Yes, I see your point.
And thank you for the great job by the way.
On 10/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
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An easier way would be to just type alias in console.
Either way, we may later list a number of cvars that we block, however
very good ooks!
I don't use hlsw so I dont know ...
I did notice that the updated steam serverbrowser now has HLDM:Source
servers in it though.
- Original Message -
From: "Ook"
To:
Sent: Tuesday, January 09, 2007 10:42 PM
Subject: Re: [hlds] hl1mp server dead after last update
I go
I got it running. Turns out that my gcf images were out of date because of
recent gcf updates (doh). What I did was do a clean install as you (and
others) recommended. Did a fresh extract of half-life source and half-life
deathmatch source gcf, copied to server. Now it works. Just copying updated
Hi Joe! I'd love to chat with you babe.
Warm Regards,
Jon Biloh
Director Operations, Velocity Servers
[EMAIL PROTECTED]
Office: +1 (888) 275-5754
Mobile: +1 (716) 949-3858
-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 10, 2007
Hi, this is the real world...are you available for a chat?
-Original Message-
From: Michael Jordan [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 09, 2007 10:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine
This answer was purely about profit for v
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An easier way would be to just type alias in console.
Either way, we may later list a number of cvars that we block, however we
will not list all, due to exploitable issues (You only have to look at MPC
to see what I mean).
On 1/9/07, Roman Hatsi
Well said :)
The "Corporation" is always focussed on making money. Those companies
which do not aim to make money, usually end up going under.
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Wednesday, 10 January 2007 2:
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That's exactly right. At least someone has some common sense around here.
On 1/9/07, Scott Pettit <[EMAIL PROTECTED]> wrote:
>
> This is one of the basic concepts of capitalism and any business model.
> Business is entirely about a person or pers
This is one of the basic concepts of capitalism and any business model.
Business is entirely about a person or persons banding together with the
objective to make a profit.
If profit wasn't Valve's motivator, what would inspire them to continue
to build platforms like Steam, and release new games?
Just stating a fact dude Don't take it personal.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Tuesday, January 09, 2007 10:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine
Yep, its one
Careful, I have cats and that could be construed as a threat. You know what
happens when threats are made on this mailing list
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, January 09, 2007 10:41 PM
To: hlds@list.valvesoftware.
Sssh Andrew, don't give it away. It isn't anything to do with the
complexity of the answer required, the fact that it is a question that
hasn't been answered before or that it happened to arrive just as I was
checking the list (which happens a couple times day). Nah, couldn't be
that.
- Alfred
An
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When you are not looking Valve kicks cats!
On 1/10/07, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>
> Yep, its one big conspiracy and Valve hate you and your family.
>
> - Andrew
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto
Yep, its one big conspiracy and Valve hate you and your family.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
Sent: Wednesday, 10 January 2007 2:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 eng
This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 0
I agree, and at least he IS here, how many other people at valve can say
that?
Peter M (Mashy) wrote:
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some answers take longer and rely on other people - give him a break!
--
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To unsubscribe, edit
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[ Picked text/plain from multipart/alternative ]
some answers take longer and rely on other people - give him a break!
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
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Aha!
You can answer quickly if you need to Alfred!
=]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 09 January 2007 21:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine
I have forwarded your d
I have forwarded your details to the appropriate people, they will
contact you directly.
- Alfred
RMaioroff wrote:
> Hi all,
>
> This enquiry is aimed at the list moderator for Valve, primarily.
>
> I would like some contact information for the Valve rep whom can
> discuss HL1
> engine licensing
Thanks. Any plans to provide more details about blocked cvars on the
site? Looking through binary is pretty boring to be honest.
On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
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We do plan to add similar functionality in the future (unless V
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Here Rob,
This link might help you find what you're looking for.
http://www.valvesoftware.com/contact.html
On 1/9/07, RMaioroff <[EMAIL PROTECTED]> wrote:
>
> Hi all,
>
> This enquiry is aimed at the list moderator for Valve, primarily.
>
> I wo
Hi all,
This enquiry is aimed at the list moderator for Valve, primarily.
I would like some contact information for the Valve rep whom can discuss HL1
engine licensing fees with me. I am a developer (small staff of 7- not
games, but healthcare ERM / CRM) and have a project model which ideally use
I think you are querying your server too much.
Check these cvars:
max_queries_sec (default: 0.5) defines max queries per second per user
(averaged over max_queries_window)
max_queries_sec_global (default: 10) defines max queries per second for all
queries
max_queries_window (default: 30) defines
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We do plan to add similar functionality in the future (unless VALVe
implements sv_pure before that time).
On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>
> Putting aside your funny needles about competence of those who do not
> agree with y
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Crap, sorry. Wrong list :)
On 1/8/07, [KBH] Keeper <[EMAIL PROTECTED]> wrote:
>
> I have a plugin for HL2DM that I have had out for a couple of weeks now.
> After this latest client update (1/8/2007), when I run it on my local
> computer for tes
This is a multi-part message in MIME format.
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I've been testing v3.0.0 C3 on our server tonight with some mates, and also had
a few 5v5 scrims on it for testing.
The guys who I played with have given mixed feedback on how it performs,
however this is from a playability point of view, not a "ca
Putting aside your funny needles about competence of those who do not
agree with your opinion, I wonder if zBlock perform files consitency
check the way cvarblock does? If not, any plans to implement this in
the future?
On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
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Is anyone else seeing problems with the server lists in the newly released
steam client.
One of our servers is running ZombieMod and from the Steam favourites list
switches between available and not responding every 10 or 20 seconds, yet
insid
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Not at all irony, people who don't want to have clientcommands executed on
them don't need to. People who wish to use their servers as forwarders can
use that exact same option. I'm not asking VALVe or anyone to give me access
to the clientcommand
It kicks players with cl_restrict_server_commands 1. As simple as
that. And few weeks ago zblock author argued against server executed
connect command right on this list, what an irony...
On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote:
Hi guys,
I just downloaded and installed zBlock v3.0.0 R
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