Re: [hlds] tf2 update dustbowl mp_maxround problem (unfixed

2007-12-24 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] mp_maxrounds works fine on my server. You probably have mp_winlimit, and mp_winlimit need to be fixed. 2007/12/22, Gareth Williamson [EMAIL PROTECTED]: Just tested dustbowl with mp_maxrounds 2 Each cap point is still being counted as a

Re: [hlds] Re: hlds digest, Vol 1 #5725 - 1 msg

2007-12-24 Thread Rikard Bremark
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i have tried fps_max 0 and fps_max 250 now with no difference on the choke side, the choke goes up to 40-50 on the start of the round and lowers. anyone that got any ideas? -- //Rikard 'Zapy'

Re: [hlds] Re: hlds digest, Vol 1 #5725 - 1 msg

2007-12-24 Thread Roman Hatsiev
They say that changing client-side rate variable to 25000 solves the problem for this client. Never tried it myself though... On 12/24/07, Rikard Bremark [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i have tried

RE: [hlds] tf2 update dustbowl mp_maxround problem (unfixed

2007-12-24 Thread Eric Smith
mp_maxrounds checks the number of rounds played. mp_winlimit checks team scores. The description for mp_winlimit will be updated to reflect that. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Monday, December 24, 2007 12:15 AM To: