[hlds] Broken linux update

2012-11-05 Thread Michael Tharp
(crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to

[hlds] tf_mm_strict is very broken

2012-08-17 Thread Michael Tharp
This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Michael Tharp
On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it’s broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get

Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Michael Tharp
On 08/14/2011 07:46 AM, Joeri van der Velden wrote: Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? I have a 24-man TF2 server with replay that has been up for 4 days. It currently shows 465 MiB resident. It runs normal and custom maps including large

Re: [hlds] TF2 Quickplay System Question - August Steam Update - Windows

2011-08-08 Thread Michael Tharp
On 08/06/2011 09:38 PM, Jay Singh wrote: It's Valve's fault for setting up all these blasted quick play servers. I can put money on the fact that if Valve would shut down at least half of their servers, there would be less complaints about people and their servers being empty all the time.