Re: [hlds] Issues updating HLDS

2009-10-30 Thread Christoffer Pedersen
Sometimes, the update-tool can be really slow. Did you update the tool before starting to update the server itself? Christoffer Pedersen On 29/10/2009, at 23.25, sh...@cypherous.co.uk wrote: Hi Guys and Gals, I currently run a local HLDS install on a windows vista machine and everything

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread JäKë T
Had this happen just now on one of my servers. Crashed it with 32 players and said he would do it again but I was able to ban his ass. Skullkrusher STEAM_0:0:17399093 00:51 83 0 active Server's running linux. Date: Fri, 30 Oct 2009 09:24:27 +1100 From: chillic...@gmail.com To:

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Shawn Somers
Server details, please? what map, what plugins ( plugin version?) Shawn Somers JäKë T wrote: Had this happen just now on one of my servers. Crashed it with 32 players and said he would do it again but I was able to ban his ass. Skullkrusher STEAM_0:0:17399093 00:51 83 0 active Server's

[hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]

2009-10-30 Thread TheNob HLDS
Hi everyone, I am running a hand full of L4D and L4D2 servers on my Windows Server 2008 system. Since several weeks now my L4D(main)-folder is filling over and over with dumpfiles (*.mdmp). I also check every day my system logs for service crashes (like game server instances) and there are only

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread JäKë T
That server was running on ubuntu. Map was dustbowl, running sourcemod 1.2.2 The guy was doing that spy exploit and said he'll keep doing it. I'll check the log files to see if it gave any errors. Date: Fri, 30 Oct 2009 07:23:04 -0700 From: shawn.som...@gmail.com To:

[hlds] OT: Is Valve aware of the client not attempting to decrypt pre-loads?

2009-10-30 Thread Steven Hartland
I know this more a forums issue but, so much noise on there its not worth the bother. Wondered if the guys at Valve where aware that steam more often than not isn't attempting to decrypt preloads. Instead it just tries to run the encrypted exe after unlock, which not surprisingly doesn't work.

Re: [hlds] OT: Is Valve aware of the client not attempting to decrypt pre-loads?

2009-10-30 Thread Carl
Windows solution to everything: Reinstall Valve solution to everything: Delete clientregistry.blob :p Steven Hartland wrote: I know this more a forums issue but, so much noise on there its not worth the bother. Wondered if the guys at Valve where aware that steam more often than not isn't

Re: [hlds] OT: Is Valve aware of the client not attempting to decrypt pre-loads?

2009-10-30 Thread DontWannaName!
Check out the Steam beta. ;) http://forums.steampowered.com/forums/showthread.php?t=1005256 On Fri, Oct 30, 2009 at 1:32 PM, Steven Hartland kill...@multiplay.co.ukwrote: I know this more a forums issue but, so much noise on there its not worth the bother. Wondered if the guys at Valve

Re: [hlds] OT: Is Valve aware of the client not attempting to decrypt pre-loads?

2009-10-30 Thread turb0z
He speaks volumes of truth. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Friday, October 30, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] OT: Is Valve aware of the

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Alec Sanger
was there ever a fix to this? It's been hitting us hard today Thank you, Alec Sanger Date: Fri, 30 Oct 2009 00:20:55 +0200 From: wder...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Yeah, correct. It was moved. Mods

[hlds] File uploading exploit still possible in Garry's Mod

2009-10-30 Thread Joeri van der Velden
I noticed this today when someone managed to upload a Lua script to our autorun folder and screw our SQL database. Apparently the srcds engine.dll GMod uses is outdated and doesn't have the fix Valve applied to TF2. Please solve this quickly. ___ To

Re: [hlds] File uploading exploit still possible in Garry's Mod

2009-10-30 Thread TheGeekLord
You might want to contact Garry about this, as far as I know its up to mod authors to update their games. -TheGeekLord Joeri van der Velden wrote: I noticed this today when someone managed to upload a Lua script to our autorun folder and screw our SQL database. Apparently the srcds engine.dll

Re: [hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]

2009-10-30 Thread ad...@cnsdev
I currently have 5 L4D servers running and I'm getting this message on all of them - I have no idea why though but thought I should mention it, at least then you know you're not alone. :) Also running Windows 2008, 64bit TheNob HLDS wrote: Hi everyone, I am running a hand full of L4D and

Re: [hlds] File uploading exploit still possible in Garry's Mod

2009-10-30 Thread Violent Crimes
You can try Devicenull's fix http://forums.alliedmods.net/showthread.php?t=100958 Joeri van der Velden wrote: I noticed this today when someone managed to upload a Lua script to our autorun folder and screw our SQL database. Apparently the srcds engine.dll GMod uses is outdated and doesn't

Re: [hlds] OT: Is Valve aware of the client not attempting to decrypt pre-loads?

