hmm that would be good
On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove wrote:
> That would 1. look really awkward, what, is he going to pull out a new
> one out of his pocket and more importantly 2. it would suck bad for
> spies that are just about to attack when the thing respawns.
>
> But inste
That would 1. look really awkward, what, is he going to pull out a new
one out of his pocket and more importantly 2. it would suck bad for
spies that are just about to attack when the thing respawns.
But instead don't break it at all and just do a cooldown and no
respawning, but because the batter
it should have a cooldown like Jarate and then it comes back
On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove wrote:
> No, it was a good change. Razorback was very, and may still be
> slightly underpowered compared to both jarate and smg.
>
> Personally I think they should remove the breaking as w
No, it was a good change. Razorback was very, and may still be
slightly underpowered compared to both jarate and smg.
Personally I think they should remove the breaking as well because
once it's broken you got nothing, no smg, no jarate. If you sacrifice
your secondary weapon as sniper to become s
cl_flipviewmodels can still be changed while being on a server.
setinfo cl_flipviewmodels x
2009/6/25 Michael Krasnow
> i think you should have left the speed reduction on the razorback so spys
> can catch snipers easier
> bunt nice with the FAN and airblast
>
> On Thu, Jun 25, 2009 at 5:08 PM,
I got that error the first time I started the update. Just keep starting the
update it went away after the 3rd try :)
On Thu, Jun 25, 2009 at 1:33 PM, Da-Huntha wrote:
> Does the sv_download URL work now, so that people download these
> add-ons from your server?
> I know it sounds illogical that
i think you should have left the speed reduction on the razorback so spys
can catch snipers easier
bunt nice with the FAN and airblast
On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please use
> hldsupdatetool to receive it. The sp
A required update for Team Fortress 2 is now available. Please use
hldsupdatetool to receive it. The specific changes include:
Linux Dedicated Server:
- Improved connection logic to help servers that aren’t automatically
reconnecting to Steam, and added extra logging to track it
- Added extr
Does the sv_download URL work now, so that people download these
add-ons from your server?
I know it sounds illogical that they find your server if they don't
have the add-on, but what about the direct-connecters?
How is it handled when only, say, the lobby leader has the add-on and
the rest of the
Drew LaPour wrote:
> I keep getting;
>
> Checking bootstrapper version ...
> Updating Installation
> User's ticket has expired
>
> Anyone else?
>
> On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann wrote:
>
>
>> No matchmaking support for 4v4? :(
>>
>> -Mike
>>
>>
>> On Thu, Jun 25, 2009 at 1:50
I keep getting;
Checking bootstrapper version ...
Updating Installation
User's ticket has expired
Anyone else?
On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann wrote:
> No matchmaking support for 4v4? :(
>
> -Mike
>
>
> On Thu, Jun 25, 2009 at 1:50 PM, Jason Ruymen >wrote:
>
> > A required up
>From the l4d.com Blog:
*Matchmaking*
Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's
matchmaking system to provide extensive support for custom add-on campaigns.
When creating or searching for a lobby, a new option named "Add-on campaign"
will let you select from among the
I could be wrong, but it sounds like the VPKs are uploaded to a central
server or something, and then clients are prompted to download them if they
dont have them
On Thu, Jun 25, 2009 at 12:02 PM, Kris Byer wrote:
> So, will this work with fast download or will the clients need the the VPK
> fil
No matchmaking support for 4v4? :(
-Mike
On Thu, Jun 25, 2009 at 1:50 PM, Jason Ruymen wrote:
> A required update for Left 4 Dead is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Client:
> - Removed an infinite ammo exploit for molotovs
>
> Add-on
So, will this work with fast download or will the clients need the the VPK
file?
On Thu, Jun 25, 2009 at 12:46 PM, Nikolay Shopik wrote:
> Any words on SourceTV support in L4D? Will we see it in foreseeable
> future, before L4D2 release at least? Simple answer YES or NO will be
> sufficient.
>
>
Any words on SourceTV support in L4D? Will we see it in foreseeable
future, before L4D2 release at least? Simple answer YES or NO will be
sufficient.
On 25.06.2009 21:33, Zoid Kirsch wrote:
> As mentioned on the Left 4 Dead blog recently, we're are going to release an
> update that adds support
A required update for Left 4 Dead is now available. Please run hldsupdatetool
to receive it. The specific changes include:
Client:
- Removed an infinite ammo exploit for molotovs
Add-on Campaign Support:
- Players download third party campaigns as single .VPK file
- Players can manage and sele
Update released.
http://store.steampowered.com/news/2620/
2009/6/25 Jonah Hirsch
> I was going to ask that too, but you can put pretty much anything in the
> addons folder without affecting metamod/sourcemod. Nothing in there will be
> looked at unless you tell metamod where it is.
>
> The add-
I was going to ask that too, but you can put pretty much anything in the
addons folder without affecting metamod/sourcemod. Nothing in there will be
looked at unless you tell metamod where it is.
The add-ons folder will probably be where they will be going. At least
that's what I've been thinking
Hey Zoid,
How is this going to going to affect metamod/sourcemod which are in
left4dead/addons?
Unless you mean left4dead/add-ons which appears to have been added recently?
Regards,
Dan
Zoid Kirsch wrote:
> As mentioned on the Left 4 Dead blog recently, we're are going to release an
> update t
Yeah, but jason at least gives some kind of time. This has no mention of
time at all.
On Thu, Jun 25, 2009 at 11:11 AM, Saul Rennison wrote:
> When TF2 update announcements are mentioned, they are usually updated
> within
> the hour.
>
> 2009/6/25 Jonah Hirsch
>
> > I noticed the word 'today' is
When TF2 update announcements are mentioned, they are usually updated within
the hour.
2009/6/25 Jonah Hirsch
> I noticed the word 'today' is not mentioned anywhere. Is that a safety net,
> or is this update not planned to be released today? :P
>
> On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch
I noticed the word 'today' is not mentioned anywhere. Is that a safety net,
or is this update not planned to be released today? :P
On Thu, Jun 25, 2009 at 10:33 AM, Zoid Kirsch wrote:
> As mentioned on the Left 4 Dead blog recently, we're are going to release
> an update that adds support for thi
One long word: Aaaaweeesoeee.
2009/6/25 Charles Mabbott
> Looks great, thanks for the heads up Zoid.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
> Sent: Thursday, June 25, 2009 1:
Looks great, thanks for the heads up Zoid.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Thursday, June 25, 2009 1:33 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
Thanks.
Since we are talking about VPKs, any news about them being checkable by
sv_pure?
AnAkIn
2009/6/25 Alec Sanger
>
> most excellent. Thanks so much
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: z...@valvesoftware.com
> > To: hlds@list.valvesoftware.com;
Any ETA on this server update and the update for the SDK, Zoid?
-Mike
On Thu, Jun 25, 2009 at 12:35 PM, Alec Sanger wrote:
>
> most excellent. Thanks so much
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: z...@valvesoftware.com
> > To: hlds@list.valvesoftware.
most excellent. Thanks so much
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> From: z...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Thu, 25 Jun 2009 10:33:12 -0700
> Subject: [hlds] Upcoming Left 4 Dead Update
>
> As mentioned on t
As mentioned on the Left 4 Dead blog recently, we're are going to release an
update that adds support for third party custom campaigns. For server
operators, there are a few significant things to be aware of for this release.
First off, we're giving authors of new campaigns the ability to put a
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