Been catching the spikes with the new commands, should we email them
to someone?
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Just for clarity, I am not with Valve. However, they typically post their
outages in the "Steam Downtime Announcements" thread on the Steam Forums.
Here is the link, you might want to monitor it, if you are having any issues:
http://forums.steampowered.com/forums/showthread.php?t=784745
___
and how long shall this be going on? i keep getting dropped from my test
server with failure code 8 or 1, and it's non stop...
On Tue, May 14, 2013 at 7:38 PM, Weasel wrote:
> Ooops, responded to wrong list before, but this still applies ...
>
> On Tue, 2013/05/14 04:37 PM, Weasel wrote:
> >
Ooops, responded to wrong list before, but this still applies ...
On Tue, 2013/05/14 04:37 PM, Weasel wrote:
> Weekly "Steam Maintenance" is probably still in progress.
> They've been pretty-good about posting it on Twitter, etc.:
>
> https://twitter.com/Steam_Support/status/334429736535220224
Blood particle effects are client-side, but blood from being shot/another
playing shooting another player is server-side, and can technically be
blocked with a plugin.
Kind regards,
Saul Rennison
On 14 May 2013 21:47, thesupremecommander wrote:
> tf_birthday 1 will do that, but it makes it m
tf_birthday 1 will do that, but it makes it more cartoonish as well.
I don't think there's another way to do it as those effects are client-side
IIRC.
On Tue, May 14, 2013 at 12:28 PM, cls wrote:
> I'd like to disable blood effects on my TF2 server.
> Is there a way to do that?
>
>
> _
is it down? i just installed a dedicated server for testing on my box and
my GSP hosted server both can't connect to it.
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We've released an optional update for TF2 that all clients will receive when
they restart. You may update your dedicated servers if you wish, but it's not
required. The notes for the update are below.
-Eric
---
Today's update:
- Added a missing material for the UGC medals
- Add
Bit of a dick, aren't you? Anyway, as far as I'm aware, this file has
often triggered Norton's heuristic detection over the years, I suggest
you complain to them as they're the only people that know what they're
actually looking for.
On Tue, May 14, 2013 at 8:23 PM, Robert Whelan wrote:
> Yeah, s
Yeah, sorry. I should of stated I wasn't here to discuss which anti-virus
programs I should or shouldn't run. Personally, I and many others stand by
Symantec products. I was just looking for a bit more insight as to why out of
175k files split between my hlds/srcds directories, this one file is
From: Doctor McKay
To: Robert Whelan ; Half-Life dedicated Win32 server
mailing list
Sent: Thursday, May 2, 2013 9:08 PM
Subject: Re: [hlds] CS:GO Triggering Anti-Virus - Threat name:
Suspicious.Cloud.7.F
After doing a bit of research, it appears to m
This is being actively investigated with high priority right now.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v
Sent: Tuesday, May 14, 2013 10:08 AM
To: Half-Life dedicated Linux server mailing l
That list isn't complete, but may be somewhat useful.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Tuesday, May 14, 2013 9:58 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server cvars, complete
We're looking into the steamcmd problems.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Tuesday, May 14, 2013 7:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming
Having problem
How about this link:
https://developer.valvesoftware.com/wiki/TF2_cvarlist
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CScrivener .
Sent: Tuesday, May 14, 2013 5:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds
I'd like to disable blood effects on my TF2 server.
Is there a way to do that?
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Having problems updating my servers. I've ran the validate command multiple
times now, and SteamCMD keeps saying it's up to date. After starting up the
server, it says it's out of date. The 'version' command shows the server as
being at 1734532 (newest is 1756932 according to the UpToDateCheck WebA
It would seem to me that a rate of 1 is too high for dialup and too low
for anything else, including slow broadband.
On Tue, May 14, 2013 at 8:21 AM, Peter Jerde wrote:
> On our servers we set the minimums pretty low (1, 20, 20) to allow
> clients to set the rates that work best for the
Awesome. Thank you very much, I will give that a try and hopefully that'll
be all the information I am looking for right there. Thanks again!
On Tue, May 14, 2013 at 8:23 AM, Ryan Stecker wrote:
> The "cvarlist" command will dump a list of every convar to the console.
> This, coupled with "condu
The "cvarlist" command will dump a list of every convar to the console.
This, coupled with "condump" or the "con_logfile" convar is your best bet.
On Tue, May 14, 2013 at 7:16 AM, CScrivener . wrote:
> Good morning folks. I was curious is anyone happens to know of an updated
> and complete list
On our servers we set the minimums pretty low (1, 20, 20) to allow clients
to set the rates that work best for them. I know as a player when I'm behind a
slower internet connection, it REALLY helps to turn down all three (choke is
better than latency spikes due to network congestion), wherea
Good morning folks. I was curious is anyone happens to know of an updated
and complete list of server cvars, complete with a small description of
each one? The game I would mostly be referring to is TF2 but I figured the
list is most likely nearly universal.
There used to be a website with a compl
After finally converting to SteamPipe server is experiencing loss on the
net_graph. It isn't consistent loss, it's in bursts.
Very minor spikes consistently, a big one every 5-10 minutes. This problem just
started occurring after yesterday's update.
Two things:
1. This has happened before and
Hi,
when I run the servers with steamcmd and the autoupdate feature I get segfaults
on steamcmd. The server boots correctly after it. Any idea what could be
causing that?
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.
./steamcmd.sh
2 Server reboots and still getting:
Error! App '232250' state is 0x606 after update job.
Don't know what I can do other than reinstalling my server.
On Mon, May 13, 2013 at 8:04 PM, Jason wrote:
> I will try with validate -- but this happens even without it.
>
>
> On Mon, May 13, 2013 at 8:04
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