Re: [hlds] Another Class Spammer

2008-09-10 Thread SakeFox
yeah, i mentioned this on 9/4/08. It sucks. I just use the old SM plugin for when this would cause a memory overflow and crash the server. cant see any valid reason to change your class 4 times in quick succession heh DontWannaName! wrote: > Well I wasnt going to worry about this bug but some as

[hlds] Another Class Spammer

2008-09-10 Thread DontWannaName!
Well I wasnt going to worry about this bug but some ass hole came on my server and spammed spy and scout which made my 32 slot server lag pretty bad. Heres his steam ID: STEAM_0:1:19206304 and his community url http://steamcommunity.com/profiles/76561197998678337 Q clan has already banned him fo

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Tom Leighton
Are you sure that it's not just downloading from the game server? Check when you join th egame if it's got a .bz2 extension on the end Kveri wrote: > I'm using linux command bzip2 - without any settings, just bzip2 > map.bsp, not .tar.bz2 just .bz2 > > Kveri > > Kevin Ottalini wrote / napísal(a

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Kveri
I'm using linux command bzip2 - without any settings, just bzip2 map.bsp, not .tar.bz2 just .bz2 Kveri Kevin Ottalini wrote / napísal(a): > I found using Bzip2 to compress maps and related content to not be > compatible with Source games, the clients just never saw them. > > This was both Wi

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Alan Huseby
Yep, it can be ran that way. It will work with any combination of accesses (local/ftp) that you throw at it. - Original Message - From: Dustin Wyatt To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, September 10, 2008 1:09 PM Subject: Re: [hlds] Fast DL server

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Dustin Wyatt
Can SourceRSC run on the game server and FTP content to a remote sv_download server? The readme seems to imply it doesnt function in this manner. On Tue, Sep 9, 2008 at 6:00 PM, Alan Huseby <[EMAIL PROTECTED]> wrote: > Check out SourceRSC http://www.brainless.us/downloads.aspx?cid=1 > > It

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Kevin Ottalini
Good update there folks, thank you. Alan, at that time I did test the binary mode ftp without luck (I use filezilla), Perhaps a stealthy fix has crept into the game since then. 7zip is a pretty good tool indeed, especially for free. - Original Message - From: "Keeper" To: "'Half-Life

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Alan Huseby
Just to clarify on the .res files; they are not needed on the webserver, but are required to be on the gameserver. I've had no issues either with using bzip2, infact my tool SourceRSC uses bzip2 to compress the files and I've had no complaints. I do know that some users were having a problem s

Re: [hlds] Running Arena maps and "Normal" maps together

2008-09-10 Thread Clyde cide
Excellent!! Thanks for all the help guys!!! I am very pleased to have arena in rotation now with out having an arena server! VM I looked at that DMR plugin for source it looks Fantastic, I will read it over and mess with it a bit but its exactly what I have been looking for. Thanks for the Info

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Keeper
I use 7zip to create .bz2 files and it works without any issues. Keeper -Original Message- From: Kevin Ottalini [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 10, 2008 10:07 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Fast DL server zipping I found usin

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Kevin Ottalini
I found using Bzip2 to compress maps and related content to not be compatible with Source games, the clients just never saw them. This was both Win32 and Linux servers referring to both Win32 and linux based webservers. I tested this extensively (but was a year or so ago). The only thing that

Re: [hlds] Running Arena maps and "Normal" maps together

2008-09-10 Thread Erik Minekus
All you have to do is empty config_arena.cfg so it doesn't change your mapcycle to arena maps only. -Oorspronkelijk bericht- Van: Arg! [mailto:[EMAIL PROTECTED] Verzonden: woensdag 10 september 2008 2:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Running Aren