Re: [hlds] Anti-Team Balance Plugin?

2009-06-23 Thread Dustin Wyatt
http://forums.alliedmods.net/showthread.php?p=684590 Just admin the people you want to be immune and set the flag to whatever you want. On Tue, Jun 23, 2009 at 4:56 PM, CLAN RCR wrote: > Howdy fellows. > > I just had a quick question regarding if anyone has ever seen an SM plugin > that allowe

Re: [hlds] Autoupdate on windows servers

2009-05-31 Thread Dustin Wyatt
When I was on windows I wrote a python script that scanned the RSS for the Valve news feed and then did the same as you. On Sun, May 31, 2009 at 3:15 PM, Chris wrote: > Ive made a batch script that  connect to this mail list via telnet and > scans for emails with the subject " [hlds] Team Fortres

Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Dustin Wyatt
I believe that spoofing a mac address is trivial. On Sat, May 30, 2009 at 10:35 PM, Justin wrote: > Just restrict your wireless network to your computer's mac address and that > would be the best for secureing it, imo.. > > On Sat, May 30, 2009 at 11:26 PM, Jake E wrote: > >> Yes, i have checked

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Dustin Wyatt
I don't have a dog in this race, but I'm wondering why you say a dedicated server doesn't provide as good as performance as a rented game server On Tue, May 26, 2009 at 3:08 AM, John wrote: > , but only if you have the time to set everything > up yourself, don't need the extra freebies and

Re: [hlds] Server Crashing After Update

2009-05-22 Thread Dustin Wyatt
Thanks for your efforts! On Fri, May 22, 2009 at 1:39 PM, David Anderson wrote: > Hi Ronny, > > If only things were that easy! > > Most of SourceMod does interact through the "stable" interfaces provided > by the engine. In fact, I can't recall any instance where this broke > from an update. > >

Re: [hlds] Harddrives which to choose

2009-04-30 Thread Dustin Wyatt
Not everyone. Mostly just Patrick Shelley who obviously has some secret crush on msleeper. On Thu, Apr 30, 2009 at 6:17 AM, f0rkz wrote: > I honestly think its funny how he can successfully get a rise from > everyone on a day to day basis. It is almost like you look for his > posts just to get

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Dustin Wyatt
I think you did it wrong. On Fri, Apr 24, 2009 at 3:21 PM, msleeper wrote: > Thread = Dumb = Pointless > > am i doing it rite? > > > On Fri, 2009-04-24 at 15:13 -0500, Matthew Gottlieb wrote: > > Crome = Safari = Apple > > Check your sources. > > > > On Fri, Apr 24, 2009 at 12:38 AM, DontWannaNa

Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Dustin Wyatt
What he's saying is that both Firefox and Chrome use the same repository to determine which sites are scams. On Fri, Apr 24, 2009 at 3:13 PM, Matthew Gottlieb < matthew.j.gottl...@gmail.com> wrote: > Crome = Safari = Apple > Check your sources. > > On Fri, Apr 24, 2009 at 12:38 AM, DontWannaName!

[hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Dustin Wyatt
Looking to get thoughts from people with the experience of moving their game server(s) to a new IP. Specifically I'm concerned about the effect on your community and on your server popularity. Discuss! ___ To unsubscribe, edit your list preferences, or

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Dustin Wyatt
As do you. :D On Mon, Apr 20, 2009 at 4:42 PM, Robert Whelan wrote: > ...and yet you revisit the issue > > > > > ________ > From: Dustin Wyatt > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sen

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Dustin Wyatt
Stop bringing up the freaking honeypots, people. Every time msleeper says anything some moron feels like they've got to clutter the list with their opinion about something that happened ages ago. I think you've all expressed your feelings on the matter. Let it go. ___

Re: [hlds] HL1 Map Collections wanted

2009-04-04 Thread Dustin Wyatt
gt; >> games before all internet resource finally stop serving related files? > >> > >> If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? > >> > >> -mauirixxx > >> > >> -Original Message- > >> From: hlds

Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Dustin Wyatt
Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook wrote: > A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead > :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP

Re: [hlds] thoughts on gigenet?

