This seems to have been happening fairly regularly overnight, servers
empty and by morning are still empty and stay that way until a changemap
or restart (it seems.)
Given the size of the queue, there must be something wrong with the
matchmaking system when my servers are empty and people are
It seems every now and then a map change causes the server to terminate
and restart.
It is actually cutting the log output half way through it writing Map
Changing.
This has only started happening recently.
TF2 on Linux.
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I was getting huge amounts of garbage printed to console on "round
finish" and massive lag spikes... Very unhappy players.
This only seemed to stop when:
mp_maxrounds 0
mp_autoteambalance 0
Sudden Death OFF / No Cvar
mp_allowspectators 0
Hope this helps if anyone else was getting this behaviou
Where is tf_mvm_missioncycle.res meant to be placed? At the moment I
have it in multiple directories...
Also getting the following errors:
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
KeyV
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