We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We should
have it ready soon.
- Tony
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
What will the update fix?
On Jul 2, 2012 8:16 PM, Tony Paloma to...@valvesoftware.com wrote:
We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We
should have it ready soon.
** **
- Tony
___
To unsubscribe, edit your
Woah, Tony Paloma? That's a name I haven't seen in a while. You going to
start bringing the godly TF2 fixes again?
On Mon, Jul 2, 2012 at 8:15 PM, Tony Paloma to...@valvesoftware.com wrote:
We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We
should have it ready
Way to troll the UGC teams who were going to play their scheduled matches
in 15 mins
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, July 02, 2012 9:07 PM
To: hlds@list.valvesoftware.com;
On Jul 2, 2012, at 20:15 PM, Chris Brunelle wrote:
I'm getting a winsock error when trying to update?
[snip]
Keeps running through a bunch of addresses, I'm assuming content servers...
This is normal behavior now, for hldsupdate, when the servers are under heavy
load. It was changed a while
Happens every single time if you have a Windows Server. Get in line. It will
finally eventually connect, but you could be waiting a while. I usually wait
up to 30 minutes for just one server to update successfully. I believe Linux
servers update much more quickly because they can be done
Last time I checked, this was the CS:S thread and not the TF2 thread Vij.
Either way, there are such things as delays.
On Mon, Jul 2, 2012 at 8:27 PM, Vij ad...@ifagaming.com wrote:
Way to troll the UGC teams who were going to play their scheduled matches
in 15 mins
** **
*From:*
7 matches
Mail list logo