A rough work-around I came up with a while back was to add a death zone in
front of the spawn doors that only worked on the blue team with EntEd. Should
still work if the origins are the same.
http://forums.steampowered.com/forums/showpost.php?p=7470517postcount=207
cracked me up big time
A required update for Team Fortress 2, along with updates to it's
dedicated server will be available later today. Hopefully live within
an hour.
Jason
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Fun! Will this be a mandatory update for other games such as DODS?
On Thu, Jul 3, 2008 at 6:43 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
A required update for Team Fortress 2, along with updates to it's
dedicated server will be available later today. Hopefully live within
an hour.
Jason
it's (X)
its (O)
--- On Thu, 7/3/08, Jason Ruymen [EMAIL PROTECTED] wrote:
From: Jason Ruymen [EMAIL PROTECTED]
Subject: [hlds] Upcoming Dedicated Server/Team Fortress 2 update
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com, [EMAIL PROTECTED]
Date: Thursday, July
The required update for Team Fortress 2 and its dedicated server are now
available. Please run hldsupdatetool to receive it. The specific
changes include:
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
Jason
Memory leak fixed?! Awesome!
On Thu, Jul 3, 2008 at 7:22 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
The required update for Team Fortress 2 and its dedicated server are now
available. Please run hldsupdatetool to receive it. The specific
changes include:
- Fixed a memory leak affecting
Thank you! I really hope this works!
Aaron Rapp
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, July 03, 2008 4:23 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds]
pf ... and where is the heavy pack? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, July 04, 2008 1:23 AM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress
OMG i hope this works :) Memory leak fixed?! Awesome!
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HI MIKE
On Thu, Jul 3, 2008 at 8:30 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
OMG i hope this works :) Memory leak fixed?! Awesome!
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heavy pack, lol? how about we fix the slot key update... lol
- Original Message
From: Andreas Grimm [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, July 3, 2008 6:29:19 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated
Odoyle rules!! HI MIKE
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Is anyone else still experiencing signs of a memory leak? This patch
had a negligible impact on memory usage on my servers:
http://www.ardiem.org/images/2f2f_memleak2.png
http://www.ardiem.org/images/2f2f_memleak2_2h.png
Ryan
On Thu, Jul 3, 2008 at 4:22 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
I know for a fact when I blocked the equip command, the memory usage after
24 hours was 400MB, as opposed to 1.4GB prior to blocking equip
We'll see what happens now that the leak is supposedly fixed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Mine's been looking alright since I started up the servers right after
the update.
Uptime ~2.5 hours. Steady memory usage.
http://www.1337gaming.com/files/memory.jpg
Ryan Mannion wrote:
Is anyone else still experiencing signs of a memory leak? This patch
had a negligible impact on memory
Also looking good so far.. Only a few hours of uptime but non-the less
http://www.matrix-host.com/files/memload.JPG
-- Mine's been looking alright since I started up the servers
right after the update. Uptime ~2.5 hours. Steady memory usage.
Been full since the update.
The two servers that always give problems are the Windows machines.
Both are holding steady at 237Mb, one of which is a 24/7 Goldrush server so
no frequent map changes, but the other is a Custom server with a map change
every 30 mins. No problems there either
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