I currently have 5 L4D servers running and I'm getting this message on 
all of them - I have no idea why though but thought I should mention it, 
at least then you know you're not alone. :) Also running Windows 2008, 64bit

TheNob HLDS wrote:
> Hi everyone,
>
> I am running a hand full of L4D and L4D2 servers on my Windows Server 2008
> system. Since several weeks now my L4D(main)-folder is filling over and over
> with dumpfiles (*.mdmp). I also check every day my system logs for service
> crashes (like game server instances) and there are only some few per week.
> This means that not every dump file is caused by a crash. So I tried to deal
> with the problem.
>
> So far what I know:
>
>
>    - Every time either when starting the game service or when the L4D
>    instance exits from hibernation (a player connects) a dump file is created.
>    - The server console prints the following suspicious message:
>
> *steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)*
>
>
> #Console initialized.
> #Unable to remove e:\valve\left4dead\l4d\left4dead\addonlist.txt!
> #Game.dll loaded for "L4D - Co-op - Normal"
> Server is hibernating
> Queuing heartbeat send to legacy master server.
> ...
> ...
> steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)
> Queuing heartbeat send to steam master server updater.
> ...
> ...
> steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)
>    VAC secure mode is activated.
> ...
> ...
>
>
> The same output if the server instance exits from hibernation.
>
> I found some other forum threads but without any solutions.
> http://forums.srcds.com/viewpost/78598
>
>
> Well I have no crashes and since today the dump files are getting deleted by
> my scheduled admin script which runs anyway.
> But I think it would be cleaner and better if there were no dump files and
> assertions in the first place. :)
>
> Can anyone help me?
>
> Thank you.
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>   


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