Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread GE
I can't get anything with sourcemod or metamod to run. Off with both -Original Message- From: Todd Pettit Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:38:03 To: Half-Life dedicated Win32 server mailing list Reply-To: Half-Life dedicated Win32 server mailing

[hlds] Replays and server crash on level change

2012-09-06 Thread GE
After todays update none of my servers supporting replays record anymore... It complains about the local_filerserver_path. These have been working for a long time prior. Also any server with replay crashes on map change when it tries the kick "Replay" I hope I'm not alo

Re: [hlds] Windows Server and symbolic links

2012-09-06 Thread GE
Thanks for all the helpful tips. I'll be moving to a single install with dedicated log/sourcemod/config folders. GE -Original Message- From: Kit Parenteau Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 06 Sep 2012 19:37:12 To: Half-Life dedicated Win32 server mailing

Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread GE
update before starting the other update? On 9/5/2012 8:46 AM, GE wrote: > Recently I've added symlinks on my TF2 servers to save space and reduced > bandwidth on updates, however this does not seem to help when using > hldsupdatetool. > > At this point only the "map

[hlds] Windows Server and symbolic links

2012-09-05 Thread GE
a symlink somewhere else? Windows server 2008r2 Thanks, GE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] 0 Players, then Matchmaking stops working

2012-08-26 Thread GE
I lost matchmaking yesterday evening, it appears that the servers lost authentication and the only way to fix it is to reboot the server. Is there no way to re-establish authentication with out restarting? GE -Original Message- From: Slugsoc Sender: hlds-boun...@list.valvesoftware.com

[hlds] Bots stuck spamming console

2012-08-24 Thread GE
Since the Aug 21st update I've been getting crazy stuck messages on my bot servers that previously had no issues. "L 08/24/2012 - 08:48:59: "DeadHead<597>" stuck (position "-5.79 2424.03 -25.03") (duration "8.71") L 08/24/2012 - 08:48:59:path_goal ( "137.50 2075.00 -59.39" )" This happens

Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread GE
bots. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE Sent: Wednesday, August 22, 2012 2:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] MvM Visible player count hopping. I have a few MVM servers up and ru

[hlds] MvM Visible player count hopping.

2012-08-22 Thread GE
I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have c