That's next on the list of things to fix in hl2mp.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Tuesday, August 07, 2007 10:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta
Hey, thanks for
Hooray! 3
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault
Sent: Tuesday, August 07, 2007 11:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta
That's next on the list of things to fix in hl2mp.
Finally fixes for the memory leaks :)
Regards
Steve
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
- Fixed a server memory leak (2-3 megs per map change)
This e.mail is private and confidential between Multiplay (UK)
Any word on the swing differences between linux and windows on the crowbar?
Thx,
Keeper
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Heh, my original post to the list about the memory leak was back in
October 2006...
Now that's a quick around ;)
Bart
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 08 August 2007 12:56
To: hlds@list.valvesoftware.com; [EMAIL
- Added a way for server plugins to ask players if they'd like to
connect to a different server
How is this used?
Ray
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- Added a way for server plugins to ask players if they'd like to
connect to a different server
How is this used?
Ray
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Here's some example code that could go in a
IServerPluginCallbacks::ClientCommand handler:
if ( FStrEq( pcmd, doaskconnect ) )
{
const char *ip = MyTestServer.ValveSoftware.com:27015;
if ( engine-Cmd_Argc() = 2 )
ip = engine-Cmd_Argv(1);
float flDuration = 4.0f;
if (
Thanks..
I get the dialog with the ip address in it..but all it says is please
configure a key to accept.
What do I need for that?
Ray
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