On Wed, Aug 31, 2005 at 01:31:34PM -0700, Ook wrote:
> Once upon a time I saw how you could do this, and I think it was in
> mapcycle.txt
>
> mymap /mp_timelimit/45
>
> Or something like that. Can someone confirm/deny/explain if this is possible
> and how it's done? I run some maps that take a whil
On Mon, May 30, 2005 at 04:33:49PM -0700, Clayton Macleod wrote:
> I don't know why this has to be stated so many times, it affects MORE
> than just the SKY. And in all this time of asking the same question
> over and over and ignoring the answers you could have SEEN FOR
> YOURSELF what is changed
On Mon, 18 Apr 2005 11:58:12 -0400, StealthMode <[EMAIL PROTECTED]> wrote:
There existed in June-July of last year a hack that worked sort of like no
steam, except it leeched steamids, and spammed them to the server and master
server, thus rendering many "you are logged in at another computer" mess
I'm not commeting on steambans here.
On Sun, Apr 17, 2005 at 01:09:51PM -0400, StealthMode wrote:
> Hacker a goes on a server with "nosteam" hacks. He gets legitimate player
> A's steamed in his generator. Legitimate player A happens to play on
> steambans.con servers. Well the hacker is in pub A
On Thu, Mar 31, 2005 at 11:33:24AM -0500, StealthMode wrote:
> Regarding the unique identifier method. An alternate would be (for intel
> hacks users anyway) to use the serial # on the cpu itself to initiate the
> ban. I don't know about you fellas, but I don't think most hax0rz would want
> to rep
On Sun, 27 Mar 2005 11:12:07 +1000, Whisper <[EMAIL PROTECTED]> wrote:
All CS 1.6 and CS Source Demos
Don't know about other mods, but suspect the same problem for them too!
TFC demos are working fine (except for the voice_speex problem still).
Maarten
__
On Tue, Mar 01, 2005 at 01:16:34AM +1100, Whisper wrote:
> Just for that I'm going to top post, so there!!
Yes I have somewhat given up hope on convincing people of that. Perhaps
I should switch to the equally hopeless causes of trying to get people
to trim posts, or not using the reply button to
On Sun, Feb 27, 2005 at 01:14:35PM +1100, Whisper wrote:
> The communications between HLDS and yourself are done using UDP packets
>
> It is the sort of thing you ought to know BEFORE you start fooling
> around with packet sniffers.
Source uses TCP for it's RCON communications.
The sort of thing
On Wed, Jan 19, 2005 at 12:42:11PM +0100, Agent 001Fox wrote:
> My banned.cfg goes wild everytime an Admin bans someone.
> The banned.cfg had over 300 SteamID's in it, but now it reduces to 147 ID's.
>
> If I empty the banned.cfg before I start the server, they all come back
> again as soon as anyo
On Thu, Jan 13, 2005 at 02:03:50AM -0500, [EMAIL PROTECTED] wrote:
> The proper switch is +port 27016
That will work, but..
On Fri, Dec 17, 2004 at 05:24:43PM -0800, Alfred Reynolds wrote:
> Also note that the correct syntax for specifying the ip and port to bind
> to for the server now is:
On Wed, Jan 12, 2005 at 07:12:09PM -0500, [EMAIL PROTECTED] wrote:
> And perhaps you did not take the time to see the intention of this list.
Yes, I've also tried that before, but perhaps it is just hopeless. You
just helped prove that. ;-)
/me will shut up now in this thread
Maarten
--
A: Beca
On Wed, 12 Jan 2005 20:43:57 -, Tony <[EMAIL PROTECTED]> wrote:
Great selling pun pitty you site dont work lmfao
Perhaps you did not take the time to read the line just below the url?
www.lotgaming.com
(site going up later this week)
Maarten
--
A: Because it fouls the order in which people norm
On Fri, Jan 07, 2005 at 07:12:04AM +0100, Maarten van der Zwaart wrote:
> It still works here, but I don't have any spaces in my steam path. Could
> that be the problem for you?
Never mind, I probably already had the fix, my mail seems to be a bit
slow so I did not see the announ
On Fri, 7 Jan 2005 13:52:56 +1000, David Harrison <[EMAIL PROTECTED]> wrote:
The update made to Steam seems to have stopped things like:
"C:\Program Files\Steam\Steam.exe" -applaunch 10 +connect ip:port
from working properly now - anyone else having that problem?
