Re: [hlds] 0 Players, then Matchmaking stops working

2012-08-26 Thread Slugsoc
This seems to have been happening fairly regularly overnight, servers empty and by morning are still empty and stay that way until a changemap or restart (it seems.) Given the size of the queue, there must be something wrong with the matchmaking system when my servers are empty and people are

[hlds] Server terminates on Map Change

2012-08-21 Thread Slugsoc
It seems every now and then a map change causes the server to terminate and restart. It is actually cutting the log output half way through it writing Map Changing. This has only started happening recently. TF2 on Linux. ___ To unsubscribe, edit y

Re: [hlds] Lag Spikes and Garbage Printed to console on "round finish"

2012-08-16 Thread Slugsoc
I was getting huge amounts of garbage printed to console on "round finish" and massive lag spikes... Very unhappy players. This only seemed to stop when: mp_maxrounds 0 mp_autoteambalance 0 Sudden Death OFF / No Cvar mp_allowspectators 0 Hope this helps if anyone else was getting this behaviou

Re: [hlds] Errors with tf_mvm_missioncycle.res and others.

2012-08-16 Thread Slugsoc
Where is tf_mvm_missioncycle.res meant to be placed? At the moment I have it in multiple directories... Also getting the following errors: KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res KeyV