You have to realise that Valve are forever treading a fine line  
between the players and the server admins.

If you look at some of the mods being run out there, some of them are  
actively player-hostile, especially to new players, as the game  
experience changes semi-randomly. Instant respawn in particular turns  
many maps into unwinnable meat-grinders.

The custom tab was a laudable effort to help new players get  
acquainted with the vanilla game before they get assaulted by the  
variations - but when it proved to be imperfect, they listened and  
changed.

The fact that they're engaging in a dialogue to try and reach a  
compromise that suits everyone is what you should be paying attention  
to, rather than making knee-jerk reactions.

Sent from my iPhone

On 12 Nov 2008, at 08:25, Timothy L Havener <[EMAIL PROTECTED] 
 > wrote:

> I had that hope after the custom tab debacle. I now no longer hold  
> onto
> it. I give up on Valve.
>
> [ЯтR] The-/<iller wrote:
>> Hopefully its only nibbling in ignorance, as we are they're bread and
>> butter, and hopefully it will be balanced in the end, keep console as
>> console and PC above it all.
>>
>> Timothy L Havener wrote:
>>
>>> Where once Valve was an innovator in the way we play online games  
>>> they
>>> have no become a force of complete destruction to the way we play PC
>>> games.  By reverting to a console style server browser they have
>>> devolved their game into an Idoit's Guide to Online Gaming.  This is
>>> just another move on the chess board to marginalize server admins  
>>> and
>>> take complete control of the gaming experience.  Anyone who  
>>> doesn't see
>>> that is blind.  I had a little respect for them left after TF2 and  
>>> it is
>>> now gone. Keep pissing off admins, Valve, its always good to bite  
>>> the
>>> hand that feeds you.  I'm sure those uneducated gamers out there  
>>> that
>>> you are catering to will step up to the plate when all of us are  
>>> gone.
>>> Good luck with that.
>>>
>>>
>>>
>>> Dj Satane wrote:
>>>
>>>
>>>> Let me get something straight, Erik wrote: " When a player or two  
>>>> leaves
>>>> Left 4 Dead the game suffers quite a bit, and we were worried  
>>>> that the
>>>> server browser model wasn't the right one for this game."
>>>>
>>>> Erik, you don't explain the matchmaking how it solves the problem  
>>>> you
>>>> are talking about. How does "console style" matchmaking solves  
>>>> the problem
>>>> of people leaving a left 4 dead game? How does server browser  
>>>> supposedly
>>>> does not solve this problem?
>>>>
>>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] 
>>>> >wrote:
>>>>
>>>>
>>>>
>>>>
>>>>> First off, thanks to everyone for running servers for the demo.  
>>>>> We knew
>>>>> going into the release that we were going to need to figure out  
>>>>> some ways to
>>>>> make it worth it for server administrators, and now we have a  
>>>>> ton of
>>>>> feedback to work with.
>>>>>
>>>>> Right now we're looking at ways that server administrators can  
>>>>> both build a
>>>>> community around their game server (by subscribing to  
>>>>> matchmaking) as well
>>>>> as service their group of "regulars" that play on their server.  
>>>>> Hooking game
>>>>> servers into Steam Community is going to be our first step, and  
>>>>> we're
>>>>> working on that now.
>>>>>
>>>>> There is a key difference between Left 4 Dead and games like  
>>>>> Counter-Strike
>>>>> and Team Fortress in terms of matchmaking that we wanted to  
>>>>> solve, and
>>>>> didn't think the server browser could accomplish. In CS and TF2,  
>>>>> you can
>>>>> have 2 or 3 players leave in the middle of a game, have their  
>>>>> slots filled
>>>>> by new people, and everyone else's experience doesn't completely  
>>>>> suffer.
>>>>> When a player or two leaves Left 4 Dead the game suffers quite a  
>>>>> bit, and we
>>>>> were worried that the server browser model wasn't the right one  
>>>>> for this
>>>>> game. In hindsight, there are a number of cases where the server  
>>>>> browser
>>>>> does a better job than the new matchmaking system does, so it is  
>>>>> highly
>>>>> likely that we'll be adding it back in soon. It isn't trivially  
>>>>> easy to turn
>>>>> back on, but there is overlap between it and the Steam Community  
>>>>> work we'd
>>>>> like to do.
>>>>>
>>>>> Right now we're working toward getting that release out within a  
>>>>> week or
>>>>> so.
>>>>>
>>>>> There are a number of Valve employees reading all of the posts  
>>>>> on this
>>>>> list, and while we can't reply to every question that comes  
>>>>> across, the
>>>>> discussions here are ones we reference commonly when talking  
>>>>> about what to
>>>>> do next internally.
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
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>>>> archives, please visit:
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>>>>
>>>>
>>>>
>>>>
>>> _______________________________________________
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>>> archives, please visit:
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>>>
>>>
>>>
>>
>> _______________________________________________
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>> archives, please visit:
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>>
>>
>
>
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