Re: [hlds] L4D SourceTV?

2009-01-31 Thread gulfy
I have tried to get SourceTV to work with L4D with no avail, same with trying to get more people in a server than 4 or 8. On Sat, Jan 31, 2009 at 2:55 AM, Cc2iscooL wrote: > Is there a way to actually use SourceTV in L4D yet? I seem to > have...planned > something that I need it for...but Source

Re: [hlds] Left 4 Dead Update Available

2009-01-23 Thread gulfy
I'm not sure if that was an attempt at sarcasm or not, but you still have to update your client and server before you can, no matter what day of the week it is. On Fri, Jan 23, 2009 at 3:53 PM, Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please use > hldsupdatetool

[hlds] [L4D] Players intentionally lagging server

2009-01-18 Thread gulfy
Just a few minutes ago, we started a versus game, and this person asked if we wanted to see some lag. They then proceeded to make the game extremly lagging, and then we all got disconnected. Boxxy : Don't make me ruin this game Boxxy : k 1 sex Boxxy : Feel that lag? Boxxy : Yeah Boxxy : You

Re: [hlds] L4D Bugs

2009-01-11 Thread gulfy
Can you confirm any of this? When a player is in the yellow or red, they run slower, the tank doesn't run faster. I don't think hosting the game locally changes any cvars for the amount of infected spawning, but I could be wrong. On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel wrote: > Hello, > >

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread gulfy
I think it is working as intended. If I remember correctly 1 was supposed to make it where the first person that joined had to be in the steamgroup, but once that person joined, the public could join. Either Valve said or someone suggested have another option as 2 and setting it where everyone th

Re: [hlds] L4D: Versus mode swapping players' team

2008-12-05 Thread gulfy
This seems like it is happening more often after the latest patch, every map change the teams get jumbled up. On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <[EMAIL PROTECTED]>wrote: > We had that occur, but only once and we were able to switch back to our > original teams by hitting 'm'. > >

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread gulfy
Hell yeah!! On Tue, Dec 2, 2008 at 12:15 AM, Brad <[EMAIL PROTECTED]> wrote: > What I am calling for (The reasons should be self explanatory): > > 1. A method for creating a lobby "on" a particular server. > 2. The ability to restrict (using Steam Groups) who can initially create > that lob

Re: [hlds] [L4D] sv_cheats in server.cfg affecting abilities of players

2008-11-30 Thread gulfy
Very interesting, I have noticed all of these changed abilities on some servers. I just assumed the owners changed them. On Sun, Nov 30, 2008 at 6:03 PM, Matt Lyons <[EMAIL PROTECTED]> wrote: > One of our forum users has figured out that if you put "sv_cheats 0" in > your server config the follo

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread gulfy
If anyone wants to help I am setting up a wiki for L4D server documentation here http://gulfy32.com/l4d/tiki-index.php On Tue, Nov 25, 2008 at 3:44 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > Hey Mike, and everyone else defending the lack of documentation... > > All of those things that you just

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-24 Thread gulfy
Sounds like you're up to the challenge. On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: > Like he said though, there is not a central consolidated and up to date > list of information about running L4D servers. It shouldn't take more > than 30 minutes to put together and add

Re: [hlds] L4D group excluse and public players

2008-11-24 Thread gulfy
exclusive, not excluse. :) On Mon, Nov 24, 2008 at 3:39 PM, gulfy <[EMAIL PROTECTED]> wrote: > I was wondering if anyone else was having this problem. I have the steam > group excluse cvar set to 1 so it lets the first person to join have to be > in the steam group. From my unde

[hlds] L4D group excluse and public players

2008-11-24 Thread gulfy
I was wondering if anyone else was having this problem. I have the steam group excluse cvar set to 1 so it lets the first person to join have to be in the steam group. From my understanding after the first person joins, public players should be able to. I can't seem to get any players other than

Re: [hlds] sv_alltalk in Left4Dead

2008-11-20 Thread gulfy
I've been wondering the same thing. In my server, alltalk is set to 1, and as infected I could hear the survivors, but in another friends server, alltalk was set to 1, but I could not the other team. On 11/20/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > > Hey everyone. > By default, in left4dead