2009-03-30 Thread Dustin Wyatt
9-224-0-1) 69.39.224.0 - 69.39.239.255 > GigeNET IPNAP (NET-69-65-0-0-1) 69.65.0.0 - 69.65.63.255 > GigeNET CRTV-69-65-0-0 (NET-69-65-0-0-2) 69.65.0.0 - 69.65.15.255 > GigeNET CRTV6 (NET6-2001-1850-1) 2001:1850:::::: > - 2001:1850::FFFF:FFFF::: > > Dustin W

[hlds] thoughts on gigenet?

2009-03-30 Thread Dustin Wyatt
Anyone using gigenet for their dedicated/colo servers? Considering using them, and I'd like to get thoughts and maybe your IP so my clan can check your server out and check their routing... Dustin ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] L4D Search_key

2009-03-25 Thread Dustin Wyatt
lobby creation attempts by me and > my > > friends just to get a game on an offical dedi server, only for it to > crash 3 > > chapters in. > > > > Aside from the gameplay itself, its f***ing baffling to see how its won > any > > awards. Its getting sick n

Re: [hlds] L4D Search_key

2009-03-25 Thread Dustin Wyatt
As far as I can tell, the whole L4D server-joining and filtering system just doesn't work reliably at this point. On Wed, Mar 25, 2009 at 1:10 PM, Brent Veal wrote: > I find that sometimes it just doesnt work. On the odd occasion that it's > not > working, I'll just create a brand new lobby and i

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Dustin Wyatt
I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! wrote: > I can also confirm this, I get people saying they cant get unlockables on > my > server but can on others. > > On Wed, Mar 18,

Re: [hlds] Goodbye

2009-03-16 Thread Dustin Wyatt
Agreed. It was everyone's response that has devolved this list. On Mon, Mar 16, 2009 at 3:58 PM, Rick Payton wrote: > Technically, it was everyones elses RESPONSE to msleeper releasing the > plugin that spiraled out of control. I mean, if you want to point > fingers and all. ;) > > -mauirixxx >

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
ote: > Says the person who uses their gaming computer to admin the server. I use > one of the other random boxes for that... > > On Mon, Mar 9, 2009 at 4:27 PM, Dustin Wyatt > wrote: > > > Correct. > > > > Being able to alt-tab out of your game to administrate

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
Correct. Being able to alt-tab out of your game to administrate the server IS relevant to server administration. On Mon, Mar 9, 2009 at 2:40 PM, msleeper wrote: > This entire thread is relevant to server administration. > > > > ___ > To unsubscribe, e

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
gt; > boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt > > Sent: 09 March 2009 17:08 > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Steam client crash > > > > While you're right, using noborder is pretty awesome anyway.

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
While you're right, using noborder is pretty awesome anyway. Makes alt-tab almost instantaneous. On Mon, Mar 9, 2009 at 12:02 PM, Saint K. wrote: > No, that's what we call a 'workaround', not a fix. > > Saint K. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailt

Re: [hlds] OGSRCON

2009-03-09 Thread Dustin Wyatt
Andrew Simpson shared this on the list awhile back: http://aiusepsi.co.uk/sourcercon.zip Command line rcon access. On Mon, Mar 9, 2009 at 8:29 AM, Kveri wrote: > You can write it, or ask someone to write it. > > Kveri > > Paranoia wrote: > > OGS Rconsends console commands to hlds or hlds:s

Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-28 Thread Dustin Wyatt
quot;equip" like 10 times for every weapon, and it would just stay on the > > >> unlockable weapon. I guess every time steam friends goes down, you > need > > to > > >> restart steam to change your unlocks :/ > > >> > > >> 2009/2/28 Dust

Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Dustin Wyatt
te: > > > I had this issue with my unlocks, but restarting steam/TF2 fixed it. I > > haven't noticed a server-wide issue, though i do know if the server > > loses its steam connection it sometimes needs a full reboot to reclaim it > > > > - Neph > > > &g

[hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Dustin Wyatt
We've got some players who are unable to use unlocks on our server but have no problems on others. I swear I saw this talked about in the last couple days, but with all the noise about achievements I can't find it. Dustin ___ To unsubscribe, edit your

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Dustin Wyatt
I haven't posted on this issue yet, but I just have to chime up. I think the idea behind the plugin is kinda dumb. I also think that no one is being forced to use it, and attacking msleeper for it isn't helpful. If his idea is so dumb, no one is going to use his plugin...no need for a bajillion

Re: [hlds] steam server list

2009-02-17 Thread Dustin Wyatt
You realize you replied to an email from Dec 2006? :D On Sun, Feb 15, 2009 at 11:31 PM, DogGunn wrote: > Yeah, it's still happening to me... FOR GOOD JUSTICE. > > On Thu, Dec 21, 2006 at 1:56 AM, Affordablegameservers.com < > dex...@dexionworld.org> wrote: > > > > > Anyone else notice very few

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-12 Thread Dustin Wyatt
x27;t matter :) > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com > > ] On Behalf Of Dustin Wyatt > > Sent: Wednesday, February 11, 2009 6:45 PM > > To: Half-Life dedicated

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-11 Thread Dustin Wyatt
"gotten valve to acknowledge that it exists" How do you know you and others drumming up noise has anything to do with Valve's comments on the matter? On Tue, Feb 10, 2009 at 9:53 AM, Karl Weckstrom wrote: > > As much as people have criticized the methods that some of us have used to > get val

Re: [hlds] tv_autorecord and demo path

2009-02-04 Thread Dustin Wyatt
If you have access to your server it should be a simple thing to write a script that auto-renames the dem files with their creation date/modified date/whatever-date-you-want. On Wed, Feb 4, 2009 at 2:05 PM, Kaspars wrote: > Hi there! > > Is it possible to set a path for auto recorded demo files

Re: [hlds] Win32/Linux hldsupdatetool update released

2009-01-29 Thread Dustin Wyatt
You realize you're replying to posts from 2007? :p On Thu, Jan 29, 2009 at 9:41 AM, wrote: > No issues here, but we always explicitly specify the path > >> -Original Message- >> From: hlds-ad...@list.valvesoftware.com [mailto:hlds- >> ad...@list.valvesoftware.com] On Behalf Of LDuke >

Re: [hlds] SRCDS/TF2 Disconnects [Again]

2009-01-26 Thread Dustin Wyatt
As far as I'm aware, the issue that has been discussed at length and to death is the disconnect at map change. On Mon, Jan 26, 2009 at 12:00 AM, Darren Gordon wrote: > This issue has been discussed at length and to death. The latest is that > it's supposed to be fixed with the next update. > > >

[hlds] hldsuptatetool hates me

2009-01-06 Thread Dustin Wyatt
OS: Win2k3 Server Command: HldsUpdateTool.exe -command update -game tf -dir d:\tf2 Result: Checking bootstrapper version ... Updating Installation Failed to create directory d:\tf2/orangebox\tf\materials\logo, Win32 Error 2 "Th e system cannot find the file specified." Steps tried to resolve p

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-01 Thread Dustin Wyatt
Had this happen to me last night. Only me and one other guy on our TF2 server. As soon as we got disconnected I connected to the server via RDP (Win 2k3 server) to check out the console. No error messages or anything. It was like the console was just stuck. After a few more seconds the console

Re: [hlds] rss

2008-12-05 Thread Dustin Wyatt
http://www.mailbucket.org/ or google for "email to rss" On Fri, Dec 5, 2008 at 8:14 AM, Neal Daringer <[EMAIL PROTECTED]> wrote: > is there an rss version of this list? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, ple

