Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Kyle Sanderson
Didn't VALVe fix the physics_select bug months ago when it was addressed in this mailing list? If they didn't... kudos. Also, does anyone have anyway to stop it ie cheatflags (I've already attempted to add them as cheats with SM and Eventscripts... I'm guessing that worked out just as well as

Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-08-06 Thread Kyle Sanderson
Steven, Brian here has managed to create 3 different topics, in his first one before remaking this one he posted the link to his plugin: https://forums.alliedmods.net/showthread.php?p=841590 Kyle On Wed, Aug 5, 2009 at 10:50 AM, Steven Crothers steven.croth...@gmail.comwrote: Whats your

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread 1nsane
Oh fun, some of my servers are empty. Guess it was only a matter of time until some shitface figured it out. On Wed, Aug 5, 2009 at 3:57 AM, Tony Paloma drunkenf...@hotmail.com wrote: It is an attack. It's A2S_INFO query spam on spoofed IP addresses and it's happening to tons of servers. I

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Tony Paloma
Ya attack has been ongoing for a couple hours now on my server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, August 06, 2009 8:00 AM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Kyle Sanderson
I installed that new RconLock and my server is still going strong. If you don't want all the features that come with it, download the source like I did and strip it down. RconLock: https://forums.alliedmods.net/showthread.php?t=93934 The kid who was crashing my server a month ago / exploit:

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Tony Paloma
That plugin does nothing to prevent attack I (and others) have been experiencing nor does this have anything to do with running console commands before entering the game. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Kenny Loggins
Cam you give us more info on this? What type of attack is this? On Aug 6, 2009, at 4:56 PM, Tony Paloma drunkenf...@hotmail.com wrote: That plugin does nothing to prevent attack I (and others) have been experiencing nor does this have anything to do with running console commands before

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Tony Paloma
From earlier in the thread: It's A2S_INFO query spam on spoofed IP addresses -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kenny Loggins Sent: Thursday, August 06, 2009 3:17 PM To: Half-Life dedicated Win32 server

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Kenny Loggins
So it's not possible to block this? ClanAO.com On Aug 6, 2009, at 5:34 PM, Tony Paloma drunkenf...@hotmail.com wrote: From earlier in the thread: It's A2S_INFO query spam on spoofed IP addresses -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Tony Paloma
Not with any currently available utilities. You can limit the number of queries allowed per second using an iptables rule, but it will also prevent regular players from seeing your server during an attack. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Kenny Loggins
Is it the same IP or does it change? Would changing sv_max_queries_max do anything? On Aug 6, 2009, at 6:04 PM, Tony Paloma drunkenf...@hotmail.com wrote: Not with any currently available utilities. You can limit the number of queries allowed per second using an iptables rule, but it

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-06 Thread Tony Paloma
It's different IPs. Random IPs. Like I said, it's spoofed. Changing the max queries cvar will only change when source engine decides to stop giving replies but doesn't seem to help the lag. An iptables rule will prevent server lag but still have the same no-reply problem which prevents players