I believe you need admin rights to write to the root of C:\.
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>and fencing new players off from it by only allowing stock is (IMHO) shooting
>themselves in the foot
If that fence was 1 foot high and easily walked around. They are free
to use the server browser and if they know the game well enough, they
know how to use the game browser to find what they wan
Valve does indeed add these tags, but it is all on the server side. Similar
mods to those that mask bots as real players, and misrepresent player
counts can also change the tags reported to the master servers.
This is the main issue at hand. A lot of servers have made a habit of
misrepresentation
The servers talked about, REMOVE those tags via plugins or otherwise, and run
bots that cant be discerned from human players, by giving fake steam ID's,
pings, etc.
You dont have to do anything, just run your server, and if you enable bots or
other stuff, the flag goes up automatically, and th
" Running with significant gameplay modifications, such as respawn times,
without having the proper tags on their server designed to alert quickplay
and automated searches about those modifications. "
I thought Valve places these tags on a server when modifications are in
place (or at least show t
Here's mine and it works fine.
C:\GameInstalls\HldsUpdateTool.exe -command update -game "Counter-Strike
Source" -dir C:\gameinstalls\CSS -verify_all
Good Luck
Mike
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jarett ambrosat
S
Hello,
I certainly understand the reason for the penalties, and running fake
clients/bots as humans is certainly under-handed, but I think the root of
the problem (i.e. server operators wanting some of the quickplay traffic)
can certainly be fixed very easily simply by giving players more CHOICE i
Try using this.
hldsupdatetool -command update -game "Counter-Strike Source" -dir
C:\CSSServer
I believe Counter-Strike Source must be in quotes.
On 1/4/2012 9:36 PM, jarett ambrosat wrote:
I'm trying to set up a CS:S server and i'm having trouble with the
update tool. I enter in the cmd "hl
I'm trying to set up a CS:S server and i'm having trouble with the update tool.
I enter in the cmd "hldsupdatetool -command update -game Counter-Strike Source
-dir C:\CSSServer. Yes, i'm in the directory that my update tool is in. Anyway,
another window pops up, text appears, but before I can re
At the very least, I would suggest using a server.cfg file with the
following line:
hostname "whatever you want your host name to be"
Keep in mind that you only have to put cvars that you have specifically
changed from their default value in your server.cfg file. I feel that the
best way to creat
And one month without income for servers who depend on it hurts a lot too.
Out of curiosity, how does the status command query look like for a blocked
server?
On Wed, Jan 4, 2012 at 10:25 PM, Cc2iscooL wrote:
> A month is more than long enough to completely kill a server. I'm sure
> repeat offe
>* Preventing IP addresses from logging a TF gameserver
>account, which excludes them from quickplay.
> * Delisting IP addresses from the master server (server browser and
> Quick Match system) for one month.
Just to clarify: the time for both bans is one month.
Unless we see additional irregul
I was curious if this is happening for other server operators or not,
whereby 1/3rd to a half of the server seems to experience loss of
connectivity to their steam loadout -- which also affects trading.
Rebooting the server doesn't seem to fix it, and it seems to go in cycles
and we have to 'wait i
I wanted to pass on the news that we believe we have identified the cause of
the steam auth timeouts that cause groups of players to all get disconnected
drop at once. (No, we had not forgotten about it!)
The details of the bug are pretty complicated, but essentially if a client
dropped from S
i moved some gameservers to other root servers - that causes the ip changes.
i already removed all fake plugins on all saigns servers a few weeks ago
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, January 04,
I have to correct myself, these servers are old saigns servers.
From: Ronny Schedel
Sent: Wednesday, January 04, 2012 10:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of truth
I don’t think saigns is delisted. They have changed their bots according to the
You can enable sourcemod mapchooser. Move from (addons/sourcemod/plugins/)
disabled folder to plugins.
2012/1/4 Administrator
> I have installed metamod and sourcemod .
> But apart from this any other thing required?
>
>
> On 1/5/2012 3:10 AM, Bajdechi "Nightbox" Alexandru wrote:
>
> Hello,
>
>
Required? No -- metamod and sourcemod are pretty robust. Sourcemod has good
default addons that provide a lot of usability. I'd suggest staying there
for a while and then evaluate your client's needs after some time.
On Wed, Jan 4, 2012 at 2:43 PM, Administrator wrote:
> I have installed metamod
I don’t think saigns is delisted. They have changed their bots according to the
rules (read news of 10th December)
Some other servers with high gametracker scores got delisted:
http://www.gametracker.com/search/tf2/DE/?query=New+IP&=GO
They have changed their IP. If I remember well, their name
I have installed metamod and sourcemod .
But apart from this any other thing required?
On 1/5/2012 3:10 AM, Bajdechi "Nightbox" Alexandru wrote:
Hello,
server.cfg is not really required since the default values are the
best, if you want to change something you can do in server.cfg then.
Try
Hello,
server.cfg is not really required since the default values are the best, if
you want to change something you can do in server.cfg then.
Try installing metamod:source and then sourcemod, basic sourcemod
configuration should do the work.
2012/1/4 Administrator
> Hi,
>
> I have created a n
Hi,
I have created a new tf2 server for one of my client.I have never
created any tf2 server earlier.
Can someone please share basic server.cfg along with the names of few
basic plugins.
And apart from this any other thing i have to take care of.
Thanks in advance,
Sachin Sud
___
A month is more than long enough to completely kill a server. I'm sure
repeat offenses will be more severe.
On Wed, Jan 4, 2012 at 4:20 PM, DontWannaName! wrote:
> Well that is good news, however a month is a very liberal punishment for
> groups that have been doing this for 3 years.
>
> Sent fro
Well that is good news, however a month is a very liberal punishment for groups
that have been doing this for 3 years.
Sent from my iPhone 4
On Jan 4, 2012, at 1:15 PM, Fletcher Dunn wrote:
> Today the Team Fortress team took action to bring certain server operators
> into compliance with ou
Gentlemen, this is the War on Saigns.de.
*And we are winning!*
On Wed, Jan 4, 2012 at 9:15 PM, Fletcher Dunn
wrote:
> Today the Team Fortress team took action to bring certain server operators
> into compliance with our previously announced "honest server policy".
> Examples of server modificati
Thats not how I would interpret it but I am sure theres enough negative
political banter going on in today's society without adding to it. Although
I would say it's a good thing the powers that be are restricted to Game
Servers.
-Original Message-
We hope that our actions today show that
Today the Team Fortress team took action to bring certain server operators into
compliance with our previously announced "honest server policy". Examples of
server modifications that resulted in this policy include:
* Running bots and trying to make them appear that they were human players
* Run
I'm seeing crashes in both GMod (server) and TF2 (server & client)
that point to vphysics. I don't know if anything has changed recently,
but I know that these crashes are happening extremely frequently. I'm
hoping someone has some insight or Valve is looking into what might be
causing these issues
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