servers in it though. - Original Message - From: "Ook" To: Sent: Tuesday, January 09, 2007 10:42 PM Subject: Re: [hlds] hl1mp server dead after last update I go

Re: [hlds] hl1mp server dead after last update

2007-01-09 Thread Ook
I got it running. Turns out that my gcf images were out of date because of recent gcf updates (doh). What I did was do a clean install as you (and others) recommended. Did a fresh extract of half-life source and half-life deathmatch source gcf, copied to server. Now it works. Just copying updated

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Jon Biloh
Hi Joe! I'd love to chat with you babe. Warm Regards, Jon Biloh Director Operations, Velocity Servers [EMAIL PROTECTED] Office: +1 (888) 275-5754 Mobile: +1 (716) 949-3858 -Original Message- From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 10, 2007

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread J. Laws - Hi-Definition Gaming
Hi, this is the real world...are you available for a chat? -Original Message- From: Michael Jordan [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 09, 2007 10:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for v

Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] An easier way would be to just type alias in console. Either way, we may later list a number of cvars that we block, however we will not list all, due to exploitable issues (You only have to look at MPC to see what I mean). On 1/9/07, Roman Hatsi

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Adam Sando
Well said :) The "Corporation" is always focussed on making money. Those companies which do not aim to make money, usually end up going under. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, 10 January 2007 2:

Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] That's exactly right. At least someone has some common sense around here. On 1/9/07, Scott Pettit <[EMAIL PROTECTED]> wrote: > > This is one of the basic concepts of capitalism and any business model. > Business is entirely about a person or pers

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Scott Pettit
This is one of the basic concepts of capitalism and any business model. Business is entirely about a person or persons banding together with the objective to make a profit. If profit wasn't Valve's motivator, what would inspire them to continue to build platforms like Steam, and release new games?

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Michael Jordan
Just stating a fact dude Don't take it personal. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Tuesday, January 09, 2007 10:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine Yep, its one

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Michael Jordan
Careful, I have cats and that could be construed as a threat. You know what happens when threats are made on this mailing list -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, January 09, 2007 10:41 PM To: hlds@list.valvesoftware.

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Alfred Reynolds
Sssh Andrew, don't give it away. It isn't anything to do with the complexity of the answer required, the fact that it is a question that hasn't been answered before or that it happened to arrive just as I was checking the list (which happens a couple times day). Nah, couldn't be that. - Alfred An

Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] When you are not looking Valve kicks cats! On 1/10/07, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > Yep, its one big conspiracy and Valve hate you and your family. > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Andrew Armstrong
Yep, its one big conspiracy and Valve hate you and your family. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan Sent: Wednesday, 10 January 2007 2:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 eng

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Michael Jordan
This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 0

Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread chad
I agree, and at least he IS here, how many other people at valve can say that? Peter M (Mashy) wrote: -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit

Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Peter M (Mashy)
-- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/l

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread {MDA} Spotta
Aha! You can answer quickly if you need to Alfred! =] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 09 January 2007 21:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine I have forwarded your d

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Alfred Reynolds
I have forwarded your details to the appropriate people, they will contact you directly. - Alfred RMaioroff wrote: > Hi all, > > This enquiry is aimed at the list moderator for Valve, primarily. > > I would like some contact information for the Valve rep whom can > discuss HL1 > engine licensing

Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev
Thanks. Any plans to provide more details about blocked cvars on the site? Looking through binary is pretty boring to be honest. On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] We do plan to add similar functionality in the future (unless V

Re: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] Here Rob, This link might help you find what you're looking for. http://www.valvesoftware.com/contact.html On 1/9/07, RMaioroff <[EMAIL PROTECTED]> wrote: > > Hi all, > > This enquiry is aimed at the list moderator for Valve, primarily. > > I wo

[hlds] Licensing fees for HL1 engine

2007-01-09 Thread RMaioroff
Hi all, This enquiry is aimed at the list moderator for Valve, primarily. I would like some contact information for the Valve rep whom can discuss HL1 engine licensing fees with me. I am a developer (small staff of 7- not games, but healthcare ERM / CRM) and have a project model which ideally use

RE: [hlds] Server List Issues

2007-01-09 Thread Scott Tuttle
I think you are querying your server too much. Check these cvars: max_queries_sec (default: 0.5) defines max queries per second per user (averaged over max_queries_window) max_queries_sec_global (default: 10) defines max queries per second for all queries max_queries_window (default: 30) defines

Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] We do plan to add similar functionality in the future (unless VALVe implements sv_pure before that time). On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > Putting aside your funny needles about competence of those who do not > agree with y

[hlds] Re: Entry Point error for SRCDS.exe and Steam Client

2007-01-09 Thread [KBH] Keeper
-- [ Picked text/plain from multipart/alternative ] Crap, sorry. Wrong list :) On 1/8/07, [KBH] Keeper <[EMAIL PROTECTED]> wrote: > > I have a plugin for HL2DM that I have had out for a couple of weeks now. > After this latest client update (1/8/2007), when I run it on my local > computer for tes

RE: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Adam Sando
This is a multi-part message in MIME format. -- I've been testing v3.0.0 C3 on our server tonight with some mates, and also had a few 5v5 scrims on it for testing. The guys who I played with have given mixed feedback on how it performs, however this is from a playability point of view, not a "ca

Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev
Putting aside your funny needles about competence of those who do not agree with your opinion, I wonder if zBlock perform files consitency check the way cvarblock does? If not, any plans to implement this in the future? On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain f

[hlds] Server List Issues

2007-01-09 Thread Gigabit Nick
-- [ Picked text/plain from multipart/alternative ] Is anyone else seeing problems with the server lists in the newly released steam client. One of our servers is running ZombieMod and from the Steam favourites list switches between available and not responding every 10 or 20 seconds, yet insid

Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] Not at all irony, people who don't want to have clientcommands executed on them don't need to. People who wish to use their servers as forwarders can use that exact same option. I'm not asking VALVe or anyone to give me access to the clientcommand

Re: [hlds] zBlock 3.0.0 RC3 - What are others using?

2007-01-09 Thread Roman Hatsiev
It kicks players with cl_restrict_server_commands 1. As simple as that. And few weeks ago zblock author argued against server executed connect command right on this list, what an irony... On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: Hi guys, I just downloaded and installed zBlock v3.0.0 R