Re: [hlds] hlds Digest, Vol 10, Issue 1

2008-12-01 Thread Dustin Wyatt
This post has won. It solved my problems with L4D disconnecting people. Thanks! On Mon, Dec 1, 2008 at 3:32 PM, Ian <[EMAIL PROTECTED]> wrote: > got plumbers taking toilet out late morning thursday busy wednesday ___ To unsubscribe, edit your list pre

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
p of your server? with all the stuff for servers and what >> not for admining a server just seems odd not to have anything but a >> default server with only rcon access to take care of stuff. >> >> Kitteny Berk wrote: >> > Yup, I'm seeing the same, vanilla servers, 10-2

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
D'oh. On Sun, Nov 30, 2008 at 1:46 PM, Nicholas Hastings <[EMAIL PROTECTED]> wrote: > "Why? The OP didn't say it was TF2. " > > Look at the subject... > > > Dustin Wyatt wrote: >> Why? The OP didn't say it was TF2. >> >> Reg

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
Why? The OP didn't say it was TF2. Regardless, I get this on TF2 occasionally (since..well forever) and I also get it on L4D somewhat more frequently. The TF2 server is running SM, but the L4D servers aren't running anything. So unless this is a symptom of two separate problems (entirely possib

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
We get something similar on my completely vanilla servers. Rarely does the countdown get to 30 seconds, but we'll get the lost connection message for 10-20 seconds... On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch <[EMAIL PROTECTED]> wrote: > Hi > > Sometimes when my server changes from one

Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Dustin Wyatt
I own the server. On Sat, Nov 29, 2008 at 12:37 PM, Tom Richardson <[EMAIL PROTECTED]> wrote: > Who's your hosting with, could they be limiting it? Or is it your own? > > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]> > >> That's the thing, I don't set

Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Dustin Wyatt
tch to 8 when you load a vs map. You may have > director_no_human_zombies set to 1. This prevents people choosing infected. > If you do try setting it to 0. > > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]> > >> So, as far as I can tell there's not a way to do this. >

[hlds] L4D Exclusive...change from campaign to vs

2008-11-28 Thread Dustin Wyatt
So, as far as I can tell there's not a way to do this. Since you connect right to the server instead of using the lobby, the closest thing you can do is do something like "changelevel l4d_vs." The problem with that is that only four people can still connect. What's the appropriate way to han

Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-28 Thread Dustin Wyatt
They're probably/possibly related since both the rank/number of players served and the steam group servers stuff has to be served by the Steam servers. On Fri, Nov 28, 2008 at 8:53 AM, Tom Richardson <[EMAIL PROTECTED]> wrote: > Hang on though... this relates to the listing of Steam Group servers

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread Dustin Wyatt
Hey, you stole my server.cfg! On Wed, Nov 26, 2008 at 5:22 PM, 1nsane <[EMAIL PROTECTED]> wrote: > Here is the complete server.cfg that I am using for my server: > > hostname "name" > rcon_password "rconpass" > sv_steamgroup # > > It works just fine and is full most of the time. > ___

Re: [hlds] Email trimming WAS Lame Bitching

2008-11-26 Thread Dustin Wyatt
2.imageshack.us/img222/3210/gmailwh3.jpg > > 2008/11/26 William Stillwell <[EMAIL PROTECTED]> > >> Outlook does that too :-) >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt >&

Re: [hlds] Email trimming WAS Lame Bitching

2008-11-26 Thread Dustin Wyatt
And I forgot to include the screenshot I was going to share: http://www.contriving.net/ftpd/gmail.JPG Also, you guys on the digest mess up the thread formatting with your inconsistent subject lines! :D On Wed, Nov 26, 2008 at 12:33 PM, Dustin Wyatt <[EMAIL PROTECTED]> wrote: > The

Re: [hlds] Email trimming WAS Lame Bitching

2008-11-26 Thread Dustin Wyatt
The number of emails is lower, but you have to scroll through EVERY email rather than just reading the threads that interest you, correct? If you subscribe to the regular version Gmail groups each thread and you can just skip reading the threads you don't care about...like I do with the three in-p

