Re: [hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
And this server update is now live! On Fri, May 17, 2013 at 7:10 PM, John Gibson wrote: > A Required update for the Rising Storm beta will be released shortly. > Please update your servers to remain compatible with the game client. Also, > we apologize for updating late on a Friday night. One of

[hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
A Required update for the Rising Storm beta will be released shortly. Please update your servers to remain compatible with the game client. Also, we apologize for updating late on a Friday night. One of the maps (Iwo Jima) was essentially broken by the last beta update. We did not want to leave it

Re: [hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread big john
By include sdk tools does that include tf2? I would really like to get my hands on working compilers On May 17, 2013 6:01 PM, "Fletcher Dunn" wrote: > Updates are available in the “prerelease” betas of HL2:DM, DoD:S, and > CS:S. > > ** ** > > These changes bring the Source engine up-to-dat

[hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread Fletcher Dunn
Updates are available in the "prerelease" betas of HL2:DM, DoD:S, and CS:S. These changes bring the Source engine up-to-date date with the latest TF2 release. In particular, it includes the optimization to the network compression. Because of the change to the compression algorithm, the PatchVe

Re: [hlds] Mandatory update 1765266 for TF2 released

2013-05-17 Thread Saint K .
MVM mode is well bugged. Sentry busters keep spawning like mad, teleports destroy at round end, zappers get attached which can't be removed, etc. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on beha

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
no, it didn't...grrr On Fri, May 17, 2013 at 4:53 PM, Albert Davis wrote: > looks to be working... > > > On Fri, May 17, 2013 at 4:48 PM, Albert Davis wrote: > >> Question on creating a bat file to update my dedicated server : >> >> steamcmd +login anonymous +force_install_dir ../csgo_ds +app_u

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
looks to be working... On Fri, May 17, 2013 at 4:48 PM, Albert Davis wrote: > Question on creating a bat file to update my dedicated server : > > steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 > validate +quit > > Do i need to use the force install part? > > I am thinki

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
Question on creating a bat file to update my dedicated server : steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit Do i need to use the force install part? I am thinking this should work? steamcmd +login anonymous +app_update 232250 validate +quit On Fri

Re: [hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread D Bauhmz
If you run 32 player servers try tinkering with net_splitrate as well. We were having a lot of issues until modifying that. On Fri, May 17, 2013 at 4:15 PM, Kyle Sanderson wrote: > We're been running with 75000 this whole time. Maybe we should bump it up > again. > > Thanks, > Kyle. > > > On Fr

Re: [hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread Kyle Sanderson
We're been running with 75000 this whole time. Maybe we should bump it up again. Thanks, Kyle. On Fri, May 17, 2013 at 1:14 PM, Peter Jerde wrote: > So for a long time I've had occasional bits of server choke on my servers, > even though I have my rate cranked up to 10. I never actually sa

[hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread Peter Jerde
So for a long time I've had occasional bits of server choke on my servers, even though I have my rate cranked up to 10. I never actually saw the receive rate in net_graph go above 30k... anything that generated more than that would lead to choke. This got MUCH worse with the latest update an

Re: [hlds] hlds Digest, Vol 26, Issue 92

2013-05-17 Thread ics
gt; >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> _

Re: [hlds] hlds Digest, Vol 26, Issue 92

2013-05-17 Thread ElitePowered .
gt; > >>>> > We'll have a new update released shortly. Apologies. > >>>> > > >>>> > ___ > >>>> > To unsubscribe, edit your list prefer

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Cu Valve Steam
Linux (Centos 6.2) For my El 17/05/2013 21:38, Seyhan AKDENIZ escribió: Linux (Centos 5.8) for me. I set net_compresspackets "0" and no more crash. From: xxwoodyman123...@sbcglobal.net Date: Fri, 17 May 2013 12:32:04 -070

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Seyhan AKDENIZ
Linux (Centos 5.8) for me. I set net_compresspackets "0" and no more crash. From: xxwoodyman123...@sbcglobal.net Date: Fri, 17 May 2013 12:32:04 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Windows for me Sent from my iPhone On May 17, 2

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Cody Woodson
Windows for me Sent from my iPhone On May 17, 2013, at 11:52 AM, DontWannaName! wrote: > Ah Linux only? > > Sent from my iPhone 5 > > On May 17, 2013, at 11:51 AM, Cody Woodson > wrote: > >> Eh its not right away. Mine was full 24/24 and crashed about 5 minutes >> after start up >> >>

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Peter Jerde
Most definitely Windows as well. :\ - Peter On May 17, 2013, at 13:56 PM, Fletcher Dunn wrote: > I wouldn’t risk it. Set net_compresspackets 0 now, and get the update when > it becomes available in an hour or so. > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.va

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
I wouldn’t risk it. Set net_compresspackets 0 now, and get the update when it becomes available in an hour or so. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 17, 2013 11:53 AM To: Half-Life dedicated Win32

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread D Bauhmz
Was actually relieved to see this, heh. Servers went down and up in IRC and I first thought it was just our servers restarting themselves after losing Quickplay. Glad it wasn't just us. On Fri, May 17, 2013 at 2:52 PM, DontWannaName! wrote: > Ah Linux only? > > > Sent from my iPhone 5 > > On May

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread DontWannaName!
Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson wrote: > Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after > start up > > Sent from my iPhone > > On May 17, 2013, at 11:48 AM, Kyle Sanderson wrote: > >> You will most likely cras

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
Buffer overflow if packet size is in a certain range, leading to server crash. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 17, 2013 11:46 AM To: Half-Life dedicated Linux server mai

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread big john
my servers are fine, some of them have over 20 players On Fri, May 17, 2013 at 2:48 PM, Kyle Sanderson wrote: > You will most likely crash the moment you have a player join... > > Thanks, > Kyle. > On 17 May 2013 11:46, "DontWannaName!" wrote: > >> How bad is the bug? >> >> Sent from my iPhon

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Cody Woodson
Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson wrote: > You will most likely crash the moment you have a player join... > > Thanks, > Kyle. > > On 17 May 2013 11:46, "DontWannaName!" wro

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Kyle Sanderson
You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, "DontWannaName!" wrote: > How bad is the bug? > > Sent from my iPhone 5 > > On May 17, 2013, at 11:42 AM, Fletcher Dunn > wrote: > > > There is a bug in the update we just released. > > > > > > >

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread DontWannaName!
How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn wrote: > There is a bug in the update we just released. > > > > Setting net_compresspackets to 0 is a workaround. > > > > We'll have a new update released shortly. Apologies. > > __

[hlds] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https:/

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Ah, I had only checked for the existence of sv_compressfragments. For what it's worth in my test of the prerelease build, the default convars didn't help to alleviate any issues. Only after I set sv_compressfragments to 0 did I see a visible improvement in performance. In fact the long frames had

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage. You might try adjusting this convar

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn wrote: > A note regarding the CPU spikes: > > I would encourage server operators to revert any changes made to disable > compression, set all such conva

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
I notice that the sv_compressfragments and sv_compressstringtablebaselines convars that were present in the prerelease branch have been removed. Does the functionality of net_compresspackets_minsize replace both of them? i.e: can the minsize convar be cranked up to a large value to prevent compress

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes wh

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread big john
Did you fix the hammer compilers? On May 17, 2013 2:09 PM, "Eric Smith" wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. > > -Eric > > == > > Source Engine Changes > - Fixed server CPU spikes caused by compression of

[hlds] Mandatory TF2 update released

2013-05-17 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_outpu