I can't seem to get metamod/sourcemod going on the steampipe tf2 server (appid
232250).
Is there a specific developer build required, or should the normal release
versions work?
Where should it go? /tf/addons? /tf/custom/mynamehere/addons?
What should the metamod.vdf contain?
I had to get the latest snapshots of both metamod and sourcemod to get sm
to boot on the tf beta. Gimma da Seal Mask!
On Tue, Apr 23, 2013 at 2:34 AM, Peter Jerde peter-h...@jerde.net wrote:
I can't seem to get metamod/sourcemod going on the steampipe tf2 server
(appid 232250).
Is there a
A mandatory update to the TF2 SteamPipe beta has been released. Although the
update is mandatory (the PatchVersion has been bumped so you will need to
upgrade your server in order to host clients running the latest version), your
server will not automatically restart.
Team Fortress 2:
*
Will we be seeing a non-steampipe TF2 update tonight?
On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
A mandatory update to the TF2 SteamPipe beta has been released.
Although the update is “mandatory” (the PatchVersion has been bumped so you
will need to
Is this just TF? You make a lot of references to cstrike.
Thanks,
Kyle.
On 23 Apr 2013 11:12, Fletcher Dunn fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.
Although the update is “mandatory” (the PatchVersion has been bumped so you
will need
I hope we a
-Andrew
On Apr 23, 2013, at 2:15 PM, Andrew Bohan
andyg...@gmail.commailto:andyg...@gmail.com wrote:
Will we be seeing a non-steampipe TF2 update tonight?
On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A
On Apr 23, 2013, at 13:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It
will be loaded if no mapcycle.txt file can be found and convar is set to
default name.
* Mapcycle file will be loaded from cstrike/cfg
Hope we are, I want those craftable ham shanks.
-Andrew
On Apr 23, 2013, at 2:15 PM, Andrew Bohan
andyg...@gmail.commailto:andyg...@gmail.com wrote:
Will we be seeing a non-steampipe TF2 update tonight?
On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
I hope we are, I want craftable ham shanks.
-Andrew
On Apr 23, 2013, at 2:21 PM, Andrew Donshik
and...@donshikfamily.commailto:and...@donshikfamily.com wrote:
I hope we a
-Andrew
On Apr 23, 2013, at 2:15 PM, Andrew Bohan
andyg...@gmail.commailto:andyg...@gmail.com wrote:
Will we be seeing
Oops. The “cstrike” folder name was a cut and paste typo. Replace “cstrike”
with “tf”. A similar change is coming to all Source engine games.
The two versions of TF2 are currently incompatible. I am hoping to resolve
some sv_pure incompatibilities and make them interoperable, so we can get
Hmmm I hope that is a typo in there:
*TF2* server, but ...
Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
On Tue, 2013/04/23 11:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
A mandatory update
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon. This is NOT the SteamPipe update.
-Eric
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How soon is soon?
-Andrew
On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon. This is NOT the SteamPipe update.
-Eric
___
To
We've released a mandatory update for Team Fortress 2. The notes for the update
are below. The new version number for TF2 as of this release is 1734532. This
is a departure from our previous version system so it can be consistent with
what Fletcher is using for the SteamPipe releases.
-Eric
Not soon enough.
On 2013-04-23 3:03 PM, Andrew Donshik and...@donshikfamily.com wrote:
How soon is soon?
-Andrew
On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon. This is NOT the
It's out
On Apr 23, 2013 6:03 PM, New Age Retro Hippie
newageretrohippi...@gmail.com wrote:
Not soon enough.
On 2013-04-23 3:03 PM, Andrew Donshik and...@donshikfamily.com wrote:
How soon is soon?
-Andrew
On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com
wrote:
We're
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version number for TF2 as of this release is
1734532. This is a departure from our previous version
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.comwrote:
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for
I like how you guys added all the parts of OpenPlugin that people don't
really care about!
On Tue, Apr 23, 2013 at 11:20 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
Yes, we will have to wait for an update.
On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.comwrote:
Aww. No ham.
-Andrew
On Apr
Only on linux, windows works fine.
-ics
Daniel Barreiro kirjoitti:
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.com mailto:and...@donshikfamily.com wrote:
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM,
Looks like it.
- Original Message -
From: Daniel Barreiro
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, April 23, 2013 6:20 PM
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
Did this update break Metamod for anyone else?
On Tue, Apr
Please stop this useless spam. Just wait for updates to come out. Asking a few
minutes after they talk about it is not helpful.
big john brewskii...@gmail.com wrote:
It's out
On Apr 23, 2013 6:03 PM, New Age Retro Hippie
newageretrohippi...@gmail.com wrote:
Not soon enough.
On 2013-04-23
When does Valve plan to increase the maximum fov_desired value to 110 in
line with that available to Oculus Rift users?
On Tue, Apr 23, 2013 at 11:03 PM, Eric Smith er...@valvesoftware.comwrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new
Did this update break Metamod for anyone else?
= No works ok here
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
hlds-requ...@list.valvesoftware.com
Sent: 23 April 2013 11:24 PM
To: hlds@list.valvesoftware.com
It broke it on Linux. Windows is fine
On Tue, Apr 23, 2013 at 6:29 PM, Rob r...@4umail.net wrote:
Did this update break Metamod for anyone else?
= No works ok here
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
That sounds bad.
On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
I don’t think is Metamod. Probably the server does not load the plugins
anymore, at least on Linux. I have 3 and none is loaded (including
Metamod). No errors are printed in server’s
For the love of god please Valve sort this, we have a tourny really soon,
it took ages to sort.
On 23 April 2013 23:03, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version number for TF2 as of
Are you sure they aren't Metamod plugins and are server addons?
On Tue, Apr 23, 2013 at 6:41 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
That sounds bad.
On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol
invalidprotocolvers...@gmail.com wrote:
I don’t think is Metamod.
plugin_load command does not work anymore.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Wednesday, April 24, 2013 1:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2
Nope
On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Did this update break Metamod for anyone else?
On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
and...@donshikfamily.comwrote:
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM, Eric Smith
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From: Andy Daly impossibleflo...@gmail.com
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Wait, so do we just restart the servers or do we update MetaMod since Eric
said he is releasing an update for this?
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You reupdate your srcds installation.
- Original Message -
From: Harsh Baid
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 23, 2013 7:44 PM
Subject: Re: [hlds] Mandatory Team Fortress 2 update released
Wait, so do we just restart the servers or do we update MetaMod
Metamod loads fine here... however Sourcemod does not load at all. Have tried
the latest snapshots of both without any luck.
From: Evourr evo...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 23,
The latest 1.9.3 and 1.10.0 snapshots of MetaMod: Source are meant for
SteamPipe servers, use MetaMod: Source 1.9.2 instead.
On 4/23/2013 10:45 PM, mathieu bisson wrote:
Metamod loads fine here... however Sourcemod does not load at all.
Have tried the latest snapshots of both without any luck.
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