(A bit offtopic for this list?)
It
On Thu, Jan 06, 2005 at 11:48:21AM +1100, Andrew Armstrong wrote:
> Even if it does not know what gameid it is, that is so trivial coding wise,
> that support for that could be added in 30 seconds.
In another mail I mentioned that could be a workaround until a proper
fix has been developed. But di
On Thu, 6 Jan 2005 03:29:23 +1100, Whisper <[EMAIL PROTECTED]> wrote:
Mike, (and many of you for that matter) I am reliably informed that
some of the problem with countering NO-STEAM lies directly with
Windows and from the explanations I have received from very skilled
programmers, extremely plausa
On Thu, 6 Jan 2005 01:11:30 +1100, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
I dont want to get into an argument, but heres a response for:
I don't think hlds/srcds knows which game it is running, but only the
engine and the name of the mod directory. Somewhere steam would need to
figure out whic
On Wed, Jan 05, 2005 at 04:20:52PM +1100, Whisper wrote:
> Kevin thats the EXACT excuse I have heard being given and to some
> extent is entirely correct because it is Windows total lack of
> security that allows NO-STEAM to exist and makes it extremely
> difficult for anybody, let alone Valve to c
On Thu, 30 Dec 2004 13:12:51 -0800, m0gely <[EMAIL PROTECTED]> wrote:
I don't understand the problem here. Steam is an updating platform,
thats it's. It's required to run the client and the dedicated server
from the Steam menu however. Running the dedicated server doesn't
require Steam that's wh
On Fri, 17 Dec 2004 04:24:20 +1100, Whisper <[EMAIL PROTECTED]> wrote:
IIRC you cannot create a STEAM Account (supposedly) unless you have a
legitamate install of the game, which you can't do without a valid CD
key, or that is how it used to work.
It has never worked that way, you can create as muc
On Thu, 16 Dec 2004 10:04:31 -0500, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
All you need is a unique email to get a steam ID.
There are millions of free email services and each hacker probably has a
thousand emails from many of them.
I think you can have multiple accounts on one email address, b
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID d
Could you (and others) please stop spamming the list with these replies.
The virus itself is bad enough, we don't need an entire thread around
each one.
Thanks,
Maarten
On Sat, 13 Nov 2004 13:25:38 -0500, James Nine <[EMAIL PROTECTED]> wrote:
OMFG SCRIPT KIDDIE ALERT
- Original Message -
Fr
On Mon, Oct 18, 2004 at 08:02:33AM -0400, David Fencik wrote:
> Now that I think about it...the "buffer overflow" problem is most likely
> caused by the data in the "file read buffer" growing too large, not on
> any restrictions placed on the list of bans.
Agreed.
> As voogru stated, the most eff
On Wed, Oct 13, 2004 at 12:35:58PM +0200, [EMAIL PROTECTED] wrote:
> I looking for stand alone package of HLTV for counter-strike!
> I know that HLTV is include with serveres files, but i want to run HLTV from
> other Server.
> Is there any chance to get stand alone HLTV, or what files i must copy?
On Mon, Oct 11, 2004 at 01:38:21AM -0400, voogru wrote:
> FYI, All of you people saying the cracked copies of steam have ids of
> STEAM_X:X:44XX
[...]
> ] rcon addip 0.0 "208.191.105.190"
> L 10/11/2004 - 00:27:21: "drove<152>" disconnected
> ("Added to banned list")
> L 10/11/2004 - 00:27:21:
On Mon, Oct 04, 2004 at 08:10:08PM -0800, Ooks Server wrote:
> Last question of the day. How do I disable the spam kick feature? I have a few
> sounds configured via sank sounds, and encourage people to play with it. If they say
> too much, the spam kicker kicks them. How do I stop this?
Remove
On Sat, 2 Oct 2004 13:58:16 -0400, Chance Sullivan <[EMAIL PROTECTED]> wrote:
m0gely These are you current rules
rdr on fxp0 proto udp from any to any port 27015 -> 192.168.0.17
pass in on fxp0 proto udp from any to 192.168.0.17 port 27015
Try these below, it corrects some crazyness your rules abov
On Fri, 01 Oct 2004 11:33:14 -0500, Kyle Gaither <[EMAIL PROTECTED]>
wrote:
Hello,
I have 3 servers not listing in Steam Server List, but 1 is.
