Re: [hlds] "Got Bandwidth?

2017-01-20 Thread John Irwin
Man, I remember 2003 like it was just over a decade ago. I think I was on dial-up then. On 20 January 2017 at 13:47, Weasels Lair wrote: > LOL just found this old news release on Steam, wow remember when Valve > needed communities and 3rd-parties? > >

Re: [hlds] Where VALVe (and other developers) went wrong - an analysis on Quickplay-alike systems

2016-06-17 Thread John Irwin
Very reasonable video, Heartily agree with a lot of it. Favorited it (which incidentally means 4.5K people on twitter may see it too). Tempted to check out SpA this weekend too. GHLF Agro On 17 June 2016 at 14:11, Saint K. wrote: > Hi all, > > I'd just like to point

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread John Irwin
@E. Olsen +1 to you and to @Weasels' response. Very well written. In many ways quite refreshing to hear such a well constructed argument about a topic we're all very familiar. The linked UI, as an example, serves its purpose. No point getting into the grit of what it should look like since

Re: [hlds] Mandatory TF2 update coming

2014-12-08 Thread John Irwin
I see how you didn't say this wasn't end of the line this time. Agro On 9 Dec 2014 00:39, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your

Re: [hlds] Guys, I Need Help Purchasing a Windows Firewall to Stop DDOS Attacks

2014-11-06 Thread John Irwin
Short and tall is that you're looking at a much bigger bill than you were probably thinking. We recently did a charity event, and in expectation of trouble our sponsors put the server behind a DDoS-proof firewall. Had we have rented it rather than been given it for a day we were told the server

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread John Irwin
Tough call to use that as an example here. As a celeb STAR_ is the reason people would be playing on the server. Soon as he leaves so would they. On 26 Jun 2014 14:52, Lucas Wagner lgwag...@gmail.com wrote: STAR_ has a video where he is demoing the Tide Turner where this apparently happened.

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread John Irwin
It would be a more realistic solution to switch quickplay settings to community servers after 3-4 hours of playing time. This far from the worst suggestion I've seen. Perhaps aim for a seemless solution where by community servers wasn't even a choice during the first few hours of gameplay,

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread John Irwin
Thanks Ross. Have bookmarked and will get back to you if issues found (not expecting any). Fletcher, what are the implications of linking to a single user? Should I register a new steam account for this? What if one of my admins creates the connection and it links to his account then he leaves

Re: [hlds] DDOS attacks against game servers

2014-02-05 Thread John Irwin
Ariel, If you were looking for a simple, install this mod type of answer then you're way off. DDoS attacks are by their nature a network issue so you'll need a network solution. Nomaan had it right with buy a server with DDoS protection. These services exist and most companies offering it will

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread John Irwin
Quickplay isn't actually designed to fill servers, community or otherwise. It's designed to provide a fun experience for new players who just want to play the game they've spent hours downloading. If you look at QP from the perspective of a brand new user this change is the right thing to do. They