My server is spitting out some "corrupted packet" messages; does anyone
know how the server checks data integrity? (I'm assuming there's some kind
of checksum or CRC in the payload but I can't find any information on what
it is)
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Is there an easy way to check if my server is receiving game data packets
that appear like a normal packet but have values that should not appear?
i.e. if the game data packet had a checksum at the end of its checksum, the
server would presumably check that before trying to get other data from the
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