Loading in Steam Server List:
69.93.24.17:27015 VDoP Clan Main
Not Loading in Steam Server List:
69.93.24.24:27015 VDoP Server 2 w/Stats
69.93.24.25:27015
On Thu, Sep 30, 2004 at 10:19:32PM -0800, Ooks Server wrote:
> I changed port settings in my router, and now I can't connect to my server from
> other hosts. Can anyone see me at all, let alone connect?
>
> Ooks Steaming Pile of Crap
> ooksserver.no-ip.info:27015
No, I cannot see your server.
$
On Thu, Sep 30, 2004 at 08:55:03PM -0800, Ooks Server wrote:
> If I'm right, you don't forward these ports to your server, you create
> firewall rules that allow outgoing connections to this remote port, from any
> local port. You only forward local ports that hlds uses, and at no time did
> hlds u
On Thu, Sep 23, 2004 at 03:28:57PM -0400, Deadman Standing wrote:
> NAT rules are normally tied to network interfaces (for security
> reasons).
> Ex:
> Traffic arriving on the external interface (internet) translate IP's to
> non-routable.
>
> Traffic arriving on the internal interface (lan) transl
On Sat, 11 Sep 2004 02:08:57 -0400, Deadman Standing <[EMAIL PROTECTED]>
wrote:
Actually if you look at your console I am willing to bet you would find
only "setmaster add hlmaster.jolt.co.uk" works. The others fail, seems
to dislike the :port after the IP. If you remove the :port after the IP
then
On Thu, Aug 26, 2004 at 11:38:42PM -0500, Ken Jackson wrote:
> Is someone working on this to fix? It works.
Do you mean you can get a teleporter to teleport an ammo bag? I've never
seen that happen.. Could you tell a bit more about how that works?
Maarten
--
A: Because it fouls the order in whic
On Wed, 25 Aug 2004 21:37:37 -0400, Ruiner <[EMAIL PROTECTED]> wrote:
- liblist.gam file gets overwritten
- hltv.cfg file gets overwritten
- server.cfg isn't included anymore in the update
You don't need to modify any of these files. For liblist.gam use the
-secure -insecure -dll options. For hltv.
On Mon, 23 Aug 2004 12:01:50 -0600, Kilroy <[EMAIL PROTECTED]> wrote:
logmod options QueryCommand 0
The information you were seeing came from the logmod query command,
which you disable here. If you enable it you should see it again.
Maarten
--
A: Because it fouls the order in which people normally
On Wed, 11 Aug 2004 13:03:25 EDT, <[EMAIL PROTECTED]> wrote:
when connecting to server it downloads sec. module then hangs up and cant
connect..any ideas? new steam update
I've had this problem for a long time when running any 'cygwin'
applications on the client. It just hangs hl.exe. When I st
On Fri, 6 Aug 2004 21:49:03 +0100, Gamespot <[EMAIL PROTECTED]> wrote:
David Fencik wrote:
The only one that you have to specify with a - is the -game, I think.
...
I think it is:
-game
-console
-insecure
-nomaster
-dll
-noipx
+map
+ip
+port
+maxplayers
+sv_lan
+mapcyclefile
+log on/off
+logsdir
..
On Wed, 4 Aug 2004 17:44:04 -0600, Floop <[EMAIL PROTECTED]> wrote:
I've got a box where after about 20 minutes of 10 or more players it's
like
someone unplugs the network cable for between 5 and 10 minutes.
Everything
stays running, but I can't ssh or ping or anything. Then it just all
comes
back
On Wed, 28 Jul 2004 16:23:06 -0500, Dustin <[EMAIL PROTECTED]> wrote:
Anyone know how you even kill yourself with a medikit in the first place?
Much less how its crashing the server.
It does happen if prematch is enabled, and a medic has the medikit
selected. When prematch ends all players are suic
On Wed, 28 Jul 2004 11:22:07 -0400, K. Mike Bradley <[EMAIL PROTECTED]>
wrote:
Each process will only run on separate CPU if you set the apps processor
affinity.
Yes what I meant was it will only run on one CPU at one moment in time.
