e for Team Fortress 2. The new version
>>>>> number is 4218712. The notes for the update are below.
>>>>>
>>>>> Thanks.
>>>>>
>>>>> -Eric
>>>>>
>>>>> -
>>>>>
&g
IMO Valve sucks - hence my lack of involvement
-Original Message-
From: Kyle Sanderson
Sent: Friday, September 04, 2015 7:43 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds] PSA: Severe Source SDK 2013 Multiplaye
Maybe using domain names is a great solution for you but it is hardly a
perfect solution.
If it is possible to have a cleaner solution, why not push for that?
What if the port changes? (I am assuming the IDs track IP + port.)
Maybe people would rather give out an ID that is always relevant?
On 5
&location=all&game=all&num=100
>
> Or insert "sm_motdredirect_version" into your favorite server monitor.
>
>
> On Mon, Feb 18, 2013 at 6:40 PM, Will Dueck <mailto:w...@cloudsoarer.com>> wrote:
>
> This is a bit out of the scope of this mai
got Pinioned five servers in a row.
Thanks in advance, I'm sure I'm not the only one on these lists who is
sick and tired of dealing with this.
--
Will Dueck
http://cloudsoarer.com
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Description: OpenPGP digital signature
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To u
Sending an email to hlds-le...@list.valvesoftware.com should do the trick
On Fri, Jan 25, 2013 at 6:02 PM, Alastor Raynes wrote:
> I also should note that the unsubscribe function for the mailing list has
> been broken for months, and it's currently impossible to unsub from this
> list.
>
>
>
>
yes they do
On Sun, Jan 4, 2009 at 3:03 AM, 1nsane <1nsane...@gmail.com> wrote:
> Happens on all my servers except the ones that run whitout crits.
> Coincidence? Who knows...
>
> On Sat, Jan 3, 2009 at 2:53 AM, SakeFox wrote:
>
> > as already stated before, this is a issue that we have already
i once did a turkey
On Fri, Nov 28, 2008 at 3:00 PM, Arg! <[EMAIL PROTECTED]> wrote:
> gobble gobble gobble
>
> On Fri, Nov 28, 2008 at 1:45 PM, Clyde cide <[EMAIL PROTECTED]
> >wrote:
>
> > lol well looking back at the message it was poorly worded :D We did
> indeed
> > execute our Turkey for di
You should try lathering it in butter
On Tue, Nov 25, 2008 at 10:59 PM, Dean <[EMAIL PROTECTED]> wrote:
> Can anyone help me?
>
> Dean wrote:
> > its broken :(
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> plea
_pure mode that will give us a true server player
content match regardless if it's a steam delivered map or a custom map.
I would wager many competitive, community and clan servers would use such a
setting and I can also see how it would be a benefit to all source games and
help bring over mo
.
-Will
---
Problem is alfred that a lot of leagues use custom maps.
Michael Jones-Evans
"sv_pure 2" is mean for league play inparticular, so you can make sure
that the server is running in a trusted mode for the away team. It only
al
Well #2 does not seem to fit because it will overlap, there are mixed files
in materials\... we have 78 folders in materials\
45 sound sub folders
23 models sub folders
scripts is a folder with mixed content default steam content and custom map
soundscapes
75 files will each need to be tagged to
[EMAIL PROTECTED]
When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."
Today's Topics:
1. Pure Server Mode Question / Request (Will)
2. Re: Pure Server Mode Question / Request (Wim Barelds)
--__--__--
Message: 1
From: "Will
We want to lock all default game content to use only steam files, everything
no "replacement" allowed at all for default game content.
We run servers that plays many default maps but also many custom maps, we
want to allow files from disk only for custom maps with the crc checks as
the
[EMAIL PROTECTED]
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At this time psychostats is still the way to go.
--- Roger Stumbaugh <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I've been away fro quite a while. I had a great
> setup with The original
> Half-Life - CounterStr
Will keep an eye on other resources, no web addons,
thought about it, but won't now.
Servers run fairly smooth, we get alot of choke client
side with cpu spikes, trying to figure out a way to
eliminate that.
Thanks again.
--- Agent|BeNt <[EMAIL PROTECTED]> wrote:
> Well it isn
> What kind of connection is it on?And also did it
> start lagging when you
> added the cal config?
> - Original Message -
> From: "will stearman" <[EMAIL PROTECTED]>
> To:
> Sent: Sunday, April 24, 2005 8:07 PM
> Subject: [hlds] Ded. box
>
>
> >
Running a dedicated box with nothing else on it.
Dual AMD MP 2000
1024 DDR Ram
40 Gig Hard Drive
Windows Server 2003
2-20 man cs:s servers
1 - 12 man
With these settings:
66 tickrate
fps_max 1000
sv_maxupdaterate 100
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_maxrate 25000
sv_minrate 0
(Got r
lovely query
programs for you ?).
Hope this helps someone.
Will
PS If you do manage a LAN with CS:S please contact me so I can
negotiate obtaining the rest of the data. It would be very useful!
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