[hlds] Complaint about L4D steam group server and steam maintenance

2008-11-25 Thread Dustin Wyatt
I was just enjoying a game of L4D (and doing quite well) on one of our steam-group-only servers. Steam server went down for routine maintenance and we get disconnected from the server and can't join again. I'm assuming this is because Steam doesn't have any way to know if I'm in the steam group w

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Dustin Wyatt
QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > Left4dead servers are very much easier to run than other source servers, as > so much is decided runtime by the matchmaking system... set your IP and > port, edit the motd and host files, and set a custom

Re: [hlds] Windows 2008

2008-11-24 Thread Dustin Wyatt
Hmm, we may be talking about different dialogs, but I often get a crash dialog even with -nocrashdiag on my servers running Win2k3. Irritating, but I haven't yet found a way to keep them from appearing. On Mon, Nov 24, 2008 at 4:08 AM, Olly <[EMAIL PROTECTED]> wrote: > There is a big problem wit

Re: [hlds] TF2 Hacker

2008-11-21 Thread Dustin Wyatt
land > you in jail for a few months or so (contempt of court even), they should > never be let loose since they will just do it again. > > That is the logic I see you presenting. I think (and thankfully, society > agrees with me) that you are using flawed logic. Either that or I'

Re: [hlds] TF2 Hacker

2008-11-21 Thread Dustin Wyatt
or. Banning people who cheated in other engines will >> suffice in the mean time. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt >> Sent: Thursday, November 20, 2008 3:04 PM >> To: Half-Lif

Re: [hlds] TF2 Hacker

2008-11-20 Thread Dustin Wyatt
That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt <[EMAIL PROTECTED]> wrote: > If you hack on one engine, you're likely to hack on another. Ev

Re: [hlds] TF2 Hacker

2008-11-20 Thread Dustin Wyatt
If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells <[EMAIL PROTECTED]> wrote: > That's a stupid idea. Hey, I'm vac banned on the HL1 engin

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-20 Thread Dustin Wyatt
I would be interested in this as well. On Thu, Nov 20, 2008 at 2:18 AM, Brad <[EMAIL PROTECTED]> wrote: > I'd love to get a Valve response on this. This functionality has to be in > the works, it's too important not to be. > > On Wed, Nov 19, 2008 at 4:09 PM, Mike Stiehm <[EMAIL PROTECTED]> wro

Re: [hlds] L4D dedicated server config guide

2008-11-19 Thread Dustin Wyatt
Thanks. I just don't have time to keep up with these hundreds of posts about configuring this! On Tue, Nov 18, 2008 at 1:33 PM, Steve <[EMAIL PROTECTED]> wrote: > Hey guys! > > I updated my L4D config guide with lots of info about forking and co-op / > versus modes. (this is turning into a monste

Re: [hlds] remove me from your list please

2008-11-18 Thread Dustin Wyatt
Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide <[EMAIL PROTECTED]> wrote: > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL

Re: [hlds] hey!

2008-11-06 Thread Dustin Wyatt
Hey! look at the bottom of every email you receive from this mail list. On Thu, Nov 6, 2008 at 10:59 AM, <[EMAIL PROTECTED]> wrote: > sorry but i don't wanna have more mail's. > > thank you. > ___ > To unsubscribe, edit your list preferences, or view t

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Dustin Wyatt
]> wrote: > >> I really wonder where this difference in CPU load comes from... >> >> Our config: >> Intel Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a core. >> Tick 66, FPS ~250. >> >> Cheers, >> >> -----Original Message---

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Dustin Wyatt
Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and one server, full, averages around 25% of one core and the highest it spikes is at around 45%. On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote: > perfmon.exe :) > > Early on I set up a few days worth of logging

Re: [hlds] Dedicated server/colo hosting

2008-10-23 Thread Dustin Wyatt
This is actually something I've been looking into. On Wed, Oct 22, 2008 at 6:37 PM, DontWannaName! <[EMAIL PROTECTED]> wrote: > You can try non game hosting dedicated servers like softlayer, 100% internap. > > > > - Original Message > From: Derek Denholm <[EMAIL PROTECTED]> > To: Half-Lif

Re: [hlds] Dedicated server/colo hosting

2008-10-23 Thread Dustin Wyatt
Midwest/Canada On Wed, Oct 22, 2008 at 5:31 PM, Derek Denholm <[EMAIL PROTECTED]> wrote: > > It would help a lot if you can tell us what location you are aiming for? ___ To unsubscribe, edit your list preferences, or view the list archives, please visi

[hlds] Dedicated server/colo hosting

2008-10-22 Thread Dustin Wyatt
Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency...