2009-10-30 Thread gulfy32
Client update for Oct 30 - Fix a case which could cause a decryption failure for newly released games On Fri, Oct 30, 2009 at 3:45 PM, turb0z tur...@undergamer.com wrote: He speaks volumes of truth. -Original Message- From: hlds-boun...@list.valvesoftware.com

[hlds] Left 4 Dead 2 Demo Update Available

2009-10-30 Thread Jason Ruymen
A required update is now available to the Left 4 Dead 2 Demo. Please run hldsupdatetool to receive it. The specific changes include: Left 4 Dead 2: - Fixed bug that caused dedicated servers to become unjoinable over time without a restart or heartbeat update - Fixed exploit that allowed

Re: [hlds] Left 4 Dead 2 Demo Update Available

2009-10-30 Thread Nicholas Hastings
Are lack of RCON responses an acknowledged bug on the list of things to be fixed before the actual game release? Jason Ruymen wrote: A required update is now available to the Left 4 Dead 2 Demo. Please run hldsupdatetool to receive it. The specific changes include: Left 4 Dead 2: - Fixed

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread bl4nk
What OS is your server running on? I attempted this on Linux (going to test on Windows soon) and was unable to recreate the crash. Alec Sanger wrote: was there ever a fix to this? It's been hitting us hard today Thank you, Alec Sanger Date: Fri, 30 Oct 2009 00:20:55 +0200 From:

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Kevin b er
I attempted this crash as well on a windows 2003 server and was unable to do so. On Fri, Oct 30, 2009 at 8:23 PM, bl4nk bl4n...@gmail.com wrote: What OS is your server running on? I attempted this on Linux (going to test on Windows soon) and was unable to recreate the crash. Alec Sanger

[hlds] Left 4 Dead 2 Demo 10/30 Update

2009-10-30 Thread Robert Whelan
I loaded the update and now players cant join if there is a player in the server already. It returns the server is full with 1 player in the game and others trying to join. Vanilla win2k3... thx So for now I had them join thru the lobby so more then 1 can play...

Re: [hlds] Left 4 Dead 2 Demo Update Available

2009-10-30 Thread Robert Whelan
I had just started a topic: Left 4 Dead 2 Demo 10/30 Update I loaded the update and now players cant join if there is a player in the server already. It returns the server is full with 1 player in the game and others trying to join. Vanilla win2k3... thx So for now I had them join thru the

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread bl4nk
I just went through and tried again on both Windows and Linux and was unable to recreate the crash. If those who are experiencing this crash could attempt the same thing on their server to see if it crashes, that would be great. If it does crash, it's more than likely a plugin problem. Kevin b

Re: [hlds] Left 4 Dead 2 Demo Update Available

2009-10-30 Thread Craig McLure
Hi, Was there a specific reason why sv_cheats now cannot be changed for lobby based games on dedicated and local servers after this patch? Was hoping to spend some more time playing about with settings :( Thanks. 2009/10/31 Jason Ruymen jas...@valvesoftware.com A required update is now

[hlds] Firedemon No Error Msg.

2009-10-30 Thread Attaul N
Anyone know the steam startup command to block valve servers from making a popup error msg? I need firedemon to auto restart the servers once they crash. Right now they crash and won't return till i manually reset them. Thanks in advance.

Re: [hlds] Firedemon No Error Msg.

2009-10-30 Thread Shizzle Nizzle
-*nocrashdialog* On Fri, Oct 30, 2009 at 9:43 PM, Attaul N mohsio...@hotmail.com wrote: Anyone know the steam startup command to block valve servers from making a popup error msg? I need firedemon to auto restart the servers once they crash. Right now they crash and won't return till i

Re: [hlds] Left 4 Dead 2 Demo 10/30 Update

2009-10-30 Thread k e
My servers do not let anyone join now. On Fri, Oct 30, 2009 at 9:49 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I loaded the update and now players cant join if there is a player in the server already. It returns the server is full with 1 player in the game and others trying to join.

Re: [hlds] Left 4 Dead 2 Demo 10/30 Update

2009-10-30 Thread Jonah Hirsch
Do you have your search key set to something like sv_search_key 1010,key:mykeyhere ? If so you'd need to change it to 1011. That fixed it up for me. (You need to do this on most updates). Jonah Hirsch --- On Fri, Oct 30, 2009 at 8:26 PM, k e mfnt...@gmail.com wrote: My

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-30 Thread Tony Paloma
It's not a plugin problem. It happens on my servers which don't run sourcemod. I can't repro it, but others can. I think there is a missing step/requirement from the repro steps. Something like you must be sniped with the dead ringer out (or sniped after being dead ringered), not just killed by