I'm noticed similar reactions with rockets, demoman charges, and
pipebombs/stickybombs. It's rather annoying, glad to know I'm not the only
one noticing strange behavior.

On Mon, Jan 30, 2012 at 9:02 PM, brandon johnson <pirate...@gmail.com>wrote:

> Over the past month I've noticed some bizarre physics behavior on my
> server, namely rocket explosions seem to be launching people further than
> expected. Here's a video detailing exactly what i mean:
> http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is
> launched far over the shed on harvest.
>
> The only mod on the server is sourcemod, and we've seen the problem with a
> default server.cfg file. All of the relevant variables I've found still
> seem to be set to their default. After restarting the server, everything
> seems normal but as maps change it seems to build up to excessive levels.
>
> Is this an issue anyone has experienced or knows how to resolve?
>
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