Re: [hlds] Custom maps and server popularity

2008-10-02 Thread Dustin Wyatt
gt; understand school is a big portion of life (hell, I do it myself.) You >> just have to make sure to balance the community's needs. Variety, >> quality, and playability are what you're looking for. >> >> Dustin Wyatt wrote: >> > I'm constantly struggl

[hlds] Custom maps and server popularity

2008-10-02 Thread Dustin Wyatt
ut. Has anyone struck a good balance on this? Is it possible to run a constantly full server that has a mix? -Dustin Wyatt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Server browser shenanigans

2008-09-21 Thread Dustin Wyatt
e amount of traffic it will appear to >>>> slow down or halt, which is why it's recommended to set your connection >>>> to a low level. Setting the bandwidth lower shouldn't give you any "lag" >>>> in anything dealing with Steam. >&g

Re: [hlds] Server browser shenanigans

2008-09-20 Thread Dustin Wyatt
27;s > different from the locked rate it will change it back. > qUiCkSiLvEr > > > > - Original Message - > From: "Dustin Wyatt" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Saturday, September 20, 2008 9:08 AM > Subject: [hl

[hlds] Server browser shenanigans

2008-09-20 Thread Dustin Wyatt
Ok, take a look at this pic: http://www.smackcentral.net/files/server_count.jpg I refreshed the desktop server browser and then immediately refreshed the in-game server browser. No matter how many times I do this, the in-game browser always returns many more servers than the desktop version. Wh

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Dustin Wyatt
Can SourceRSC run on the game server and FTP content to a remote sv_download server? The readme seems to imply it doesnt function in this manner. On Tue, Sep 9, 2008 at 6:00 PM, Alan Huseby <[EMAIL PROTECTED]> wrote: > Check out SourceRSC http://www.brainless.us/downloads.aspx?cid=1 > > It

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Dustin Wyatt
;p On Thu, Aug 28, 2008 at 1:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > Do you have SourceTV running by chance? I've complained before about how srcds chugs massive amounts of CPU, but now that I've enabled SourceTV it's gotten absolutely absurd. Here is my server idling, while

Re: [hlds] The new tagging system

2008-08-21 Thread Dustin Wyatt
Well, didn't the same argument hold for people bypassing the Custom Tab? On Wed, Aug 20, 2008 at 10:36 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > There's no more incentive to lie about your server. People who lie > will just get players that join looking for something they don't > provide, wh

Re: [hlds] The new tagging system

2008-08-20 Thread Dustin Wyatt
That's the problem with "vanilla". I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > and why isnt it vanilla? because it goes to 25/24 when someone with a > reserved slot joins? or that it ha

Re: [hlds] Any good web based bandwidth graphs?

2008-08-13 Thread Dustin Wyatt
Yeah, I use cacti as well. I plot cpu usage, I average all the connected players pings and plot that, bandwidth, etc... On Wed, Aug 13, 2008 at 3:56 PM, Chris Staley <[EMAIL PROTECTED]> wrote: > http://www.cacti.net/ :P > > Mike Stiehm wrote: >> I'm looking for a good bandwidth monitoring app tha

Re: [hlds] New TF2 Crash

2008-08-03 Thread Dustin Wyatt
Yes, I concur. Thanks... On Sun, Aug 3, 2008 at 12:38 AM, chillicane <[EMAIL PROTECTED]> wrote: > thanks for letting us know about this, also thanks for the Sourcemod plugin, > works great. > > On Sun, Aug 3, 2008 at 1:20 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > >> It's not a metamod plugin. It

Re: [hlds] SourceTV

2008-08-01 Thread Dustin Wyatt
I dont know what more confirmation you want. It hasn't been fixed. On Fri, Aug 1, 2008 at 6:02 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > I believe it has, actually. I haven't seen it recently. If anyone can > confirm it is still happening, I have a plugin that fixes it.

