I can't get anything with sourcemod or metamod to run. Off with both
-Original Message-
From: Todd Pettit
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 26 Oct 2012 21:38:03
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing
After todays update none of my servers supporting replays record anymore... It
complains about the local_filerserver_path. These have been working for a long
time prior. Also any server with replay crashes on map change when it tries the
kick "Replay"
I hope I'm not alo
Thanks for all the helpful tips. I'll be moving to a single install with
dedicated log/sourcemod/config folders.
GE
-Original Message-
From: Kit Parenteau
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 06 Sep 2012 19:37:12
To: Half-Life dedicated Win32 server mailing
update before starting the other update?
On 9/5/2012 8:46 AM, GE wrote:
> Recently I've added symlinks on my TF2 servers to save space and reduced
> bandwidth on updates, however this does not seem to help when using
> hldsupdatetool.
>
> At this point only the "map
a symlink somewhere else?
Windows server 2008r2
Thanks,
GE
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I lost matchmaking yesterday evening, it appears that the servers lost
authentication and the only way to fix it is to reboot the server.
Is there no way to re-establish authentication with out restarting?
GE
-Original Message-
From: Slugsoc
Sender: hlds-boun...@list.valvesoftware.com
Since the Aug 21st update I've been getting crazy stuck messages on my bot
servers that previously had no issues.
"L 08/24/2012 - 08:48:59: "DeadHead<597>" stuck (position "-5.79
2424.03 -25.03") (duration "8.71") L 08/24/2012 - 08:48:59:path_goal (
"137.50 2075.00 -59.39" )"
This happens
bots.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE
Sent: Wednesday, August 22, 2012 2:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] MvM Visible player count hopping.
I have a few MVM servers up and ru
I have a few MVM servers up and running, thankfully I was not effected as many
were over the weekend.
However after yesterdays update my HLstatsx:ce keeps getting player count
spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's
not really causing any issues that have c
9 matches
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