Yes, we had a CSS update today. Nobody released the notes. Usually we would. It
didn’t have anything server operators need to get though.
Counter-Strike: Source
- Fixed a problem with recording POV demos that prevented them from being
played back
From: hlds-boun...@list.valvesoftware.com
[mail
Game updates often change the way the game plays, looks or feels. They also
break things.
Historically, Valve has let us know about most updates here on this list,
including the optional ones because its the right thing to do and makes bug
tracking easier.
I hope Valve continues to tell us ab
I just think that anything that changes the server could possibly be sent on in
advance. But I do understand your point.
I just think that an update is an update and its nice to get a heads up, after
all the shard content and server versions were upped..
Checking bootstrapper version ...
Up
I'm going to assume this will hit live tomorrow? I was kind of expecting it
today along with the item reset. (Being a Half-Life DS owner since the HLDM
era I should probably of learnt by now not to expect things like this hehe)
On Tue, Oct 25, 2011 at 05:30, wrote:
> No date has been anounced,
The update wasn't required, why would they give a heads up?
On Wed, Oct 26, 2011 at 3:08 PM, Ant wrote:
> Was a heads up given about the CSS update that just came though and I
> missed it?
>
> ** **
>
> ___
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Was a heads up given about the CSS update that just came though and I missed
it?
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Thanks!
Kyle.
On Wed, Oct 26, 2011 at 11:42 AM, Nomaan Ahmad wrote:
> Thanks VALVe
>
> On 26 October 2011 19:30, Josh Stratton wrote:
>
> > Just tested it, thank you valve for fixing this.
> >
> > On Wed, Oct 26, 2011 at 11:28 AM, ics wrote:
> >
> > > Looks like it got fixed. No news anywhere
I think the reason that nobody reported it as a bug is that we've been
given next to no information on how the matchmaking ranking system
works, and the only feedback we get is those two lines ("Status" and
"Trend"). There never seemed to be a correlation between me getting
players and my server's
I noticed it too (somehow the trend was "downwards fast" for months but the
server status always "good"). Seems I didn't care enough to submit a bug
report though :p
2011/10/26 Spencer 'Voogru' MacDonald
> **
> Who cares if people do that? You can already do such a thing with the game
> server m
Who cares if people do that? You can already do such a thing with the
game server monitor sites.
On 10/26/2011 11:04 AM, James Botting wrote:
I think it's deliberately not shown as a number to prevent the
inevitable 'my server is better than yours because I have a higher
number' when this syst
Yup, exact same issue here. I think the fires in TF2 have been put out (for
the most part, I think the health bug is still there), so hopefully this
will be fixed soon?
Dare to dream,
Kyle.
On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersen wrote:
> Yes please fix this issue. Demo's, and the
I think it's deliberately not shown as a number to prevent the inevitable
'my server is better than yours because I have a higher number' when this
system isn't meant to be interpreted like that.
On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald
wrote:
Why not just report it as a number? Pos
Why not just report it as a number? Positive number = good, Negative
number = bad.
The higher the number the better, the lower the number the worse.
- Spencer.
On 10/25/2011 9:51 PM, Fletcher Dunn wrote:
There has been a bug in the TF2 server reputation trend calculation.
Previously, it wo
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