Re: [hlds] hlds Digest, Vol 47, Issue 8

2015-03-06 Thread Supreet Sahni
It's not about the game anymore. It's about 'road to unusual' and I wanna have the most expensive backpack. Blame the players not valve. Although valve is responsible for creating this change but its money over everything. Just stop complaining and bitching and begging Valve to do this. Move

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Supreet Sahni
I am speaking for myself that's why I feel no need to bicker in threads like these every few weeks. Just providing suggestions to help out the kids who need help. Quickplay or no quickplay, my servers were not affected by this because its the way you run your servers and things you do for your

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Supreet Sahni
You're wasting your time and effort with this group. You don't think Valve is reading this thread and the hype it gets every few weeks - they choose to ignore it and they don't want to change their decision. Like I suggested in my post earlier, it's better to take matters into our own hands and

[hlds] Rethinking the community quickplay ban

2015-02-06 Thread Supreet Sahni
Valve only reacts to actions, not facts and im not disagreeing with OP. There are still large communities that have their servers populated almost 24/7 and that's because of the large community base they built over the years - it's not easy work. There are only TWO options here: Play the game

[hlds] GPU Tesla Support

2014-12-26 Thread Supreet Sahni
Looking at the future and where computing technology is headed, does the srcds and hlds support integration of GPU assisted servers. If one were to assemble a server with Tesla support, would srcds utilize and recognize the additional the extra resources available - more specifically in running

[hlds] Issue with cfg folder files being executed when not in cfg folder

2014-12-13 Thread Supreet Sahni
As the title states, this issue is confirmed. If the cfg files are outside the cfg folder with similar names, it executes the files in the other folder instead of where it's supposed to be.___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Supreet Sahni
Community servers are low to no priority. Doesn't matter what you think. Vanilla valve servers matter the most. If you don't believe me, find a valve representative and quote them saying we care about your servers or anything close to that. Updates keep the game alive. I'm glad that the quickly

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Supreet Sahni
I think what nobody is touching on is the fact that they are losing a lot of ad revenue because of this. Lol, maybe they want to hear us complain about how we aren't making any profits off of our servers now. Valve is not stupid. They know big servers can cover more than server costs and make

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Supreet Sahni
Doctor, why don't you pay the $300-400 dedicated server bills and other expenses that server owners have to pay to keep their community running. It's as simple as this, a server forces you to see ads, leave it and don't come back. Why are you trying to be a Nazi government trying to control what

[hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Supreet Sahni
After finally converting to SteamPipe server is experiencing loss on the net_graph. It isn't consistent loss, it's in bursts. Very minor spikes consistently, a big one every 5-10 minutes. This problem just started occurring after yesterday's update. Two things: 1. This has happened before and

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread Supreet Sahni
I haven't updated 20 of my servers to SteamPipe. Running fine here in terms of CPU usage spikes. However, I do notice jittery gameplay which is perhaps client side. FPS is up around 150-250 so it seems like a minor performance tweak in the future. Little off topic, how long can I survive on the