Re: [hlds] Delist

2010-05-16 Thread Kornelijus Survila
The malicious servers can still query master servers to find out if they are blacklisted though :( On Mon, May 17, 2010 at 12:51 AM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote: > What? You mean a message malicious servers could detect and then > auto-startup a new malicious redirect se

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Kornelijus Survila
Yeah, why would you even use Mani? On Sun, Feb 21, 2010 at 7:47 PM, Jeff Sugar wrote: > Better response: Why would you possibly use Mani? :/ > > > On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov > wrote: > > > http://downforeveryoneorjustme.com/ > > > > On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenm

Re: [hlds] GSP Hosting Questions

2010-02-19 Thread Kornelijus Survila
http://www.branzone.com/specials.php $32 for 32slots, just don't get the 128 fps server; I know someone who uses branzone and they say its ok On Fri, Feb 19, 2010 at 9:54 PM, Mark Gunnett wrote: > So, My clan right now runs all of our game servers off of a d

Re: [hlds] TF2 Long Map Change

2010-02-16 Thread Kornelijus Survila
1-2GB of ram per a server? Our tf2 servers never go above 500MB allocated (350~ is in use), and they are stock maps with long uptimes (around 1 mins) :p Running debian. Cannot say the same thing about L4D(2) servers though. They like ram. On Sun, Feb 14, 2010 at 11:40 PM, 1nsane <1nsane...@gm

Re: [hlds] Php echo server vars (hostname, players, etc)

2010-02-14 Thread Kornelijus Survila
http://developer.valvesoftware.com/wiki/Server_queries#Implementations On Mon, Feb 15, 2010 at 12:44 AM, Jake Eisenman wrote: > Hey all > Does anyone know of a PHP or similar script to grab variables from a > server like hostname, maxplayers, current players and possibly names > of players online

Re: [hlds] Stable Server FPS

2010-02-12 Thread Kornelijus Survila
-_- why are so many people OCD about fps drops that don't affect gameplay? On Fri, Feb 12, 2010 at 10:25 PM, Steven Crothers wrote: > You don't need the FPS to change. Going from 500-450 will not change any > gameplay (like you stated). Tossing more CPU at the situation will only > lead > to les

Re: [hlds] Team Fortress 2 Update Available

2010-01-27 Thread Kornelijus Survila
Fixed stickies being destructible before they're stuck to something. >:( On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Added 3 new hats that can

Re: [hlds] tf2 higher cpu usage

2009-12-19 Thread Kornelijus Survila
server specs? 10%-20% cpu usage with 8 full servers is too unrealistic -k On Sat, Dec 19, 2009 at 2:47 AM, Tyler Burban wrote: > Any one else noticing a higher cpu usage with the latest update? Running > win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing > floor servers. N

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Kornelijus Survila
all servers work here fine, had to disable medipacks plugins also. -k On Thu, Dec 17, 2009 at 9:09 PM, Shizzle Nizzle wrote: > looks like they fixed it or something. finally started working after the > 4th > update lol. for us. > > On Thu, Dec 17, 2009 at 8:55 PM, Don Williams wrote: > > > I'm