It appears the CSS Beta is now available for everyone again. I just
installed it.
Go go go before they turn it off again! :)
Love you Valve!
On 5/19/2010 7:08 PM, DontWannaName! wrote:
> My DODS client also updated so... for the few dods guys, I would update :P
>
> On Wed, May 19, 2010 at 4:05
My DODS client also updated so... for the few dods guys, I would update :P
On Wed, May 19, 2010 at 4:05 PM, doc wrote:
> I just updated and now whenever I change the map it shuts down. I'm
> running the update again and it's trying to get something. Was there
> two updates released?
>
> On Wed,
Its a popularity thing.
> From: karlicio...@gmail.com
> Date: Thu, 20 May 2010 01:00:31 +0200
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates
> Available
>
> My server has been updated already. :)
>
> 2010/5/20 Tom Grant
>
> >
I just updated and now whenever I change the map it shuts down. I'm
running the update again and it's trying to get something. Was there
two updates released?
On Wed, May 19, 2010 at 4:00 PM, Karl Labrador wrote:
> My server has been updated already. :)
>
> 2010/5/20 Tom Grant
>
>> Ha! Not looki
My server has been updated already. :)
2010/5/20 Tom Grant
> Ha! Not looking so good on my end. Seems like each update takes longer and
> longer to get!
>
> On Wed, May 19, 2010 at 6:53 PM, doc wrote:
>
> > Let's hope I can get the update faster than last time!
> >
> > On Wed, May 19, 2010 at 3
Ha! Not looking so good on my end. Seems like each update takes longer and
longer to get!
On Wed, May 19, 2010 at 6:53 PM, doc wrote:
> Let's hope I can get the update faster than last time!
>
> On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen
> wrote:
> > Required updates for Team Fortress 2 and
Let's hope I can get the update faster than last time!
On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now
> available. Please run hldsupdatetool to receive the updates. The specific
> changes include:
>
> Engine:
Perfect!
More changes.
On Wed, May 19, 2010 at 6:48 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2 and Counter-Strike: Source Beta are
> now available. Please run hldsupdatetool to receive the updates. The
> specific changes include:
>
> Engine:
> - Improved crash reporting syst
Sweet, thanks
From the desk of Jake Eisenman
http://ddosthe.net/ Development Team
On 5/19/2010 6:48 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now
> available. Please run hldsupdatetool to receive the updates. The specific
> changes in
Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now
available. Please run hldsupdatetool to receive the updates. The specific
changes include:
Engine:
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer over
Thanks for the help. And I was laughing at him because he said I was whining
to the list about my plugin problems even though I clearly spelled out that I
was checking with allied modders for help with the plugins.
Sent via BlackBerry from T-Mobile
-Original Message-
From: ics
Date:
I had this issue on the past at our server. The kills disappeared during
one map and came back on the next. I recall it was sourcemod related,
updating sourcemod itself fixed the issue back then.
PS: Don't lauch at people who are trying to help you.
-ics
19.5.2010 16:18, syate...@cfl.rr.com ki
Yup. I can handle the SM side of it, I was just curious if anyone else was
experiencing this problem. With all of the updates, was wondering if it was a
bug.
Thanks for the help.
Sent via BlackBerry from T-Mobile
-Original Message-
From: Allan Button
Date: Wed, 19 May 2010 09:16:00
Thanks!
Sent via BlackBerry from T-Mobile
-Original Message-
From: "Keeper"
Date: Wed, 19 May 2010 09:07:52
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 servers kill notificatons vanishing
Gee, a server operator was having an issue with his server. So
Lol.
Sent via BlackBerry from T-Mobile
-Original Message-
From: Nicholas Hastings
Date: Wed, 19 May 2010 08:50:38
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 servers kill notificatons vanishing
You have a plugin blocking the player_death event or at least
Also,
You can test this quickly without moving all plug-ins to the disabled folder.
If you remove the .vdf for sourcemod and metamod and restart, the server will
come up clean. Then if your problem is gone, you know its sourcemod.
If you have the .sp of all the plug-ins, you can run this Linux
Gee, a server operator was having an issue with his server. So he posted it
on the dedicated servers mailing list. True, it might have something to do
with the SM plugins, but this list is a good resource for those answers as
well, seeing how other server operators might have come across the same
You have a plugin blocking the player_death event or at least the
broadcasting of it. Do the work and narrow it down rather than whining
to the list about a plugin issue (not a server problem).
On 5/19/2010 8:46 AM, syate...@cfl.rr.com wrote:
> We have 6 windows servers that are running the late
We have 6 windows servers that are running the latest version of SM and a
variety of plugins. Recently, the kill notifications have started to vanish.
They will come back after a map change or a restart and it usually affects
everyone who is on the server. We don't run any crazy plugins and I
Thanks Guys your so nice. Happy Birthday Synths
> Date: Wed, 19 May 2010 06:07:15 -0400
> From: mysteriousjus...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] (no subject)
>
> http://mypieceoftheinter.net/wp-content/uploads/2008/05/portal-cake.jpg
> Have some cake..
>
>
>
http://mypieceoftheinter.net/wp-content/uploads/2008/05/portal-cake.jpg
Have some cake..
Maybe its a lie..
On Tue, May 18, 2010 at 8:50 PM, HL-SDK Synths wrote:
> Mine is this weekend. Happy birthday to the both!
>
> On Tue, May 18, 2010 at 6:02 PM, Dominic Marciano
> wrote:
>
> >
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