I got an error on my client when connecting to a server with this update.
UpdatePlayerName with bogus slot 32
Yes, it was a 32 player server but this error never happened before. Related
to the NULLNAME fix maybe?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Beh
They said they will fix it :)
<3 Valve.
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Ya, but it only happens when the 32nd player finishes connecting (same slot
the NULLNAME happened on I think). 31 slots or lower works fine. I don't
think this was intentional. Seems like an off-by-one bug to me.
I meant for this reply to be on the TF2 Dedicated Server update thread,
sorry for tha
Run it in 31 max players mode:
Originally Posted by Yahn Bernier View Post
Even though we don't officially support 32 player servers in the
server browser, there is a bug here with the final slot which we will
be fixing in the next update.
And no, I'm not here to discuss the merits one way or t
I'd say they have now implemented something to keep this slot increase from
happening.
Hence the "bogus"
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, November 15, 2007 11:46 PM
To: hlds@list.valvesoftware.com
Subject
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled pr
Andreas Grimm wrote:
btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Leissler
Sent: Friday, November 16, 2007 3:04
btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jonathan Leissler
> Sent: Friday, November 16, 2007 3:04 AM
> To: hlds@l
and No fix the Gravel Pit Exploit of players able to get under the map and kill
everyone above. :(
- Original Message
From: Jason Ruymen <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds]
I was playing on a private server with some friends and one of them knew of
this - I did not. Funniest thing I ever tried to figure out.
But, this is a serious exploit that would ruin this map on public servers.
This map has been removed from several pub map rotations. I hope the fix is
quick.
A very welcome fix this :)
Regards
Steve
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
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An update to the hldsupdatetool has been released. And to update the
hldsupdat
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