Hmmm.. trying to figure-out if this is just my TF2 server(s), or something
bigger.
But, ever since today's update - I'm a getting a lot of issues with client
connections timing-out, etc.
The server never crashes - it just keeps running.
But the clients get the "connection problem" warning in the up
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2298883.
-Eric
-
- Added a new startup music track from Expiration Date
- Fixed a client crash related to the B.A.S.E. Jumper
- Fixed an exploit
We're working on another mandatory update for TF2. We should have it ready very
soon.
-Eric
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I agree with you, it along with a server log should provide some help on
troubleshooting the issue.
On Jun 26, 2014 3:58 PM, "Lucas Wagner" wrote:
> I was just trying to be helpful and tell you that his crash and the
> circumstances (at least from his POV) are on that video. Ignore it if you
> w
I was just trying to be helpful and tell you that his crash and the
circumstances (at least from his POV) are on that video. Ignore it if you
want, but I figured it was worth an email if it was helpful to someone
trying to track down a bug.
On Thu, Jun 26, 2014 at 2:47 PM, Mike Bohde wrote:
>
I have used that server, and check it whenever I play myself. It is always
full, no exceptions.
On Jun 26, 2014 1:54 PM, "John Irwin" wrote:
>
> Tough call to use that as an example here. As a celeb STAR_ is the reason
people would be playing on the server. Soon as he leaves so would they.
>
> On
Tough call to use that as an example here. As a celeb STAR_ is the reason
people would be playing on the server. Soon as he leaves so would they.
On 26 Jun 2014 14:52, "Lucas Wagner" wrote:
> STAR_ has a video where he is demoing the Tide Turner where this
> apparently happened. He crashed (pres
June 20 they supposedly fixed the crash and these crash dumps were from
yesterday.
On Thu, Jun 26, 2014 at 11:53 AM, ics wrote:
> They already fixed one crash related to base jumper after the first update
> where it came in. Are you suggesting that there is another aka are you
> still today or
They already fixed one crash related to base jumper after the first
update where it came in. Are you suggesting that there is another aka
are you still today or yesterday having crashes?
-ics
Alex Kowald kirjoitti:
We've been getting these client crashes after the update as well. I
think they
We've been getting these client crashes after the update as well. I think
they are related to the B.A.S.E. Jumper. I've looked at crash dumps
and C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server
crashed.
This points to the base jumper as the culprit. I looked at a friend's cr
I doubt it's the tide turner, otherwise we would see a lot more crashes
since players use it a lot but the crash is related to some weapon or
taunt even.
Previous crashes where clients go down but server stays up usually are
caused by someone doing something and others either see that or are n
STAR_ has a video where he is demoing the Tide Turner where this apparently
happened. He crashed (presumably on his server) on a full server and
immediately reconnected to find the server had about 10 people.
You might look at it to find clues.
On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson w
While I hadn't firsthand experienced the crash, I noticed that a chunk of
players would occasionally drop off the server. So there is some form of
client crash. The new taunts are too fun to disable though (and the crash
isn't common enough to be annoying), but I hope it's going to be fixed.
Usuall
I saw this on the Love and War patch day. About half the people on my
server, including myself, had their clients crash at the same time.
I have no idea what it was. There was no helpful clues on the console.
This was an unmodded server; no MM/SM.
I have not seen it happen since.
On 6
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