Thanks for the suggestion but are we really reduced to scrounging for a few
players that we are hosting servers for players who we can't even talk to?
Has everyone resigned to the massive player loss from the quickplay changes?
Can someone from Valve please confirm something is being done about th
I recently had to shut-down my Asia / Pacific region TF2 server - that
was formerly hosted in Hong Kong.
I had an issue with my hosting provider - either with their
infrastructure not being able to handle the network traffic, or there
inability to find and clean-out DoS-related endpoints (either s
Running on windows here, our instances start at around 400MB and will just
climb and climb to upwards of 2GB. We do nightly restarts to deal with the
usage.
On Fri, Jan 31, 2014 at 2:05 PM, ics wrote:
> They run on Linux and on Linux, i have 0,8-1,5GB of memory use for TF2
> instance, no more.
They run on Linux and on Linux, i have 0,8-1,5GB of memory use for TF2
instance, no more. So no leaking.
-ics
Dominik Friedrichs kirjoitti:
I can confirm that the TF2 srcds is leaking all over the place.
A year ago it was still manageable but today theres no other solution
than to restart at
I can confirm that the TF2 srcds is leaking all over the place.
A year ago it was still manageable but today theres no other solution
than to restart at least once a day. Wonder if/how Valve deals with this
on their stock servers.
___
To unsubscribe
Pretty much the same for my MvM setup. If there's been no activity for 10
minutes, and there was activity prior to that, then it will automatically
restart the srcds process.
On 31 January 2014 17:15, Peter Jerde wrote:
> On my servers we keep our round/time limits such that there's a map chang
Hey Guys,
I have run a Windows 2008 Dedicated server box and I've noticed for quite
some time that the TF2 servers gradually climb in system memory usage from
their starting point of around 340 MB to nearly 1 GB of RAM at times.
Certain servers are worse than others, but all of them leak. A sto
On my servers we keep our round/time limits such that there's a map change at
least every 90 minutes, and we run a plugin that will automatically quit the
server if it's been empty for 30 minutes (they auto restart when quit).
We've been doing it this way for years now, and thus it's never been
8 matches
Mail list logo