yeah, i mentioned this on 9/4/08. It sucks. I just use the old SM plugin
for when this would cause a memory overflow and crash the server. cant
see any valid reason to change your class 4 times in quick succession heh
DontWannaName! wrote:
> Well I wasnt going to worry about this bug but some as
Well I wasnt going to worry about this bug but some ass hole came on my server
and spammed spy and scout which made my 32 slot server lag pretty bad. Heres
his steam ID: STEAM_0:1:19206304 and his community url
http://steamcommunity.com/profiles/76561197998678337
Q clan has already banned him fo
Are you sure that it's not just downloading from the game server?
Check when you join th egame if it's got a .bz2 extension on the end
Kveri wrote:
> I'm using linux command bzip2 - without any settings, just bzip2
> map.bsp, not .tar.bz2 just .bz2
>
> Kveri
>
> Kevin Ottalini wrote / napísal(a
I'm using linux command bzip2 - without any settings, just bzip2
map.bsp, not .tar.bz2 just .bz2
Kveri
Kevin Ottalini wrote / napísal(a):
> I found using Bzip2 to compress maps and related content to not be
> compatible with Source games, the clients just never saw them.
>
> This was both Wi
Yep, it can be ran that way. It will work with any combination of accesses
(local/ftp) that you throw at it.
- Original Message -
From: Dustin Wyatt
To: Half-Life dedicated Win32 server mailing list
Sent: Wednesday, September 10, 2008 1:09 PM
Subject: Re: [hlds] Fast DL server
Can SourceRSC run on the game server and FTP content to a remote
sv_download server? The readme seems to imply it doesnt function in
this manner.
On Tue, Sep 9, 2008 at 6:00 PM, Alan Huseby <[EMAIL PROTECTED]> wrote:
> Check out SourceRSC http://www.brainless.us/downloads.aspx?cid=1
>
> It
Good update there folks, thank you.
Alan, at that time I did test the binary mode ftp without luck (I use
filezilla),
Perhaps a stealthy fix has crept into the game since then.
7zip is a pretty good tool indeed, especially for free.
- Original Message -
From: "Keeper"
To: "'Half-Life
Just to clarify on the .res files; they are not needed on the webserver, but
are required to be on the gameserver.
I've had no issues either with using bzip2, infact my tool SourceRSC uses bzip2
to compress the files and I've had no complaints. I do know that some users
were having a problem s
Excellent!! Thanks for all the help guys!!! I am very pleased to have
arena in rotation now with out having an arena server! VM I looked at that
DMR plugin for source it looks Fantastic, I will read it over and mess with
it a bit but its exactly what I have been looking for. Thanks for the
Info
I use 7zip to create .bz2 files and it works without any issues.
Keeper
-Original Message-
From: Kevin Ottalini [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 10, 2008 10:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Fast DL server zipping
I found usin
I found using Bzip2 to compress maps and related content to not be
compatible with Source games, the clients just never saw them.
This was both Win32 and Linux servers referring to both Win32 and linux
based webservers.
I tested this extensively (but was a year or so ago).
The only thing that
All you have to do is empty config_arena.cfg so it doesn't change your
mapcycle to arena maps only.
-Oorspronkelijk bericht-
Van: Arg! [mailto:[EMAIL PROTECTED]
Verzonden: woensdag 10 september 2008 2:11
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Running Aren
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