(crossposting because this probably only affects linux operators)
On 11/05/2012 09:21 PM, Jim Fasoline wrote:
Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out
in wickedplayer494's response. Seems to be looping on that Failed to
open dedicated.so message, but I need to
This is for a pvp server, as of version 1.1.2.5:
If tf_mm_servermode = 0, everything is fine
If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from
favorites are rejected with ad-hoc connections are not allowed
If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from
On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
Correct. Shipping this particular feature to beta would not get us the
type of testing we need. So we ship it as a beta feature. If it’s
broken, server operators and users can opt out, and we can quickly turn
down the percentage of people who get
On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
Is this memory use a common problem for TF2 servers? Can anyone else
share some numbers?
I have a 24-man TF2 server with replay that has been up for 4 days. It
currently shows 465 MiB resident. It runs normal and custom maps
including large
On 08/06/2011 09:38 PM, Jay Singh wrote:
It's Valve's fault for setting up all these blasted quick play servers.
I can put money on the fact that if Valve would shut down at least half
of their servers, there would be less complaints about people and their
servers being empty all the time.
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