Re: [hlds] TF2 Hacker

2008-11-20 Thread gulfy
Right. On 11/20/08, tgnwells <[EMAIL PROTECTED]> wrote: > > That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I > must hack in every game I own, right? > > > Donnie Newlove wrote: > > Well, his VAC status does not look good for him so its true that he is > > a cheater, but he

Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread gulfy
Same here, running win 2k3 On Mon, Nov 17, 2008 at 11:21 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > The dedicated server is crashing. It's leaving a minidump behind. > > On Tue, Nov 18, 2008 at 12:18 AM, Jason Ruymen <[EMAIL PROTECTED] > >wrote: > > > Left 4 Dead is now available, which also me

Re: [hlds] L4D Server update

2008-11-17 Thread gulfy
AIL PROTECTED]> > wrote: > >> > >> > Mine's crashing as soon as I try to run it, and leaves a minidump > file. > >> > Anyone else getting this? > >> > > >> > > >> > > >> > On Mon, Nov 17, 2008 at 9:01

Re: [hlds] L4D Server update

2008-11-17 Thread gulfy
Yeah mine said the same, but thats for the binaries base 2, which I don't think was in the preload. On Mon, Nov 17, 2008 at 11:00 PM, Formologic23 < [EMAIL PROTECTED]> wrote: > My install said no installation found. I'm having to re-download the files. > But anyways, they're released. > > -Or

Re: [hlds] L4D Server update

2008-11-17 Thread gulfy
Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb < [EMAIL PROTECTED]> wrote: > Same here > > On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk <[EMAIL PROTECTED]> > wrote: > > > Looks like we're getting there, l4d_full is updating to version 2 for me > > > > ___

Re: [hlds] Left 4 Dead Full Game Server Files Available

2008-11-17 Thread gulfy
This has already been announced. On Mon, Nov 17, 2008 at 5:53 PM, Alex Olinger <[EMAIL PROTECTED]>wrote: > > Anyone who is planning to host a Left 4 Dead can now start to preload the > full game server files by using: > HldsUpdateTool.exe -command update -game "l4d_full" -dir (whatever > director

Re: [hlds] External/Public IP, NATing firewall

2008-11-17 Thread gulfy
I am running a l4d demo server and have dyndns running because I have a dynamic IP address. When the server starts it assigns it a local IP e.g. 192.168.1.xxx. I can have people connect to my server using my dynamic dns name just fine. e.g. test.gotdns.com. On Mon, Nov 17, 2008 at 4:28 PM, Rick

[hlds] L4D Dedicated Server Files

2008-11-17 Thread gulfy
Any ETA when the rest of the files will be ready to download? Only 10 hours before the game releases. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread gulfy
Can we get some official clarification on what to download for the dedicated server for the full game? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Status

2008-11-12 Thread gulfy
It seems like they could integrate the matchmaking and the server browser. Have the lobby leader click search for game and it could come up a list of all servers that are within a certain latency range. The host could then click on one and have the whole team join it. That way people who have cer

Re: [hlds] Stop lobby connections?

2008-11-06 Thread gulfy
In my server.cfg that is. On Thu, Nov 6, 2008 at 11:21 PM, gulfy <[EMAIL PROTECTED]> wrote: > I have "setmaster disable" without the quotes on my server and it doesn't > seem to show up for lobby people, the only ones who join are direct IP thru > console. > &g

Re: [hlds] Stop lobby connections?

2008-11-06 Thread gulfy
I have "setmaster disable" without the quotes on my server and it doesn't seem to show up for lobby people, the only ones who join are direct IP thru console. On Thu, Nov 6, 2008 at 10:12 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > rather big update just released... client/server > > > > > ___

Re: [hlds] Left 4 Dead dedicated servers

2008-11-05 Thread gulfy
"Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated server, as we have not released all the binaries required to run a server just yet. So if you would like to run a server use the game parameter of "l4d_demo" from hld