Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Calvin Judy
Considering the locations of those IPs, I highly doubt someone is hosting multiple servers in different countries to brute force goldsrc rcon passwords, it seems more likely that they're proxies/exploited machines. So reporting them to local authorities will have absolutely no effect. _

Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Weasel
Rafael - RCON is just completely/inherently insecure, which I am sure by now somebody else has pointed-out in detail. If somebody hasn't said so already, just disable RCON, and use server-side mod instead: ---> AMX-Mod-X for old GoldSrc engine games (HL1, TFC, CStrike 1.6, etc.) ---> SourceMod

Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Nicholas Hastings
No, on goldsrc it uses UDP. Look at his logs. The gamedir is 'valve'. (HLDM) On 9/28/2012 12:49 AM, bottige...@gmail.com wrote: RCON uses TCP which does not allow spoofing. The IPs are not spoofed. If you look at your own logs it is the same few IPs. You can go ahead and report them to the pol

Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Calvin Judy
What's to say the IPs aren't allocated to machines that have been exploited? Reporting them to police when they're in different countries would have no effect anyway, I doubt any Peruvian police force has jurisdiction in Greece, or vice versa. __ Level 3 Techn

Re: [hlds] Bruteforcing RCON

2012-09-27 Thread Cameron Munroe
Who did you piss off? to help you out further can you provide info on your hardware? Windows, Linux, Company Hosted? Game? On 9/27/2012 8:58 PM, Rafael wrote: Someone is bruteforcing on my server with spoofed IPs and i have no idea on how to stop it! Today my listip.cfg was about 1,1k of ban

[hlds] Bruteforcing RCON

2012-09-27 Thread Rafael
Someone is bruteforcing on my server with spoofed IPs and i have no idea on how to stop it! Today my listip.cfg was about 1,1k of banned ips... 20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ of lines) I have to disable rcon (rcon_password) to avoid banning shared ips used

[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-27 Thread Eric Smith
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Shared Changes (TF2, DoD:S, HL2:DM) - Improved the performance of the libraries used for in-game HTML display Team Fortress 2 - Added new promo items - Fixed ha

[hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-09-27 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hld

[hlds] Mandatory Nuclear Dawn Update Released

2012-09-27 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.6 are below. Gameplay and Balance - Slightly lowered NX300 damage output against players. - Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage. - Lowered Machine Gun Turre