I have tried to get SourceTV to work with L4D with no avail, same with
trying to get more people in a server than 4 or 8.
On Sat, Jan 31, 2009 at 2:55 AM, Cc2iscooL wrote:
> Is there a way to actually use SourceTV in L4D yet? I seem to
> have...planned
> something that I need it for...but Source
I'm not sure if that was an attempt at sarcasm or not, but you still have to
update your client and server before you can, no matter what day of the week
it is.
On Fri, Jan 23, 2009 at 3:53 PM, Jason Ruymen wrote:
> A required update for Left 4 Dead has been released. Please use
> hldsupdatetool
Just a few minutes ago, we started a versus game, and this person asked if
we wanted to see some lag. They then proceeded to make the game extremly
lagging, and then we all got disconnected.
Boxxy : Don't make me ruin this game
Boxxy : k 1 sex
Boxxy : Feel that lag?
Boxxy : Yeah
Boxxy : You
Can you confirm any of this? When a player is in the yellow or red, they run
slower, the tank doesn't run faster. I don't think hosting the game locally
changes any cvars for the amount of infected spawning, but I could be wrong.
On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel wrote:
> Hello,
>
>
I think it is working as intended. If I remember correctly 1 was supposed
to make it where the first person that joined had to be in the steamgroup,
but once that person joined, the public could join. Either Valve said or
someone suggested have another option as 2 and setting it where everyone
th
This seems like it is happening more often after the latest patch, every map
change the teams get jumbled up.
On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <[EMAIL PROTECTED]>wrote:
> We had that occur, but only once and we were able to switch back to our
> original teams by hitting 'm'.
>
>
Hell yeah!!
On Tue, Dec 2, 2008 at 12:15 AM, Brad <[EMAIL PROTECTED]> wrote:
> What I am calling for (The reasons should be self explanatory):
>
> 1. A method for creating a lobby "on" a particular server.
> 2. The ability to restrict (using Steam Groups) who can initially create
> that lob
Very interesting, I have noticed all of these changed abilities on some
servers. I just assumed the owners changed them.
On Sun, Nov 30, 2008 at 6:03 PM, Matt Lyons <[EMAIL PROTECTED]> wrote:
> One of our forum users has figured out that if you put "sv_cheats 0" in
> your server config the follo
If anyone wants to help I am setting up a wiki for L4D server documentation
here http://gulfy32.com/l4d/tiki-index.php
On Tue, Nov 25, 2008 at 3:44 PM, shoskins73 <[EMAIL PROTECTED]> wrote:
> Hey Mike, and everyone else defending the lack of documentation...
>
> All of those things that you just
Sounds like you're up to the challenge.
On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote:
> Like he said though, there is not a central consolidated and up to date
> list of information about running L4D servers. It shouldn't take more
> than 30 minutes to put together and add
exclusive, not excluse. :)
On Mon, Nov 24, 2008 at 3:39 PM, gulfy <[EMAIL PROTECTED]> wrote:
> I was wondering if anyone else was having this problem. I have the steam
> group excluse cvar set to 1 so it lets the first person to join have to be
> in the steam group. From my unde
I was wondering if anyone else was having this problem. I have the steam
group excluse cvar set to 1 so it lets the first person to join have to be
in the steam group. From my understanding after the first person joins,
public players should be able to. I can't seem to get any players other
than
I've been wondering the same thing. In my server, alltalk is set to 1, and
as infected I could hear the survivors, but in another friends server,
alltalk was set to 1, but I could not the other team.
On 11/20/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>
> Hey everyone.
> By default, in left4dead
Right.
On 11/20/08, tgnwells <[EMAIL PROTECTED]> wrote:
>
> That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
> must hack in every game I own, right?
>
>
> Donnie Newlove wrote:
> > Well, his VAC status does not look good for him so its true that he is
> > a cheater, but he
Same here, running win 2k3
On Mon, Nov 17, 2008 at 11:21 PM, Alex Smith <[EMAIL PROTECTED]> wrote:
> The dedicated server is crashing. It's leaving a minidump behind.
>
> On Tue, Nov 18, 2008 at 12:18 AM, Jason Ruymen <[EMAIL PROTECTED]
> >wrote:
>
> > Left 4 Dead is now available, which also me
AIL PROTECTED]>
> wrote:
> >>
> >> > Mine's crashing as soon as I try to run it, and leaves a minidump
> file.
> >> > Anyone else getting this?
> >> >
> >> >
> >> >
> >> > On Mon, Nov 17, 2008 at 9:01
Yeah mine said the same, but thats for the binaries base 2, which I don't
think was in the preload.
On Mon, Nov 17, 2008 at 11:00 PM, Formologic23 <
[EMAIL PROTECTED]> wrote:
> My install said no installation found. I'm having to re-download the files.
> But anyways, they're released.
>
> -Or
Downloading files as we speak.
On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb <
[EMAIL PROTECTED]> wrote:
> Same here
>
> On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk <[EMAIL PROTECTED]>
> wrote:
>
> > Looks like we're getting there, l4d_full is updating to version 2 for me
> >
> > ___
This has already been announced.
On Mon, Nov 17, 2008 at 5:53 PM, Alex Olinger <[EMAIL PROTECTED]>wrote:
>
> Anyone who is planning to host a Left 4 Dead can now start to preload the
> full game server files by using:
> HldsUpdateTool.exe -command update -game "l4d_full" -dir (whatever
> director
I am running a l4d demo server and have dyndns running because I have a
dynamic IP address. When the server starts it assigns it a local IP e.g.
192.168.1.xxx. I can have people connect to my server using my dynamic dns
name just fine. e.g. test.gotdns.com.
On Mon, Nov 17, 2008 at 4:28 PM, Rick
Any ETA when the rest of the files will be ready to download? Only 10 hours
before the game releases.
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Can we get some official clarification on what to download for the dedicated
server for the full game?
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It seems like they could integrate the matchmaking and the server browser.
Have the lobby leader click search for game and it could come up a list of
all servers that are within a certain latency range. The host could then
click on one and have the whole team join it. That way people who have
cer
In my server.cfg that is.
On Thu, Nov 6, 2008 at 11:21 PM, gulfy <[EMAIL PROTECTED]> wrote:
> I have "setmaster disable" without the quotes on my server and it doesn't
> seem to show up for lobby people, the only ones who join are direct IP thru
> console.
>
&g
I have "setmaster disable" without the quotes on my server and it doesn't
seem to show up for lobby people, the only ones who join are direct IP thru
console.
On Thu, Nov 6, 2008 at 10:12 PM, Robert Whelan <[EMAIL PROTECTED]> wrote:
> rather big update just released... client/server
>
>
>
>
> ___
"Most of the files for the Left 4 Dead Demo Dedicated Server are now
available. This is basically a preload for the Demo dedicated server, as we
have not released all the binaries required to run a server just yet. So if
you would like to run a server use the game parameter of "l4d_demo" from
hld
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