It will not run on two CPUs at the same time. It may use two diff
On Wed, 28 Jul 2004 08:18:11 +0100, Mark Duffy <[EMAIL PROTECTED]>
wrote:
Dumb question but does the software (mods and game) actually support
multi
processors?
Yes, meaning they will run on such a system. But each HLDS instance will
only run on one processor.
Maarten
--
A: Because it fouls the
On Tue, 27 Jul 2004 21:22:22 -0400, Dennis <[EMAIL PROTECTED]> wrote:
Also, after installing Steam on my server box (Windows NT), and running
HLDSUpdateTool with the -create option, I get the following:
"The procedure entry point GetLongPathNameA could not be located in the
dynamic link library ker
On Mon, 26 Jul 2004 18:01:28 -0500, <[EMAIL PROTECTED]>
wrote:
That worked---thanks. How about the opposite: Is it possible to have
the
server run one map for the specified time and then EXIT (i.e. not run
another game)?
I've not tried this, but putting "quit" in the file pointed to by
"mapchange
On Sun, 18 Jul 2004 11:17:36 -0700, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
However, I recently noticed the bug on a server running no plugins
whatsoever (naked GameDaemons CS match server) with 320 specified in
both Cal.cfg and server.cfg, I still see sv_maxspeed 900 set. I am
pretty convince
This log is since the update which added the referer header.
$ grep -c Half-Life /var/log/apache/access.log
1172
$ grep Half-Life /var/log/apache/access.log | grep -c hl1://
1
Of all downloads, there was exactly one request that included the
referer header. There has been one other thread about thi
On Thu, 15 Jul 2004 13:22:38 +0200, HadUr <[EMAIL PROTECTED]> wrote:
We are preparing for a LAN and I reinstalled my Debian dist for other
reasons. I want to reinstall the CS server too, but I have problem,
hlds is stopping in the middle of start.
You seem to be on the wrong list then, there is a h
On Mon, 12 Jul 2004 07:53:58 -0800, m0gely <[EMAIL PROTECTED]> wrote:
Napier, Kevin wrote:
It's a custom message from the person that runs the server.
Then he hax0red my server and made mine say it too.
I just connected to a WON server, this is all I got:
Could not get IPX socket name, IPX disabled
On Mon, 12 Jul 2004 13:56:29 +0100, Tony <[EMAIL PROTECTED]> wrote:
Nope thats not the motd message it just comes up when you log into
the servers
I just connected to a WON server and did not see it..
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting
On Thu, Jun 24, 2004 at 09:22:00AM -0400, Peter Aldrich wrote:
> Actually it isn't a moot point but a mute point... Just to clarify...
http://www.wsu.edu:8080/~brians/errors/mute.html
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A:
On Mon, 7 Jun 2004 08:36:17 +1000, Brian McAlpine
<[EMAIL PROTECTED]> wrote:
A) ...
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Saturday, June 05, 2004 3:01 AM
A) Responding to a digest thread = another no-no.
It breaks threaded views.
Maarten
--
A: Because it
On Mon, 31 May 2004 15:44:00 -0500, GreyFox <[EMAIL PROTECTED]> wrote:
Hello all. I remember quite a ways back Erik posted that Steam HLDS no
longer reads the server.cfg on every mapchange. I also vaguely remember
him saying there was a CVAR we could set to 1 to re-enable this
functionality. I t
On Mon, 31 May 2004 06:04:40 -0400, Chance Sullivan
<[EMAIL PROTECTED]> wrote:
Adam's analysis is correct. Basicly, you add a rule like so:
rdr on $eth0 inet proto udp from any to $eth0 port 27015 ->
ser.ver.ip.addy
port 27015
Which means, any packets coming from the internet to the NAT device on
p
On Sun, 30 May 2004 22:03:00 -0500, Adam Stasiniewicz <[EMAIL PROTECTED]>
wrote:
You guys really need to brush up on your basic IP communications. When a
firewall reports the port of any connection, it will show you two
numbers.
First is the listening port (27015), second is the dynamically assign
On Tue, May 18, 2004 at 11:41:02PM +0200, Ronny Schedel wrote:
> the sv_downloadurl is not protected. If I use
> developer 1 on clientside, there is a debug
> message with the full download URL. This needs
> to be fixed. Also banner.gif is requested from
> the webserver, but is never shown clientsi
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