RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Tony Paloma
I got an error on my client when connecting to a server with this update. UpdatePlayerName with bogus slot 32 Yes, it was a 32 player server but this error never happened before. Related to the NULLNAME fix maybe? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Beh

Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread 1nsane .
They said they will fix it :) <3 Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Tony Paloma
Ya, but it only happens when the 32nd player finishes connecting (same slot the NULLNAME happened on I think). 31 slots or lower works fine. I don't think this was intentional. Seems like an off-by-one bug to me. I meant for this reply to be on the TF2 Dedicated Server update thread, sorry for tha

Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread 1nsane .
Run it in 31 max players mode: Originally Posted by Yahn Bernier View Post Even though we don't officially support 32 player servers in the server browser, there is a bug here with the final slot which we will be fixing in the next update. And no, I'm not here to discuss the merits one way or t

RE: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Keeper
I'd say they have now implemented something to keep this slot increase from happening. Hence the "bogus" Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Thursday, November 15, 2007 11:46 PM To: hlds@list.valvesoftware.com Subject

[hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jason Ruymen
Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled pr

Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread [??R] The-/
Andreas Grimm wrote: btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: Friday, November 16, 2007 3:04

RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Andreas Grimm
btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Jonathan Leissler > Sent: Friday, November 16, 2007 3:04 AM > To: hlds@l

Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jonathan Leissler
and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds]

RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Keeper
I was playing on a private server with some friends and one of them knew of this - I did not. Funniest thing I ever tried to figure out. But, this is a serious exploit that would ruin this map on public servers. This map has been removed from several pub map rotations. I hope the fix is quick.

Re: [hlds] hldsupdateatool Update Released

2007-11-15 Thread Steven Hartland
A very welcome fix this :) Regards Steve - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the hldsupdatetool has been released. And to update the hldsupdat