Re: [hlds] SourceTV

2008-08-01 Thread Dustin Wyatt
No it hasn't. On Fri, Aug 1, 2008 at 8:04 AM, Procyon <[EMAIL PROTECTED]> wrote: > Does anyone who run sourcetv know if the bug where players who tried to > join a gameserver were directed to the sourcetv port erroneously has > been solved? > > ___ > To

Re: [hlds] Sourcetv and DoD:S

2008-07-27 Thread dustin . wyatt
The bug where when you favorite TF2 servers with SourceTV being added as "0.0.0.0" or as the ip:port of the SourceTV instead of the TF2 server is STILL present after months of patches... On 7/26/08, James McKenna <[EMAIL PROTECTED]> wrote: > Neon, > > We use it to spectate reported cheaters. It al

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread Dustin Wyatt
> To: "'Half-Life dedicated Win32 server mailing list'" > > Subject: Re: [hlds] Suggestion: Independant PFF Voicecom channelPointless, > people can still mic-spam without using voice_inputfromfile > -Original Message- > From: [EMAIL PROTECTED] > [ma

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread Dustin Wyatt
e > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt > Sent: Wednesday, July 23, 2008 10:59 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Suggestion: Independant PFF Voicecom channel > > Th

Re: [hlds] TF2 Stats Service

2008-07-23 Thread Dustin Wyatt
This is very true, but pointing out the good features of what is available is only going to help him develop something that stands out... On Wed, Jul 23, 2008 at 5:40 AM, Frazer Smith <[EMAIL PROTECTED]> wrote: > There is no doubt that PS and hlstatsX are good stats applications - but I > would m

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread Dustin Wyatt
This sounds like an awful lot of work for a very small minority of people. I can honestly say I've NEVER seen (heard?) anyone on my sever trying playing music for a "shared experience". There's already an SM plugin (http://forums.alliedmods.net/showthread.php?t=72227) that blocks use of HLSS and

Re: [hlds] TF2 Stats Service

2008-07-22 Thread Dustin Wyatt
This was touched on already, but PS already has experimental streaming support and 3.2 will have official support. This SM plugin works well for in-game stats: http://forums.alliedmods.net/showthread.php?t=69102 I got tired of keeping both HLstats and Psychostats running, and since PS is more fu

Re: [hlds] Cacti Rcon Data Collection

2008-07-18 Thread Dustin Wyatt
I just wanted to reply to this somewhat older message and thank Neph for the info. I'd kinda sorta thought about doing something like this in the past but never got around to it. This message gave me a kick in the rear and now I'm working on tracking all sorts of info. SoThanks! On Sun, Ju

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-10 Thread Dustin Wyatt
It was pretty obvious he was talking to JDoc, as that was the person he quoted last...not you. On Thu, Jul 10, 2008 at 6:00 PM, dan <[EMAIL PROTECTED]> wrote: > Forget it ive fixed it my self you wont hear from me again and im not gonna > say what i have done > > -Original Message- > Fro

Re: [hlds] when will these be fixed?

