Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-02 Thread will d
e for Team Fortress 2. The new version >>>>> number is 4218712. The notes for the update are below. >>>>> >>>>> Thanks. >>>>> >>>>> -Eric >>>>> >>>>> - >>>>> &g

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread Will @ Bigpond
IMO Valve sucks - hence my lack of involvement -Original Message- From: Kyle Sanderson Sent: Friday, September 04, 2015 7:43 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds] PSA: Severe Source SDK 2013 Multiplaye

Re: [hlds] Advertise a server using account ID

2014-03-05 Thread Will Moggridge
Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5

Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-18 Thread Will Dueck
&location=all&game=all&num=100 > > Or insert "sm_motdredirect_version" into your favorite server monitor. > > > On Mon, Feb 18, 2013 at 6:40 PM, Will Dueck <mailto:w...@cloudsoarer.com>> wrote: > > This is a bit out of the scope of this mai

[hlds] Pinion Pot of Gold blacklist?

2013-02-18 Thread Will Dueck
got Pinioned five servers in a row. Thanks in advance, I'm sure I'm not the only one on these lists who is sick and tired of dealing with this. -- Will Dueck http://cloudsoarer.com signature.asc Description: OpenPGP digital signature ___ To u

Re: [hlds] What is up with all the spam?

2013-01-26 Thread Will Austin
Sending an email to hlds-le...@list.valvesoftware.com should do the trick On Fri, Jan 25, 2013 at 6:02 PM, Alastor Raynes wrote: > I also should note that the unsubscribe function for the mailing list has > been broken for months, and it's currently impossible to unsub from this > list. > > > >

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-03 Thread Will Murray
yes they do On Sun, Jan 4, 2009 at 3:03 AM, 1nsane <1nsane...@gmail.com> wrote: > Happens on all my servers except the ones that run whitout crits. > Coincidence? Who knows... > > On Sat, Jan 3, 2009 at 2:53 AM, SakeFox wrote: > > > as already stated before, this is a issue that we have already

Re: [hlds] To all you Turkeys

2008-11-27 Thread Will Murray
i once did a turkey On Fri, Nov 28, 2008 at 3:00 PM, Arg! <[EMAIL PROTECTED]> wrote: > gobble gobble gobble > > On Fri, Nov 28, 2008 at 1:45 PM, Clyde cide <[EMAIL PROTECTED] > >wrote: > > > lol well looking back at the message it was poorly worded :D We did > indeed > > execute our Turkey for di

Re: [hlds] server.cfg

2008-11-25 Thread Will Murray
You should try lathering it in butter On Tue, Nov 25, 2008 at 10:59 PM, Dean <[EMAIL PROTECTED]> wrote: > Can anyone help me? > > Dean wrote: > > its broken :( > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > plea

[hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Will
_pure mode that will give us a true server player content match regardless if it's a steam delivered map or a custom map. I would wager many competitive, community and clan servers would use such a setting and I can also see how it would be a benefit to all source games and help bring over mo

[hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Will
. -Will --- Problem is alfred that a lot of leagues use custom maps. Michael Jones-Evans "sv_pure 2" is mean for league play inparticular, so you can make sure that the server is running in a trusted mode for the away team. It only al

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Will
Well #2 does not seem to fit because it will overlap, there are mixed files in materials\... we have 78 folders in materials\ 45 sound sub folders 23 models sub folders scripts is a folder with mixed content default steam content and custom map soundscapes 75 files will each need to be tagged to

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Will
[EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Pure Server Mode Question / Request (Will) 2. Re: Pure Server Mode Question / Request (Wim Barelds) --__--__-- Message: 1 From: "Will

[hlds] Pure Server Mode Question / Request

2007-04-27 Thread Will
We want to lock all default game content to use only steam files, everything no "replacement" allowed at all for default game content. We run servers that plays many default maps but also many custom maps, we want to allow files from disk only for custom maps with the crc checks as the

[hlds] (no subject)

2005-08-07 Thread will murphy
[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Half-life2 cs:source Stats

2005-04-30 Thread will stearman
At this time psychostats is still the way to go. --- Roger Stumbaugh <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I've been away fro quite a while. I had a great > setup with The original > Half-Life - CounterStr

Re: [hlds] Ded. box

2005-04-24 Thread will stearman
Will keep an eye on other resources, no web addons, thought about it, but won't now. Servers run fairly smooth, we get alot of choke client side with cpu spikes, trying to figure out a way to eliminate that. Thanks again. --- Agent|BeNt <[EMAIL PROTECTED]> wrote: > Well it isn&#x

Re: [hlds] Ded. box

2005-04-24 Thread will stearman
> What kind of connection is it on?And also did it > start lagging when you > added the cal config? > - Original Message - > From: "will stearman" <[EMAIL PROTECTED]> > To: > Sent: Sunday, April 24, 2005 8:07 PM > Subject: [hlds] Ded. box > > > >

[hlds] Ded. box

2005-04-24 Thread will stearman
Running a dedicated box with nothing else on it. Dual AMD MP 2000 1024 DDR Ram 40 Gig Hard Drive Windows Server 2003 2-20 man cs:s servers 1 - 12 man With these settings: 66 tickrate fps_max 1000 sv_maxupdaterate 100 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_maxrate 25000 sv_minrate 0 (Got r

[hlds] Players/rules packets for Src. DS

2004-08-12 Thread Will
lovely query programs for you ?). Hope this helps someone. Will PS If you do manage a LAN with CS:S please contact me so I can negotiate obtaining the rest of the data. It would be very useful! ___ To unsubscribe, edit your list preferences, or view