i would also like to mention that i believe if change the server port
you have to put it in the server.cfg file.
also when i ran a ded server of my comp i had to put the wan ip in there
aswell. i had similar problem but i'm afraid i can't remeber how i fixed
it. you may find you have to reconfig
it's almost 3 am
here v. tired)
SANDY LEBLANC wrote:
[ Converted text/html to text/plain ]
I don't think it's been that long cause that would mean steam has been
out
that long which it hasn't. I think it was early last year when won was
shutdown actually.
From:
yeah (i'm sorry for the following but you asked for it man) i was just
of to bed when it came thru and tbh you deserve every sarcastic mickey
taking reply you get for such stupidity won has been gone for like 3-4
years if you have been using the aged, prenounced and confirmed dead
aswell as buried
Are you running amx coz if yoou are you'd be bbetter off getting a file
upload plugin coz then all you have to do is add the maps to one file so
it knows where they are and ur off.
Agent|BeNt wrote:
Not sure how or whatever they do this since I'm not a map maker but why
can't map makers just inc
//limits their spending, leaving $ for humans on
the same team
bot_all_weapons 1 //the following commands are null if this is set
to 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
D
well guys this is all very interesting to see you fight over a
scientific fact but the whole reason we are even have this disscucion is
coz i have a problem and i quote
"i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my c
and to answer sprout who seems to be on the ball it's whatever the
default is mate.
rate = 6000
cmdupdate_rate = 101
update_rate = 101
sprout wrote:
its 1.0 so realisticly you should set it much higher if you have a nice
connection like 100Mb?
- Original Message -
From: "Clayton Macleo
r second.
128k is actually 131072 bits per second
16k is 16384 bits per second.
Rounded values are however good as they leave some space for
oversubscription / link control / protocol overhead.
Yeah, I couldn't recommend running a server on 16kbps up.
On 7/15/05, m0gely <[EMAIL PROTECTE
James Tucker wrote:
IMHO
cl_interpolate could be locked, but i dont really see the need, what
does need to be done is to ensure that all players (ideally) are
playing the same game tick at the same time.
cl_interp should be locked at 0.1 or lower, any longer starts to get
quite noticeable. I p
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