2008-07-10 Thread Dustin Wyatt
So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: > Sentries tracking through walls should not be fixed. The engineer is already > the worst character right now, the sentries are too

Re: [hlds] taunts not working

2008-07-09 Thread Dustin Wyatt
I just noticed the disguised spy taunt issue just last night. On Wed, Jul 9, 2008 at 6:32 AM, Saint K. <[EMAIL PROTECTED]> wrote: > Maybe this is related to what we see at Linux; > > A disguised spy can now taunt, but doesn't move. > Medic only does one scream while taunting. > > Taunts seem to

Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-14 Thread Dustin Wyatt
I've just noticed this on windows myself. I changed the location of where I keep my hldsupdatetool, but kept using the same command line. I've now got: C:\GameAdmin\HLDSUpdater\hldsupdatetool.exe I run from that directory: HldsUpdateTool.exe -command update -game tf -dir c:\valve That command n

Re: [hlds] Team Fortress 2 Update Released

2008-05-10 Thread Dustin Wyatt
I experience this sometimes as well. -Dustin On Sat, May 10, 2008 at 12:51 AM, George Devgru Seal <[EMAIL PROTECTED]> wrote: > I haven't played Goldrush enough to tell if I experience this, but I do > experience something similar with the radar for the flag in 2fort being > broken (flag is on br

Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread Dustin Wyatt
Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at 1:4

Re: [hlds] Team Fortress 2 Update Available

2008-05-04 Thread Dustin Wyatt
The only thing I'm running is BM .63B... On Sat, May 3, 2008 at 7:06 PM, JDoc0512 <[EMAIL PROTECTED]> wrote: > here I'll help you guys out > > BeetlesMod v0.0.0.63B, MetaMod:Source v1.6.1.671, SourceMod v1.0.1.2114 > > not even a single crash since the goldrush update > > > scummy <[EMAIL PR

Re: [hlds] Team Fortress 2 Update Available

2008-05-03 Thread Dustin Wyatt
I've had several as wel... -Dustin On Sat, May 3, 2008 at 12:09 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Ive had a few crashes since this latest update while running goldrush, > where do I send my dump files? > > > > Steve wrote: > > The update doesn't appear to be required, my serve

Re: [hlds] Command line rcon tool

2008-05-02 Thread Dustin Wyatt
Andrew, this tool has really been useful to me. I appreciate your efforts. Anyway to pass commands that require double quotes? For example Beetlesmod bm_task requires a format like so: bm_task "19:00" "changelevel ctf_2fort" -Dustin On Wed, Apr 23, 2008 at 4:43 PM,

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Dustin Wyatt
gt; > > I agree. Aside from the unlock_all thing, I think it was a good patch. > > Bitching because people are screwing around is silly, they'll get over > > it. > > > > - Neph > > > > On Wed, Apr 30, 2008 at 4:09 PM, Dustin Wyatt <[EMAIL PROTECTED

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Dustin Wyatt
After the disaster that was the release, I'm quite liking the update. I dont care about the medic achievements one way or another, and all the morons running around as medic will die out before too long. Goldrush is cool. Fantastic job, Valve. (Except for the release disaster) -Dustin On Wed,

Re: [hlds] Win32 Team Fortress 2 Server Update Released

2008-04-29 Thread Dustin Wyatt
Disabled beetlesmod. Everything working fine now. -Dustin On Tue, Apr 29, 2008 at 10:09 PM, Fudgstu <[EMAIL PROTECTED]> wrote: > I'm running Mani mod...it's running, but now, everyone keeps getting moved > to spec randomly. > > > > > On Tue, Apr 29, 2008 at 10:07 PM, Don Williams <[EMAIL PROTE

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Dustin Wyatt
I sometimes get up to a dozen or so players. -Dustin On Tue, Apr 29, 2008 at 9:03 PM, scummy <[EMAIL PROTECTED]> wrote: > Installed the 2nd update made in a vanilla server and as soon as the 2nd > player connects it crashes. > > W2K Server > > > > - Original Message - > From: <[EMAIL

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Dustin Wyatt
Still crashtastic... On Tue, Apr 29, 2008 at 9:01 PM, StrontiumDog <[EMAIL PROTECTED]> wrote: > Yep...still crashing *sigh* > > 2008/4/29 James McKenna <[EMAIL PROTECTED]>: > > > > > Also grabbed the new update and crashing hard. Server 2k3 > > > > On Tue, Apr 29, 2008 at 6:54 PM, YankeeDe

  1   2   >