RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Mike Dussault
That's next on the list of things to fix in hl2mp. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Tuesday, August 07, 2007 10:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Hey, thanks for

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Tony Paloma
Hooray! 3 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault Sent: Tuesday, August 07, 2007 11:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta That's next on the list of things to fix in hl2mp.

Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Steven Hartland
Finally fixes for the memory leaks :) Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] - Fixed a server memory leak (2-3 megs per map change) This e.mail is private and confidential between Multiplay (UK)

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Keeper
Any word on the swing differences between linux and windows on the crowbar? Thx, Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Bart King
Heh, my original post to the list about the memory leak was back in October 2006... Now that's a quick around ;) Bart -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 08 August 2007 12:56 To: hlds@list.valvesoftware.com; [EMAIL

Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ray
- Added a way for server plugins to ask players if they'd like to connect to a different server How is this used? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ray
- Added a way for server plugins to ask players if they'd like to connect to a different server How is this used? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Mike Dussault
Here's some example code that could go in a IServerPluginCallbacks::ClientCommand handler: if ( FStrEq( pcmd, doaskconnect ) ) { const char *ip = MyTestServer.ValveSoftware.com:27015; if ( engine-Cmd_Argc() = 2 ) ip = engine-Cmd_Argv(1); float flDuration = 4.0f; if (

RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ray
Thanks.. I get the dialog with the ip address in it..but all it says is please configure a key to accept. What do I need for that? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: