When you join any server, you are disconnected immediately with the message:
STEAM validation rejected
And it seems to be for everybody. Why didn't anyone report this yet? :o
2008/9/24 DontWannaName! [EMAIL PROTECTED]
Its ok, maybe next time, hopefully soon :)
- Original Message
Maybe somebody else can help me with a small problem.
Our community has 6 different servers with all sourcemod and customs maps on
it. If I want to adjust some advertisement (sourcemod plugin) I need to
upload 6 times 1 .txt files to the different servers. So basicly I do the
following handlings:
SmartFTP handles connections to more than one server at a time in a tabbed
interface, and can auto-connect to any servers on startup.. That's what I
personally use and I haven't had any problems.. You'll still have to
navigate just a tad, but all 6 servers could be opened in the FTP client at
the
If you use FTP, then you can script it
create a file:
open ftp.server.example.com
myUser
myPass
cd dir1/dir2/dir3
type text
send file1.ext
send file2.ext
quit
now create a batch file or just type this command
ftp -s:script1.txt
On Fri, Sep 26, 2008 at 15:30, Neonicacid [EMAIL PROTECTED]
GameCreate ( http://www.gamecreate.com/ ) allows you to update files all
in one go perfectly. I highly recommend it, however, it may take a bit
of configuring to setup correctly.
Eric van Beesten wrote:
Maybe somebody else can help me with a small problem.
Our community has 6 different
If you're competant with shell scripting it's easy to do. I've written a
script which I pass the path after the mod dir, and the file in question. It
then goes ahead and updates the file on all 23 servers I run which are
running different games, on different physical boxes, in different
A required update for the Counter-Strike 1.6 Beta has been released.
Please run hldsupdatetool to receive it. The specific changes include:
- Fixed Steam validation rejected error on connect
- Added bannedcfgfile cvar so you can control the file written to by
the writeid command
Jason
The fix for this just went live so make sure you update your servers. We
have much better error reporting in this beta build so it would really
help if we could get more people up and running on servers, I have
already fixed a few long standing crashes with your help :)
- Alfred
-Original
i thought that was just a roumor
On Fri, Sep 26, 2008 at 3:56 PM, Kveri [EMAIL PROTECTED] wrote:
in valve time - never :D
Jason Bodycott wrote / napĂsal(a):
Where have you been? Google bought Valve and also bought the rights to
Duke Nukem Forever. Google and Valve are going to team up
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