I'm noticed similar reactions with rockets, demoman charges, and pipebombs/stickybombs. It's rather annoying, glad to know I'm not the only one noticing strange behavior.
On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson <pirate...@gmail.com>wrote: > Over the past month I've noticed some bizarre physics behavior on my > server, namely rocket explosions seem to be launching people further than > expected. Here's a video detailing exactly what i mean: > http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is > launched far over the shed on harvest. > > The only mod on the server is sourcemod, and we've seen the problem with a > default server.cfg file. All of the relevant variables I've found still > seem to be set to their default. After restarting the server, everything > seems normal but as maps change it seems to build up to excessive levels. > > Is this an issue anyone has experienced or knows how to resolve? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds