Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Jake Eisenman
Thanks for letting us know! Jarno Veuger wrote: > Yes. > > Op 25-Feb-10 22:36, Matt Hoffman schreef: > >> Just when I need an answer :P >> >> Well thanks for the heads up anyways. Will this effect all of the mailing >> lists? (HLDS, HLCoders, etc) >> >> On Thu, Feb 25, 2010 at 1:32 PM, Alec San

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Chad Austin
if you can read this, then no ;) see: http://developer.valvesoftware.com/wiki/Valve_Time Couple of hours --> 7 hours later On 2/27/2010 5:01 PM, Spencer 'voogru' MacDonald wr

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Spencer 'voogru' MacDonald
when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Kaspars
are we there yet? 2010/2/26 Jarno Veuger > Yes. > > Op 25-Feb-10 22:36, Matt Hoffman schreef: > > Just when I need an answer :P > > > > Well thanks for the heads up anyways. Will this effect all of the mailing > > lists? (HLDS, HLCoders, etc) > > > > On Thu, Feb 25, 2010 at 1:32 PM, Alec Sanger

Re: [hlds] hlds Digest, Vol 24, Issue 84

2010-02-27 Thread harley man
Recently we acquired a new box to run things with and we are having trouble with the "waiting for players" time. It just gives the server about 6 seconds and we have waitingforplayers_time "30" set properly. We run Beetlesmod and have tried most everything , any ideas would be appreciated and