Re: [hlds] question about my server...

2005-10-24 Thread David Williams
i would also like to mention that i believe if change the server port you have to put it in the server.cfg file. also when i ran a ded server of my comp i had to put the wan ip in there aswell. i had similar problem but i'm afraid i can't remeber how i fixed it. you may find you have to reconfig

Re: [hlds] WON authentification

2005-07-28 Thread David Williams
it's almost 3 am here v. tired) SANDY LEBLANC wrote: [ Converted text/html to text/plain ] I don't think it's been that long cause that would mean steam has been out that long which it hasn't. I think it was early last year when won was shutdown actually. From:

Re: [hlds] WON authentification

2005-07-28 Thread David Williams
yeah (i'm sorry for the following but you asked for it man) i was just of to bed when it came thru and tbh you deserve every sarcastic mickey taking reply you get for such stupidity won has been gone for like 3-4 years if you have been using the aged, prenounced and confirmed dead aswell as buried

Re: [hlds] vegas.wad

2005-07-23 Thread David Williams
Are you running amx coz if yoou are you'd be bbetter off getting a file upload plugin coz then all you have to do is add the maps to one file so it knows where they are and ur off. Agent|BeNt wrote: Not sure how or whatever they do this since I'm not a map maker but why can't map makers just inc

Re: [hlds] Re: sv_unlag and Ping

2005-07-20 Thread David Williams
//limits their spending, leaving $ for humans on the same team bot_all_weapons 1 //the following commands are null if this is set to 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 D

Re: [hlds] Re: sv_unlag and Ping

2005-07-18 Thread David Williams
well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote "i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my c

Re: [hlds] Re: sv_unlag and Ping

2005-07-17 Thread David Williams
and to answer sprout who seems to be on the ball it's whatever the default is mate. rate = 6000 cmdupdate_rate = 101 update_rate = 101 sprout wrote: its 1.0 so realisticly you should set it much higher if you have a nice connection like 100Mb? - Original Message - From: "Clayton Macleo

Re: [hlds] Re: sv_unlag and Ping

2005-07-17 Thread David Williams
r second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. On 7/15/05, m0gely <[EMAIL PROTECTE

Re: [hlds] Re: sv_unlag and Ping

2005-07-15 Thread David Williams
James Tucker wrote: IMHO cl_interpolate could be locked, but i dont really see the need, what does need to be done is to ensure that all players (ideally) are playing the same game tick at the same time. cl_interp should be locked at 0.1 or lower, any longer starts to get quite noticeable. I p

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