Re: [hlds] TF2 update

2008-08-24 Thread steve grout
yeah i remember it in TFC days... just thought you'd be able to switch it off.. never mind Patrick O wrote: December 22nd and August 24th are considered the two Team Fortress birthday days. Birthday mode is enabled on these days automagically. Birthday mode has been around since the TFC and

Re: [hlds] TF2 update

2008-08-24 Thread Spencer 'voogru' MacDonald
Just like in real life, you can't turn off your birthday. ;) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of steve grout Sent: Sunday, August 24, 2008 7:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update

Re: [hlds] Gmod Lag

2008-08-24 Thread Jake E
wait one second is it Killabytes or Killabits? On Tue, Jul 15, 2008 at 8:24 PM, Jake E [EMAIL PROTECTED] wrote: that's why i only host LAN servers or private ones... my upstream is 72kbps (BLAME MEDIACOM) On Tue, Jul 15, 2008 at 4:22 PM, Tom Leighton [EMAIL PROTECTED] wrote: Complain to

Re: [hlds] Gmod Lag

2008-08-24 Thread bl4nkeh
Neither. kb = kilobit kB = kilobyte Jake E wrote: wait one second is it Killabytes or Killabits? On Tue, Jul 15, 2008 at 8:24 PM, Jake E [EMAIL PROTECTED] wrote: that's why i only host LAN servers or private ones... my upstream is 72kbps (BLAME MEDIACOM) On Tue, Jul 15, 2008 at

Re: [hlds] Gmod Lag

2008-08-24 Thread Arg!
gotta watch dem killa bytes homie On Mon, Aug 25, 2008 at 5:10 AM, bl4nkeh [EMAIL PROTECTED] wrote: Neither. kb = kilobit kB = kilobyte Jake E wrote: wait one second is it Killabytes or Killabits? On Tue, Jul 15, 2008 at 8:24 PM, Jake E [EMAIL PROTECTED] wrote: that's why i

[hlds] Server Bandwidth Help?

2008-08-24 Thread Jake E
How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Server Bandwidth Help?

2008-08-24 Thread John Long
I'm not quite sure, but with a limited upstream like that I'd use another server to host the maps / textures / etc. On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED] wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_-

Re: [hlds] Server Bandwidth Help?

2008-08-24 Thread Anthal
Probably no more than 6, if that many. Jake E wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Server Bandwidth Help?

2008-08-24 Thread Michael Secord
is it 500kbps, or 500KBps? Makes a huge difference. If it's 500kbps - mine would die at 4.at 500KBps, probably 16-20 if not more. Original Message Subject: Re: [hlds] Server Bandwidth Help? From: Anthal [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Server Bandwidth Help?

2008-08-24 Thread SakeFox
if this is on your home connection and assuming that it is, if you set the max rate to 5000 and max cmdrate and update rate you can get around 10 people maybe 12... also make sure that you disable voice chat since that will lag you out and don't do downloads of maps Michael Secord wrote: is

Re: [hlds] Server Bandwidth Help?

2008-08-24 Thread Neonicacid
Yeah, setting up an sv_downloadurl to stream in custom files from a webserver / remote server is going to be a must.. 500kbps is only going to max out at around 62.5KBps, so loading files of significant size to your clients will take a very long time.. As for the number of players, I would say

Re: [hlds] Arena 24 man 12 v 12 config

2008-08-24 Thread bl4nkeh
http://forums.alliedmods.net/showthread.php?t=76466 There's my SourceMod extension to change the team size for arena beyond the normal limits. If there are any problems with it, please post them in the extension's thread instead of bringing them up here, that way it keeps things more