[hlds] Who do we send netspike.txt log too?

2013-05-14 Thread DragonLight
Been catching the spikes with the new commands, should we email them to someone? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Items server, etc.

2013-05-14 Thread Weasel
Just for clarity, I am not with Valve. However, they typically post their outages in the "Steam Downtime Announcements" thread on the Steam Forums. Here is the link, you might want to monitor it, if you are having any issues: http://forums.steampowered.com/forums/showthread.php?t=784745 ___

Re: [hlds] Items server, etc.

2013-05-14 Thread Albert Davis
and how long shall this be going on? i keep getting dropped from my test server with failure code 8 or 1, and it's non stop... On Tue, May 14, 2013 at 7:38 PM, Weasel wrote: > Ooops, responded to wrong list before, but this still applies ... > > On Tue, 2013/05/14 04:37 PM, Weasel wrote: > >

[hlds] Items server, etc.

2013-05-14 Thread Weasel
Ooops, responded to wrong list before, but this still applies ... On Tue, 2013/05/14 04:37 PM, Weasel wrote: > Weekly "Steam Maintenance" is probably still in progress. > They've been pretty-good about posting it on Twitter, etc.: > > https://twitter.com/Steam_Support/status/334429736535220224

Re: [hlds] Disable blood

2013-05-14 Thread Saul Rennison
Blood particle effects are client-side, but blood from being shot/another playing shooting another player is server-side, and can technically be blocked with a plugin. Kind regards, Saul Rennison On 14 May 2013 21:47, thesupremecommander wrote: > tf_birthday 1 will do that, but it makes it m

Re: [hlds] Disable blood

2013-05-14 Thread thesupremecommander
tf_birthday 1 will do that, but it makes it more cartoonish as well. I don't think there's another way to do it as those effects are client-side IIRC. On Tue, May 14, 2013 at 12:28 PM, cls wrote: > I'd like to disable blood effects on my TF2 server. > Is there a way to do that? > > > _

[hlds] item server

2013-05-14 Thread Albert Davis
is it down? i just installed a dedicated server for testing on my box and my GSP hosted server both can't connect to it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailm

[hlds] Optional update for TF2 released

2013-05-14 Thread Eric Smith
We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers if you wish, but it's not required. The notes for the update are below. -Eric --- Today's update: - Added a missing material for the UGC medals - Add

Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: Suspicious.Cloud.7.F

2013-05-14 Thread Asher Baker
Bit of a dick, aren't you? Anyway, as far as I'm aware, this file has often triggered Norton's heuristic detection over the years, I suggest you complain to them as they're the only people that know what they're actually looking for. On Tue, May 14, 2013 at 8:23 PM, Robert Whelan wrote: > Yeah, s

Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: Suspicious.Cloud.7.F

2013-05-14 Thread Robert Whelan
Yeah, sorry. I should of stated I wasn't here to discuss which anti-virus programs I should or shouldn't run. Personally, I and many others stand by Symantec products. I was just looking for a bit more insight as to why out of 175k files split between my hlds/srcds directories, this one file is

Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: Suspicious.Cloud.7.F

2013-05-14 Thread Robert Whelan
From: Doctor McKay To: Robert Whelan ; Half-Life dedicated Win32 server mailing list Sent: Thursday, May 2, 2013 9:08 PM Subject: Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: Suspicious.Cloud.7.F After doing a bit of research, it appears to m

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-14 Thread Fletcher Dunn
This is being actively investigated with high priority right now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Tuesday, May 14, 2013 10:08 AM To: Half-Life dedicated Linux server mailing l

Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Mike Vail
That list isn't complete, but may be somewhat useful. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Tuesday, May 14, 2013 9:58 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Server cvars, complete

[hlds] steamcmd problems

2013-05-14 Thread Fletcher Dunn
We're looking into the steamcmd problems. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Tuesday, May 14, 2013 7:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Having problem

Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Mike Vail
How about this link: https://developer.valvesoftware.com/wiki/TF2_cvarlist From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CScrivener . Sent: Tuesday, May 14, 2013 5:16 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds

[hlds] Disable blood

2013-05-14 Thread cls
I'd like to disable blood effects on my TF2 server. Is there a way to do that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming

2013-05-14 Thread bl4nk
Having problems updating my servers. I've ran the validate command multiple times now, and SteamCMD keeps saying it's up to date. After starting up the server, it says it's out of date. The 'version' command shows the server as being at 1734532 (newest is 1756932 according to the UpToDateCheck WebA

Re: [hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Essay Tew Phaun
It would seem to me that a rate of 1 is too high for dialup and too low for anything else, including slow broadband. On Tue, May 14, 2013 at 8:21 AM, Peter Jerde wrote: > On our servers we set the minimums pretty low (1, 20, 20) to allow > clients to set the rates that work best for the

Re: [hlds] Server cvars, complete list?

2013-05-14 Thread CScrivener .
Awesome. Thank you very much, I will give that a try and hopefully that'll be all the information I am looking for right there. Thanks again! On Tue, May 14, 2013 at 8:23 AM, Ryan Stecker wrote: > The "cvarlist" command will dump a list of every convar to the console. > This, coupled with "condu

Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Ryan Stecker
The "cvarlist" command will dump a list of every convar to the console. This, coupled with "condump" or the "con_logfile" convar is your best bet. On Tue, May 14, 2013 at 7:16 AM, CScrivener . wrote: > Good morning folks. I was curious is anyone happens to know of an updated > and complete list

Re: [hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Peter Jerde
On our servers we set the minimums pretty low (1, 20, 20) to allow clients to set the rates that work best for them. I know as a player when I'm behind a slower internet connection, it REALLY helps to turn down all three (choke is better than latency spikes due to network congestion), wherea

[hlds] Server cvars, complete list?

2013-05-14 Thread CScrivener .
Good morning folks. I was curious is anyone happens to know of an updated and complete list of server cvars, complete with a small description of each one? The game I would mostly be referring to is TF2 but I figured the list is most likely nearly universal. There used to be a website with a compl

[hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Supreet Sahni
After finally converting to SteamPipe server is experiencing loss on the net_graph. It isn't consistent loss, it's in bursts. Very minor spikes consistently, a big one every 5-10 minutes. This problem just started occurring after yesterday's update. Two things: 1. This has happened before and

[hlds] steacmd segfaults

2013-05-14 Thread Saint K .
Hi, when I run the servers with steamcmd and the autoupdate feature I get segfaults on steamcmd. The server boots correctly after it. Any idea what could be causing that? Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. ./steamcmd.sh

Re: [hlds] Mandatory TF2 update coming

2013-05-14 Thread Jason
2 Server reboots and still getting: Error! App '232250' state is 0x606 after update job. Don't know what I can do other than reinstalling my server. On Mon, May 13, 2013 at 8:04 PM, Jason wrote: > I will try with validate -- but this happens even without it. > > > On Mon, May 13, 2013 at 8:04